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test2
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dff3d418d45b151a337110b0315bb3ef1bbf2df3
test2
/
source
/
gameengine
/
Physics
/
Bullet
History
Erwin Coumans
9d3c77ec62
support concave soft bodies, preliminary. could be used for cloth too. need vertex pinning/constraint attach to other objects.
2008-09-26 06:25:35 +00:00
..
CcdPhysicsController.cpp
support concave soft bodies, preliminary. could be used for cloth too. need vertex pinning/constraint attach to other objects.
2008-09-26 06:25:35 +00:00
CcdPhysicsController.h
support concave soft bodies, preliminary. could be used for cloth too. need vertex pinning/constraint attach to other objects.
2008-09-26 06:25:35 +00:00
CcdPhysicsEnvironment.cpp
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
CcdPhysicsEnvironment.h
Created a KX_SoftBodyDeformer for real-time soft bodies.
2008-09-24 03:12:10 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00