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df76cebb8a27eb1206eebbcfebac9a0ab439ce91
test2/source/gameengine/Physics/Bullet
History
Campbell Barton ed338da8c9 - WITH_CXX_GUARDEDALLOC working again
- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.
2010-06-06 01:15:44 +00:00
..
CcdGraphicController.cpp
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
CcdGraphicController.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CcdPhysicsController.cpp
reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
2010-05-29 21:31:57 +00:00
CcdPhysicsController.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CcdPhysicsEnvironment.cpp
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
2009-12-04 11:27:40 +00:00
CcdPhysicsEnvironment.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CMakeLists.txt
correct fsf address
2010-02-12 13:34:04 +00:00
Makefile
2.5 audio cleanup:
2009-08-10 15:39:11 +00:00
SConscript
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
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