Files
test2/source/blender/gpu
Mike Erwin e21853abb9 OpenGL: streamline font rendering
Ignore texture matrix in the shader, stop messing with texture matrix in BLF code.

Use linear screen-space interpolation instead of perspective.

Avoid redundant call to glMatrixMode.
2016-09-17 13:54:30 +02:00
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2016-09-17 13:54:30 +02:00
2016-03-21 22:43:03 +01:00
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2016-01-10 07:12:10 +11:00
2016-01-28 17:23:12 +11:00