Files
test2/source/blender/windowmanager/intern
Brecht Van Lommel feeab1ad53 Fix #34997: when starting the game engine in one window and switching to a second
window, the game would stop drawing in the first and mess up the OpenGL state of
the second.

Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
2013-04-18 16:28:39 +00:00
..
2012-12-29 01:54:58 +00:00
2013-04-04 12:26:31 +00:00
2013-03-18 18:25:05 +00:00