There are some tragic design flaws with the Microsoft STL implementation of `std::dequeue`. Unless we implement our own similar data structure or use an implementation from another library, the change isn't worth it. This reverts commitb26cd6a4b9. This reverts commitcc11ba33d9. This reverts commitc929d75054. This reverts commitbd3d5a750d.
165 lines
4.2 KiB
C
165 lines
4.2 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bli
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*
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* \brief A generic structure queue
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* (a queue for fixed length generally small) structures.
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_gsqueue.h"
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#include "BLI_strict_flags.h"
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#include "BLI_utildefines.h"
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/* target chunk size: 64kb */
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#define CHUNK_SIZE_DEFAULT (1 << 16)
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/* ensure we get at least this many elems per chunk */
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#define CHUNK_ELEM_MIN 32
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struct QueueChunk {
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struct QueueChunk *next;
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char data[0];
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};
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struct _GSQueue {
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struct QueueChunk *chunk_first; /* first active chunk to pop from */
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struct QueueChunk *chunk_last; /* last active chunk to push onto */
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struct QueueChunk *chunk_free; /* free chunks to reuse */
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size_t chunk_first_index; /* index into 'chunk_first' */
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size_t chunk_last_index; /* index into 'chunk_last' */
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size_t chunk_elem_max; /* number of elements per chunk */
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size_t elem_size; /* memory size of elements */
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size_t elem_num; /* total number of elements */
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};
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static void *queue_get_first_elem(GSQueue *queue)
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{
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return ((char *)(queue)->chunk_first->data) + ((queue)->elem_size * (queue)->chunk_first_index);
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}
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static void *queue_get_last_elem(GSQueue *queue)
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{
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return ((char *)(queue)->chunk_last->data) + ((queue)->elem_size * (queue)->chunk_last_index);
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}
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/**
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* \return number of elements per chunk, optimized for slop-space.
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*/
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static size_t queue_chunk_elem_max_calc(const size_t elem_size, size_t chunk_size)
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{
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/* get at least this number of elems per chunk */
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const size_t elem_size_min = elem_size * CHUNK_ELEM_MIN;
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BLI_assert((elem_size != 0) && (chunk_size != 0));
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while (UNLIKELY(chunk_size <= elem_size_min)) {
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chunk_size <<= 1;
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}
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/* account for slop-space */
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chunk_size -= (sizeof(struct QueueChunk) + MEM_SIZE_OVERHEAD);
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return chunk_size / elem_size;
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}
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GSQueue *BLI_gsqueue_new(const size_t elem_size)
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{
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GSQueue *queue = MEM_callocN(sizeof(*queue), "BLI_gsqueue_new");
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queue->chunk_elem_max = queue_chunk_elem_max_calc(elem_size, CHUNK_SIZE_DEFAULT);
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queue->elem_size = elem_size;
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/* force init */
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queue->chunk_last_index = queue->chunk_elem_max - 1;
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return queue;
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}
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static void queue_free_chunk(struct QueueChunk *data)
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{
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while (data) {
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struct QueueChunk *data_next = data->next;
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MEM_freeN(data);
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data = data_next;
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}
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}
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void BLI_gsqueue_free(GSQueue *queue)
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{
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queue_free_chunk(queue->chunk_first);
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queue_free_chunk(queue->chunk_free);
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MEM_freeN(queue);
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}
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void BLI_gsqueue_push(GSQueue *queue, const void *item)
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{
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queue->chunk_last_index++;
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queue->elem_num++;
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if (UNLIKELY(queue->chunk_last_index == queue->chunk_elem_max)) {
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struct QueueChunk *chunk;
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if (queue->chunk_free) {
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chunk = queue->chunk_free;
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queue->chunk_free = chunk->next;
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}
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else {
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chunk = MEM_mallocN(sizeof(*chunk) + (queue->elem_size * queue->chunk_elem_max), __func__);
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}
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chunk->next = NULL;
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if (queue->chunk_last == NULL) {
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queue->chunk_first = chunk;
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}
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else {
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queue->chunk_last->next = chunk;
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}
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queue->chunk_last = chunk;
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queue->chunk_last_index = 0;
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}
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BLI_assert(queue->chunk_last_index < queue->chunk_elem_max);
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/* Return last of queue */
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memcpy(queue_get_last_elem(queue), item, queue->elem_size);
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}
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void BLI_gsqueue_pop(GSQueue *queue, void *r_item)
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{
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BLI_assert(BLI_gsqueue_is_empty(queue) == false);
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memcpy(r_item, queue_get_first_elem(queue), queue->elem_size);
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queue->chunk_first_index++;
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queue->elem_num--;
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if (UNLIKELY(queue->chunk_first_index == queue->chunk_elem_max || queue->elem_num == 0)) {
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struct QueueChunk *chunk_free = queue->chunk_first;
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queue->chunk_first = queue->chunk_first->next;
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queue->chunk_first_index = 0;
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if (queue->chunk_first == NULL) {
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queue->chunk_last = NULL;
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queue->chunk_last_index = queue->chunk_elem_max - 1;
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}
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chunk_free->next = queue->chunk_free;
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queue->chunk_free = chunk_free;
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}
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}
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size_t BLI_gsqueue_len(const GSQueue *queue)
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{
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return queue->elem_num;
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}
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bool BLI_gsqueue_is_empty(const GSQueue *queue)
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{
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return (queue->chunk_first == NULL);
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}
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