The static variables can cause the wrong path to be used, for example when asset indexing in a thread affects loading toolbar icons. Fix #117416: toolbar icon randomly missing Pull Request: https://projects.blender.org/blender/blender/pulls/117419
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2008-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#include "AppConfig.h"
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#include <iostream>
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#include "../system/FreestyleConfig.h"
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#include "../system/StringUtils.h"
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using namespace std;
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#include "BKE_appdir.hh"
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namespace Freestyle::Config {
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Path *Path::_pInstance = nullptr;
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Path::Path()
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{
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// get the root directory
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// soc
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const std::optional<std::string> path = BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, nullptr);
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setRootDir(path.value_or(BKE_appdir_program_dir()));
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_pInstance = this;
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}
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void Path::setRootDir(const string &iRootDir)
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{
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_ProjectDir = iRootDir + string(DIR_SEP) + "freestyle";
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_ModelsPath = "";
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_PatternsPath = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "textures" +
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string(DIR_SEP) + "variation_patterns" + string(DIR_SEP);
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_BrushesPath = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "textures" +
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string(DIR_SEP) + "brushes" + string(DIR_SEP);
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_EnvMapDir = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "env_map" +
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string(DIR_SEP);
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_MapsDir = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "maps" + string(DIR_SEP);
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}
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void Path::setHomeDir(const string &iHomeDir)
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{
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_HomeDir = iHomeDir;
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}
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Path::~Path()
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{
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_pInstance = nullptr;
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}
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Path *Path::getInstance()
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{
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return _pInstance;
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}
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string Path::getEnvVar(const string &iEnvVarName)
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{
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string value;
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if (!getenv(iEnvVarName.c_str())) {
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cerr << "Warning: You may want to set the $" << iEnvVarName
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<< " environment variable to use Freestyle." << endl
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<< " Otherwise, the current directory will be used instead." << endl;
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value = ".";
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}
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else {
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value = getenv(iEnvVarName.c_str());
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}
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return value;
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}
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} // namespace Freestyle::Config
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