The previous commit introduced a new `RPT_()` macro to translate strings which are not tooltips or regular interface elements, but longer reports or statuses. This commit uses the new macro to translate many strings all over the UI. Most of it is a simple replace from `TIP_()` or `IFACE_()` to `RPT_()`, but there are some additional changes: - A few translations inside `BKE_report()` are removed altogether because they are already handled by the translation system. - Messages inside `UI_but_disable()` are no longer translated manually, but they are handled by a new regex in the translation system. Pull Request: https://projects.blender.org/blender/blender/pulls/116804 Pull Request: https://projects.blender.org/blender/blender/pulls/116804
166 lines
4.0 KiB
C++
166 lines
4.0 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup nodes
|
|
*/
|
|
|
|
/*
|
|
* HOW TEXTURE NODES WORK
|
|
*
|
|
* In contrast to Shader nodes, which place a color into the output
|
|
* stack when executed, Texture nodes place a TexDelegate* there. To
|
|
* obtain a color value from this, a node further up the chain reads
|
|
* the TexDelegate* from its input stack, and uses tex_call_delegate to
|
|
* retrieve the color from the delegate.
|
|
*
|
|
* comments: (ton)
|
|
*
|
|
* This system needs recode, a node system should rely on the stack, and
|
|
* callbacks for nodes only should evaluate own node, not recursively go
|
|
* over other previous ones.
|
|
*/
|
|
|
|
#include "BKE_node_runtime.hh"
|
|
|
|
#include "NOD_texture.h"
|
|
|
|
#include "node_texture_util.hh"
|
|
#include "node_util.hh"
|
|
|
|
bool tex_node_poll_default(const bNodeType * /*ntype*/,
|
|
const bNodeTree *ntree,
|
|
const char **r_disabled_hint)
|
|
{
|
|
if (!STREQ(ntree->idname, "TextureNodeTree")) {
|
|
*r_disabled_hint = RPT_("Not a texture node tree");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void tex_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
|
|
{
|
|
blender::bke::node_type_base(ntype, type, name, nclass);
|
|
|
|
ntype->poll = tex_node_poll_default;
|
|
ntype->insert_link = node_insert_link_default;
|
|
}
|
|
|
|
static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread)
|
|
{
|
|
if (dg->node->runtime->need_exec) {
|
|
dg->fn(out, params, dg->node, dg->in, thread);
|
|
}
|
|
}
|
|
|
|
static void tex_input(float *out, int num, bNodeStack *in, TexParams *params, short thread)
|
|
{
|
|
TexDelegate *dg = static_cast<TexDelegate *>(in->data);
|
|
if (dg) {
|
|
tex_call_delegate(dg, in->vec, params, thread);
|
|
|
|
if (in->hasoutput && in->sockettype == SOCK_FLOAT) {
|
|
in->vec[1] = in->vec[2] = in->vec[0];
|
|
}
|
|
}
|
|
memcpy(out, in->vec, num * sizeof(float));
|
|
}
|
|
|
|
void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread)
|
|
{
|
|
tex_input(out, 3, in, params, thread);
|
|
}
|
|
|
|
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
|
|
{
|
|
tex_input(out, 4, in, params, thread);
|
|
|
|
if (in->hasoutput && in->sockettype == SOCK_FLOAT) {
|
|
out[1] = out[2] = out[0];
|
|
out[3] = 1;
|
|
}
|
|
|
|
if (in->hasoutput && in->sockettype == SOCK_VECTOR) {
|
|
out[0] = out[0] * 0.5f + 0.5f;
|
|
out[1] = out[1] * 0.5f + 0.5f;
|
|
out[2] = out[2] * 0.5f + 0.5f;
|
|
out[3] = 1;
|
|
}
|
|
}
|
|
|
|
float tex_input_value(bNodeStack *in, TexParams *params, short thread)
|
|
{
|
|
float out[4];
|
|
tex_input_vec(out, in, params, thread);
|
|
return out[0];
|
|
}
|
|
|
|
void params_from_cdata(TexParams *out, TexCallData *in)
|
|
{
|
|
out->co = in->co;
|
|
out->dxt = in->dxt;
|
|
out->dyt = in->dyt;
|
|
out->previewco = in->co;
|
|
out->osatex = in->osatex;
|
|
out->cfra = in->cfra;
|
|
out->mtex = in->mtex;
|
|
}
|
|
|
|
void tex_output(bNode *node,
|
|
bNodeExecData *execdata,
|
|
bNodeStack **in,
|
|
bNodeStack *out,
|
|
TexFn texfn,
|
|
TexCallData *cdata)
|
|
{
|
|
TexDelegate *dg;
|
|
|
|
if (node->flag & NODE_MUTED) {
|
|
/* do not add a delegate if the node is muted */
|
|
return;
|
|
}
|
|
|
|
if (!out->data) {
|
|
/* Freed in tex_end_exec (node.cc) */
|
|
dg = MEM_new<TexDelegate>("tex delegate");
|
|
out->data = dg;
|
|
}
|
|
else {
|
|
dg = static_cast<TexDelegate *>(out->data);
|
|
}
|
|
|
|
dg->cdata = cdata;
|
|
dg->fn = texfn;
|
|
dg->node = node;
|
|
dg->preview = execdata->preview;
|
|
memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack *));
|
|
dg->type = out->sockettype;
|
|
}
|
|
|
|
void ntreeTexCheckCyclics(bNodeTree *ntree)
|
|
{
|
|
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
|
|
|
|
if (node->type == TEX_NODE_TEXTURE && node->id) {
|
|
/* custom2 stops the node from rendering */
|
|
if (node->custom1) {
|
|
node->custom2 = 1;
|
|
node->custom1 = 0;
|
|
}
|
|
else {
|
|
Tex *tex = (Tex *)node->id;
|
|
|
|
node->custom2 = 0;
|
|
|
|
node->custom1 = 1;
|
|
if (tex->use_nodes && tex->nodetree) {
|
|
ntreeTexCheckCyclics(tex->nodetree);
|
|
}
|
|
node->custom1 = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|