Files
test2/source/blender/gpu
Jeroen Bakker e72e538fdd Vulkan: Fix sequential read hazard
When a buffer resource was read, and after that read from another
shader stage it would not generate the appropriate pipeline barrier.

This is fixed by keeping the last write action around and check
if the shader stage was already included in the previous barriers.

Pull Request: https://projects.blender.org/blender/blender/pulls/123845
2024-06-27 15:53:14 +02:00
..
2024-06-10 09:57:15 +02:00
2024-06-27 15:53:14 +02:00
2024-06-20 11:34:19 +02:00