Files
test2/source/blender/src/transform_numinput.c
Andre Susano Pinto 656ee61718 Merge from trunk
(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it)

svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-19 14:15:36 +00:00

259 lines
4.9 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h> /* fabs */
#include <stdio.h> /* for sprintf */
#include "BKE_global.h" /* for G */
#include "BKE_utildefines.h" /* ABS */
#include "mydevice.h" /* for KEY defines */
#include "transform.h"
/* ************************** Functions *************************** */
/* ************************** NUMINPUT **************************** */
void initNumInput(NumInput *n)
{
n->flag =
n->idx =
n->idx_max =
n->ctrl[0] =
n->ctrl[1] =
n->ctrl[2] = 0;
n->val[0] =
n->val[1] =
n->val[2] = 0.0f;
}
void outputNumInput(NumInput *n, char *str)
{
char cur;
short i, j;
for (j=0; j<=n->idx_max; j++) {
/* if AFFECTALL and no number typed and cursor not on number, use first number */
if (n->flag & NUM_AFFECT_ALL && n->idx != j && n->ctrl[j] == 0)
i = 0;
else
i = j;
if (n->idx != i)
cur = ' ';
else
cur = '|';
if( n->val[i] > 1e10 || n->val[i] < -1e10 )
sprintf(&str[j*20], "%.4e%c", n->val[i], cur);
else
switch (n->ctrl[i]) {
case 0:
sprintf(&str[j*20], "NONE%c", cur);
break;
case 1:
case -1:
sprintf(&str[j*20], "%.0f%c", n->val[i], cur);
break;
case 10:
case -10:
sprintf(&str[j*20], "%.f.%c", n->val[i], cur);
break;
case 100:
case -100:
sprintf(&str[j*20], "%.1f%c", n->val[i], cur);
break;
case 1000:
case -1000:
sprintf(&str[j*20], "%.2f%c", n->val[i], cur);
break;
case 10000:
case -10000:
sprintf(&str[j*20], "%.3f%c", n->val[i], cur);
break;
default:
sprintf(&str[j*20], "%.4e%c", n->val[i], cur);
}
}
}
short hasNumInput(NumInput *n)
{
short i;
for (i=0; i<=n->idx_max; i++) {
if (n->ctrl[i])
return 1;
}
return 0;
}
void applyNumInput(NumInput *n, float *vec)
{
short i, j;
float val[3];
if (hasNumInput(n)) {
convertDisplayNumToVec(n->val, val);
for (j=0; j<=n->idx_max; j++) {
/* if AFFECTALL and no number typed and cursor not on number, use first number */
if (n->flag & NUM_AFFECT_ALL && n->idx != j && n->ctrl[j] == 0)
i = 0;
else
i = j;
if (n->ctrl[i] == 0 && n->flag & NUM_NULL_ONE) {
vec[j] = 1.0f;
}
else if (val[i] == 0.0f && n->flag & NUM_NO_ZERO) {
vec[j] = 0.0001f;
}
else {
vec[j] = val[i];
}
}
}
}
char handleNumInput(NumInput *n, unsigned short event)
{
float Val = 0;
short idx = n->idx, idx_max = n->idx_max;
switch (event) {
case BACKSPACEKEY:
if (n->ctrl[idx] == 0) {
n->val[0] =
n->val[1] =
n->val[2] = 0.0f;
n->ctrl[0] =
n->ctrl[1] =
n->ctrl[2] = 0;
}
else {
n->val[idx] = 0.0f;
n->ctrl[idx] = 0;
}
break;
case PERIODKEY:
case PADPERIOD:
if (n->flag & NUM_NO_FRACTION)
break;
switch (n->ctrl[idx])
{
case 0:
case 1:
n->ctrl[idx] = 10;
break;
case -1:
n->ctrl[idx] = -10;
}
break;
case PADMINUS:
if(G.qual & LR_ALTKEY)
break;
case MINUSKEY:
if (n->flag & NUM_NO_NEGATIVE)
break;
if (n->ctrl[idx]) {
n->ctrl[idx] *= -1;
n->val[idx] *= -1;
}
else
n->ctrl[idx] = -1;
break;
case TABKEY:
idx++;
if (idx > idx_max)
idx = 0;
n->idx = idx;
break;
case PAD9:
case NINEKEY:
Val += 1.0f;
case PAD8:
case EIGHTKEY:
Val += 1.0f;
case PAD7:
case SEVENKEY:
Val += 1.0f;
case PAD6:
case SIXKEY:
Val += 1.0f;
case PAD5:
case FIVEKEY:
Val += 1.0f;
case PAD4:
case FOURKEY:
Val += 1.0f;
case PAD3:
case THREEKEY:
Val += 1.0f;
case PAD2:
case TWOKEY:
Val += 1.0f;
case PAD1:
case ONEKEY:
Val += 1.0f;
case PAD0:
case ZEROKEY:
if (!n->ctrl[idx])
n->ctrl[idx] = 1;
if (fabs(n->val[idx]) > 9999999.0f);
else if (n->ctrl[idx] == 1) {
n->val[idx] *= 10;
n->val[idx] += Val;
}
else if (n->ctrl[idx] == -1) {
n->val[idx] *= 10;
n->val[idx] -= Val;
}
else {
/* float resolution breaks when over six digits after comma */
if( ABS(n->ctrl[idx]) < 10000000) {
n->val[idx] += Val / (float)n->ctrl[idx];
n->ctrl[idx] *= 10;
}
}
break;
default:
return 0;
}
/* REDRAW SINCE NUMBERS HAVE CHANGED */
return 1;
}