This extends the API for bundles in two main ways: * Adds support for working with paths to reference nested bundles directly. * Adds support for typed add/lookup, also taking into account implicit conversions. Some unit tests have been added as well. Pull Request: https://projects.blender.org/blender/blender/pulls/142942
62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
/* SPDX-FileCopyrightText: 2025 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_node.hh"
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#include "BKE_volume_grid_fwd.hh"
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#include "BLI_color.hh"
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#include "BLI_math_quaternion_types.hh"
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#include "BLI_math_vector_types.hh"
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#include "BLI_memory_utils.hh"
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#include "FN_field.hh"
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#include "FN_lazy_function.hh"
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#include "NOD_geometry_nodes_bundle_fwd.hh"
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#include "NOD_geometry_nodes_closure_fwd.hh"
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namespace blender::nodes {
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/** True if a static type can also exist as field in Geometry Nodes. */
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template<typename T>
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static constexpr bool geo_nodes_is_field_base_type_v = is_same_any_v<T,
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float,
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int,
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bool,
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ColorGeometry4f,
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float3,
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std::string,
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math::Quaternion,
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float4x4>;
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/** True if Geometry Nodes sockets can store values of the given type and the type is stored
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* embedded in a #SocketValueVariant. */
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template<typename T>
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static constexpr bool geo_nodes_type_stored_as_SocketValueVariant_v =
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std::is_enum_v<T> || geo_nodes_is_field_base_type_v<T> || fn::is_field_v<T> ||
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bke::is_VolumeGrid_v<T> ||
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is_same_any_v<T, fn::GField, bke::GVolumeGrid, nodes::BundlePtr, nodes::ClosurePtr>;
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/**
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* Performs implicit conversion between socket types. Returns false if the conversion is not
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* possible. In that case, r_to_value is left uninitialized.
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*/
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[[nodiscard]] bool implicitly_convert_socket_value(const bke::bNodeSocketType &from_type,
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const void *from_value,
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const bke::bNodeSocketType &to_type,
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void *r_to_value);
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/**
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* Builds a lazy-function that can convert between socket types. Returns null if the conversion is
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* never possible.
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*/
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const fn::lazy_function::LazyFunction *build_implicit_conversion_lazy_function(
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const bke::bNodeSocketType &from_type,
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const bke::bNodeSocketType &to_type,
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ResourceScope &scope);
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} // namespace blender::nodes
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