Files
test2/source/blender/blenkernel/intern/asset_catalog.cc
Hans Goudey cf98518055 Nodes: Add node group assets in add menu
This patch builds on the work from bdb5754147 to add node group
assets directly in the node editor add menu. Assets are added after
separators to distinguish them, but otherwise they look like any other
node. The catalog trees from all configured libraries are used to build
the menu hierarchy. Only catalogs with matching asset types are used
though.

There are a few limitations of this initial version. For now this only
supports geometry nodes. Support for other built-in node systems just
requires some refactoring of the corresponding add menu though. Lazy
loading will be added in a followup commit. For now there is a label
the first time the menu is opened.

Like the search menu integration, re-saving asset library files in 3.4
is required, if it hasn't been done already.

Implementation wise, there is a some ugly code here. A lot of that is
because the asset system isn't complete. The RNA API doesn't work well
yet, and the system isn't built to interact with multiple libraries at
once. It's also ugly because of the way we combine automatic menu
generation with builtin menus. As noted in a code comment, these two
systems could be merged completely so that the menus for builtin nodes
are also generated in the same way.

Differential Revision: https://developer.blender.org/D16135
2022-11-01 16:09:58 +01:00

1137 lines
36 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <fstream>
#include <set>
#include "BKE_asset_catalog.hh"
#include "BKE_asset_library.h"
#include "BKE_asset_library.hh"
#include "BLI_fileops.hh"
#include "BLI_path_util.h"
/* For S_ISREG() and S_ISDIR() on Windows. */
#ifdef WIN32
# include "BLI_winstuff.h"
#endif
#include "CLG_log.h"
static CLG_LogRef LOG = {"bke.asset_service"};
namespace blender::bke {
const CatalogFilePath AssetCatalogService::DEFAULT_CATALOG_FILENAME = "blender_assets.cats.txt";
const int AssetCatalogDefinitionFile::SUPPORTED_VERSION = 1;
const std::string AssetCatalogDefinitionFile::VERSION_MARKER = "VERSION ";
const std::string AssetCatalogDefinitionFile::HEADER =
"# This is an Asset Catalog Definition file for Blender.\n"
"#\n"
"# Empty lines and lines starting with `#` will be ignored.\n"
"# The first non-ignored line should be the version indicator.\n"
"# Other lines are of the format \"UUID:catalog/path/for/assets:simple catalog name\"\n";
AssetCatalogService::AssetCatalogService()
: catalog_collection_(std::make_unique<AssetCatalogCollection>())
{
}
AssetCatalogService::AssetCatalogService(const CatalogFilePath &asset_library_root)
: catalog_collection_(std::make_unique<AssetCatalogCollection>()),
asset_library_root_(asset_library_root)
{
}
void AssetCatalogService::tag_has_unsaved_changes(AssetCatalog *edited_catalog)
{
if (edited_catalog) {
edited_catalog->flags.has_unsaved_changes = true;
}
BLI_assert(catalog_collection_);
catalog_collection_->has_unsaved_changes_ = true;
}
void AssetCatalogService::untag_has_unsaved_changes()
{
BLI_assert(catalog_collection_);
catalog_collection_->has_unsaved_changes_ = false;
/* TODO(Sybren): refactor; this is more like "post-write cleanup" than "remove a tag" code. */
/* Forget about any deleted catalogs. */
if (catalog_collection_->catalog_definition_file_) {
for (CatalogID catalog_id : catalog_collection_->deleted_catalogs_.keys()) {
catalog_collection_->catalog_definition_file_->forget(catalog_id);
}
}
catalog_collection_->deleted_catalogs_.clear();
/* Mark all remaining catalogs as "without unsaved changes". */
for (auto &catalog_uptr : catalog_collection_->catalogs_.values()) {
catalog_uptr->flags.has_unsaved_changes = false;
}
}
bool AssetCatalogService::has_unsaved_changes() const
{
BLI_assert(catalog_collection_);
return catalog_collection_->has_unsaved_changes_;
}
void AssetCatalogService::tag_all_catalogs_as_unsaved_changes()
{
for (auto &catalog : catalog_collection_->catalogs_.values()) {
catalog->flags.has_unsaved_changes = true;
}
catalog_collection_->has_unsaved_changes_ = true;
}
bool AssetCatalogService::is_empty() const
{
BLI_assert(catalog_collection_);
return catalog_collection_->catalogs_.is_empty();
}
OwningAssetCatalogMap &AssetCatalogService::get_catalogs()
{
return catalog_collection_->catalogs_;
}
OwningAssetCatalogMap &AssetCatalogService::get_deleted_catalogs()
{
return catalog_collection_->deleted_catalogs_;
}
AssetCatalogDefinitionFile *AssetCatalogService::get_catalog_definition_file()
{
return catalog_collection_->catalog_definition_file_.get();
}
AssetCatalog *AssetCatalogService::find_catalog(CatalogID catalog_id) const
{
const std::unique_ptr<AssetCatalog> *catalog_uptr_ptr =
catalog_collection_->catalogs_.lookup_ptr(catalog_id);
if (catalog_uptr_ptr == nullptr) {
return nullptr;
}
return catalog_uptr_ptr->get();
}
AssetCatalog *AssetCatalogService::find_catalog_by_path(const AssetCatalogPath &path) const
{
/* Use an AssetCatalogOrderedSet to find the 'best' catalog for this path. This will be the first
* one loaded from disk, or if that does not exist the one with the lowest UUID. This ensures
* stable, predictable results. */
MutableAssetCatalogOrderedSet ordered_catalogs;
for (const auto &catalog : catalog_collection_->catalogs_.values()) {
if (catalog->path == path) {
ordered_catalogs.insert(catalog.get());
}
}
if (ordered_catalogs.empty()) {
return nullptr;
}
MutableAssetCatalogOrderedSet::iterator best_choice_it = ordered_catalogs.begin();
return *best_choice_it;
}
bool AssetCatalogService::is_catalog_known(CatalogID catalog_id) const
{
BLI_assert(catalog_collection_);
return catalog_collection_->catalogs_.contains(catalog_id);
}
AssetCatalogFilter AssetCatalogService::create_catalog_filter(
const CatalogID active_catalog_id) const
{
Set<CatalogID> matching_catalog_ids;
Set<CatalogID> known_catalog_ids;
matching_catalog_ids.add(active_catalog_id);
const AssetCatalog *active_catalog = find_catalog(active_catalog_id);
/* This cannot just iterate over tree items to get all the required data, because tree items only
* represent single UUIDs. It could be used to get the main UUIDs of the children, though, and
* then only do an exact match on the path (instead of the more complex `is_contained_in()`
* call). Without an extra indexed-by-path acceleration structure, this is still going to require
* a linear search, though. */
for (const auto &catalog_uptr : catalog_collection_->catalogs_.values()) {
if (active_catalog && catalog_uptr->path.is_contained_in(active_catalog->path)) {
matching_catalog_ids.add(catalog_uptr->catalog_id);
}
known_catalog_ids.add(catalog_uptr->catalog_id);
}
return AssetCatalogFilter(std::move(matching_catalog_ids), std::move(known_catalog_ids));
}
void AssetCatalogService::delete_catalog_by_id_soft(const CatalogID catalog_id)
{
std::unique_ptr<AssetCatalog> *catalog_uptr_ptr = catalog_collection_->catalogs_.lookup_ptr(
catalog_id);
if (catalog_uptr_ptr == nullptr) {
/* Catalog cannot be found, which is fine. */
return;
}
/* Mark the catalog as deleted. */
AssetCatalog *catalog = catalog_uptr_ptr->get();
catalog->flags.is_deleted = true;
/* Move ownership from catalog_collection_->catalogs_ to catalog_collection_->deleted_catalogs_.
*/
catalog_collection_->deleted_catalogs_.add(catalog_id, std::move(*catalog_uptr_ptr));
/* The catalog can now be removed from the map without freeing the actual AssetCatalog. */
catalog_collection_->catalogs_.remove(catalog_id);
}
void AssetCatalogService::delete_catalog_by_id_hard(CatalogID catalog_id)
{
catalog_collection_->catalogs_.remove(catalog_id);
catalog_collection_->deleted_catalogs_.remove(catalog_id);
/* TODO(@sybren): adjust this when supporting multiple CDFs. */
catalog_collection_->catalog_definition_file_->forget(catalog_id);
}
void AssetCatalogService::prune_catalogs_by_path(const AssetCatalogPath &path)
{
/* Build a collection of catalog IDs to delete. */
Set<CatalogID> catalogs_to_delete;
for (const auto &catalog_uptr : catalog_collection_->catalogs_.values()) {
const AssetCatalog *cat = catalog_uptr.get();
if (cat->path.is_contained_in(path)) {
catalogs_to_delete.add(cat->catalog_id);
}
}
/* Delete the catalogs. */
for (const CatalogID cat_id : catalogs_to_delete) {
this->delete_catalog_by_id_soft(cat_id);
}
this->rebuild_tree();
}
void AssetCatalogService::prune_catalogs_by_id(const CatalogID catalog_id)
{
const AssetCatalog *catalog = find_catalog(catalog_id);
BLI_assert_msg(catalog, "trying to prune asset catalogs by the path of a non-existent catalog");
if (!catalog) {
return;
}
this->prune_catalogs_by_path(catalog->path);
}
void AssetCatalogService::update_catalog_path(const CatalogID catalog_id,
const AssetCatalogPath &new_catalog_path)
{
AssetCatalog *renamed_cat = this->find_catalog(catalog_id);
const AssetCatalogPath old_cat_path = renamed_cat->path;
for (auto &catalog_uptr : catalog_collection_->catalogs_.values()) {
AssetCatalog *cat = catalog_uptr.get();
const AssetCatalogPath new_path = cat->path.rebase(old_cat_path, new_catalog_path);
if (!new_path) {
continue;
}
cat->path = new_path;
cat->simple_name_refresh();
/* TODO(Sybren): go over all assets that are assigned to this catalog, defined in the current
* blend file, and update the catalog simple name stored there. */
}
this->rebuild_tree();
}
AssetCatalog *AssetCatalogService::create_catalog(const AssetCatalogPath &catalog_path)
{
std::unique_ptr<AssetCatalog> catalog = AssetCatalog::from_path(catalog_path);
catalog->flags.has_unsaved_changes = true;
/* So we can std::move(catalog) and still use the non-owning pointer: */
AssetCatalog *const catalog_ptr = catalog.get();
/* TODO(@sybren): move the `AssetCatalog::from_path()` function to another place, that can reuse
* catalogs when a catalog with the given path is already known, and avoid duplicate catalog IDs.
*/
BLI_assert_msg(!catalog_collection_->catalogs_.contains(catalog->catalog_id),
"duplicate catalog ID not supported");
catalog_collection_->catalogs_.add_new(catalog->catalog_id, std::move(catalog));
if (catalog_collection_->catalog_definition_file_) {
/* Ensure the new catalog gets written to disk at some point. If there is no CDF in memory yet,
* it's enough to have the catalog known to the service as it'll be saved to a new file. */
catalog_collection_->catalog_definition_file_->add_new(catalog_ptr);
}
BLI_assert_msg(catalog_tree_, "An Asset Catalog tree should always exist.");
catalog_tree_->insert_item(*catalog_ptr);
return catalog_ptr;
}
static std::string asset_definition_default_file_path_from_dir(StringRef asset_library_root)
{
char file_path[PATH_MAX];
BLI_path_join(file_path,
sizeof(file_path),
asset_library_root.data(),
AssetCatalogService::DEFAULT_CATALOG_FILENAME.data());
return file_path;
}
void AssetCatalogService::load_from_disk()
{
load_from_disk(asset_library_root_);
}
void AssetCatalogService::load_from_disk(const CatalogFilePath &file_or_directory_path)
{
BLI_stat_t status;
if (BLI_stat(file_or_directory_path.data(), &status) == -1) {
/* TODO(@sybren): throw an appropriate exception. */
CLOG_WARN(&LOG, "path not found: %s", file_or_directory_path.data());
return;
}
if (S_ISREG(status.st_mode)) {
load_single_file(file_or_directory_path);
}
else if (S_ISDIR(status.st_mode)) {
load_directory_recursive(file_or_directory_path);
}
else {
/* TODO(@sybren): throw an appropriate exception. */
}
/* TODO: Should there be a sanitize step? E.g. to remove catalogs with identical paths? */
rebuild_tree();
}
void AssetCatalogService::load_directory_recursive(const CatalogFilePath &directory_path)
{
/* TODO(@sybren): implement proper multi-file support. For now, just load
* the default file if it is there. */
CatalogFilePath file_path = asset_definition_default_file_path_from_dir(directory_path);
if (!BLI_exists(file_path.data())) {
/* No file to be loaded is perfectly fine. */
CLOG_INFO(&LOG, 2, "path not found: %s", file_path.data());
return;
}
this->load_single_file(file_path);
}
void AssetCatalogService::load_single_file(const CatalogFilePath &catalog_definition_file_path)
{
/* TODO(@sybren): check that #catalog_definition_file_path is contained in #asset_library_root_,
* otherwise some assumptions may fail. */
std::unique_ptr<AssetCatalogDefinitionFile> cdf = parse_catalog_file(
catalog_definition_file_path);
BLI_assert_msg(!catalog_collection_->catalog_definition_file_,
"Only loading of a single catalog definition file is supported.");
catalog_collection_->catalog_definition_file_ = std::move(cdf);
}
std::unique_ptr<AssetCatalogDefinitionFile> AssetCatalogService::parse_catalog_file(
const CatalogFilePath &catalog_definition_file_path)
{
auto cdf = std::make_unique<AssetCatalogDefinitionFile>();
cdf->file_path = catalog_definition_file_path;
/* TODO(Sybren): this might have to move to a higher level when supporting multiple CDFs. */
Set<AssetCatalogPath> seen_paths;
auto catalog_parsed_callback = [this, catalog_definition_file_path, &seen_paths](
std::unique_ptr<AssetCatalog> catalog) {
if (catalog_collection_->catalogs_.contains(catalog->catalog_id)) {
/* TODO(@sybren): apparently another CDF was already loaded. This is not supported yet. */
std::cerr << catalog_definition_file_path << ": multiple definitions of catalog "
<< catalog->catalog_id << " in multiple files, ignoring this one." << std::endl;
/* Don't store 'catalog'; unique_ptr will free its memory. */
return false;
}
catalog->flags.is_first_loaded = seen_paths.add(catalog->path);
/* The AssetCatalog pointer is now owned by the AssetCatalogService. */
catalog_collection_->catalogs_.add_new(catalog->catalog_id, std::move(catalog));
return true;
};
cdf->parse_catalog_file(cdf->file_path, catalog_parsed_callback);
return cdf;
}
void AssetCatalogService::reload_catalogs()
{
/* TODO(Sybren): expand to support multiple CDFs. */
AssetCatalogDefinitionFile *const cdf = catalog_collection_->catalog_definition_file_.get();
if (!cdf || cdf->file_path.empty() || !BLI_is_file(cdf->file_path.c_str())) {
return;
}
/* Keeps track of the catalog IDs that are seen in the CDF, so that we also know what was deleted
* from the file on disk. */
Set<CatalogID> cats_in_file;
auto catalog_parsed_callback = [this, &cats_in_file](std::unique_ptr<AssetCatalog> catalog) {
const CatalogID catalog_id = catalog->catalog_id;
cats_in_file.add(catalog_id);
const bool should_skip = is_catalog_known_with_unsaved_changes(catalog_id);
if (should_skip) {
/* Do not overwrite unsaved local changes. */
return false;
}
/* This is either a new catalog, or we can just replace the in-memory one with the newly loaded
* one. */
catalog_collection_->catalogs_.add_overwrite(catalog_id, std::move(catalog));
return true;
};
cdf->parse_catalog_file(cdf->file_path, catalog_parsed_callback);
this->purge_catalogs_not_listed(cats_in_file);
this->rebuild_tree();
}
void AssetCatalogService::purge_catalogs_not_listed(const Set<CatalogID> &catalogs_to_keep)
{
Set<CatalogID> cats_to_remove;
for (CatalogID cat_id : this->catalog_collection_->catalogs_.keys()) {
if (catalogs_to_keep.contains(cat_id)) {
continue;
}
if (is_catalog_known_with_unsaved_changes(cat_id)) {
continue;
}
/* This catalog is not on disk, but also not modified, so get rid of it. */
cats_to_remove.add(cat_id);
}
for (CatalogID cat_id : cats_to_remove) {
delete_catalog_by_id_hard(cat_id);
}
}
bool AssetCatalogService::is_catalog_known_with_unsaved_changes(const CatalogID catalog_id) const
{
if (catalog_collection_->deleted_catalogs_.contains(catalog_id)) {
/* Deleted catalogs are always considered modified, by definition. */
return true;
}
const std::unique_ptr<AssetCatalog> *catalog_uptr_ptr =
catalog_collection_->catalogs_.lookup_ptr(catalog_id);
if (!catalog_uptr_ptr) {
/* Catalog is unknown. */
return false;
}
const bool has_unsaved_changes = (*catalog_uptr_ptr)->flags.has_unsaved_changes;
return has_unsaved_changes;
}
bool AssetCatalogService::write_to_disk(const CatalogFilePath &blend_file_path)
{
if (!write_to_disk_ex(blend_file_path)) {
return false;
}
untag_has_unsaved_changes();
rebuild_tree();
return true;
}
bool AssetCatalogService::write_to_disk_ex(const CatalogFilePath &blend_file_path)
{
/* TODO(Sybren): expand to support multiple CDFs. */
/* - Already loaded a CDF from disk? -> Always write to that file. */
if (catalog_collection_->catalog_definition_file_) {
reload_catalogs();
return catalog_collection_->catalog_definition_file_->write_to_disk();
}
if (catalog_collection_->catalogs_.is_empty() &&
catalog_collection_->deleted_catalogs_.is_empty()) {
/* Avoid saving anything, when there is nothing to save. */
return true; /* Writing nothing when there is nothing to write is still a success. */
}
const CatalogFilePath cdf_path_to_write = find_suitable_cdf_path_for_writing(blend_file_path);
catalog_collection_->catalog_definition_file_ = construct_cdf_in_memory(cdf_path_to_write);
reload_catalogs();
return catalog_collection_->catalog_definition_file_->write_to_disk();
}
void AssetCatalogService::prepare_to_merge_on_write()
{
/* TODO(Sybren): expand to support multiple CDFs. */
if (!catalog_collection_->catalog_definition_file_) {
/* There is no CDF connected, so it's a no-op. */
return;
}
/* Remove any association with the CDF, so that a new location will be chosen
* when the blend file is saved. */
catalog_collection_->catalog_definition_file_.reset();
/* Mark all in-memory catalogs as "dirty", to force them to be kept around on
* the next "load-merge-write" cycle. */
tag_all_catalogs_as_unsaved_changes();
}
CatalogFilePath AssetCatalogService::find_suitable_cdf_path_for_writing(
const CatalogFilePath &blend_file_path)
{
BLI_assert_msg(!blend_file_path.empty(),
"A non-empty .blend file path is required to be able to determine where the "
"catalog definition file should be put");
/* Ask the asset library API for an appropriate location. */
char suitable_root_path[PATH_MAX];
const bool asset_lib_root_found = BKE_asset_library_find_suitable_root_path_from_path(
blend_file_path.c_str(), suitable_root_path);
if (asset_lib_root_found) {
char asset_lib_cdf_path[PATH_MAX];
BLI_path_join(asset_lib_cdf_path,
sizeof(asset_lib_cdf_path),
suitable_root_path,
DEFAULT_CATALOG_FILENAME.c_str());
return asset_lib_cdf_path;
}
/* Determine the default CDF path in the same directory of the blend file. */
char blend_dir_path[PATH_MAX];
BLI_split_dir_part(blend_file_path.c_str(), blend_dir_path, sizeof(blend_dir_path));
const CatalogFilePath cdf_path_next_to_blend = asset_definition_default_file_path_from_dir(
blend_dir_path);
return cdf_path_next_to_blend;
}
std::unique_ptr<AssetCatalogDefinitionFile> AssetCatalogService::construct_cdf_in_memory(
const CatalogFilePath &file_path)
{
auto cdf = std::make_unique<AssetCatalogDefinitionFile>();
cdf->file_path = file_path;
for (auto &catalog : catalog_collection_->catalogs_.values()) {
cdf->add_new(catalog.get());
}
return cdf;
}
AssetCatalogTree *AssetCatalogService::get_catalog_tree()
{
return catalog_tree_.get();
}
std::unique_ptr<AssetCatalogTree> AssetCatalogService::read_into_tree()
{
auto tree = std::make_unique<AssetCatalogTree>();
/* Go through the catalogs, insert each path component into the tree where needed. */
for (auto &catalog : catalog_collection_->catalogs_.values()) {
tree->insert_item(*catalog);
}
return tree;
}
void AssetCatalogService::rebuild_tree()
{
create_missing_catalogs();
this->catalog_tree_ = read_into_tree();
}
void AssetCatalogService::create_missing_catalogs()
{
/* Construct an ordered set of paths to check, so that parents are ordered before children. */
std::set<AssetCatalogPath> paths_to_check;
for (auto &catalog : catalog_collection_->catalogs_.values()) {
paths_to_check.insert(catalog->path);
}
std::set<AssetCatalogPath> seen_paths;
/* The empty parent should never be created, so always be considered "seen". */
seen_paths.insert(AssetCatalogPath(""));
/* Find and create missing direct parents (so ignoring parents-of-parents). */
while (!paths_to_check.empty()) {
/* Pop the first path of the queue. */
const AssetCatalogPath path = *paths_to_check.begin();
paths_to_check.erase(paths_to_check.begin());
if (seen_paths.find(path) != seen_paths.end()) {
/* This path has been seen already, so it can be ignored. */
continue;
}
seen_paths.insert(path);
const AssetCatalogPath parent_path = path.parent();
if (seen_paths.find(parent_path) != seen_paths.end()) {
/* The parent exists, continue to the next path. */
continue;
}
/* The parent doesn't exist, so create it and queue it up for checking its parent. */
AssetCatalog *parent_catalog = create_catalog(parent_path);
parent_catalog->flags.has_unsaved_changes = true;
paths_to_check.insert(parent_path);
}
/* TODO(Sybren): bind the newly created catalogs to a CDF, if we know about it. */
}
bool AssetCatalogService::is_undo_possbile() const
{
return !undo_snapshots_.is_empty();
}
bool AssetCatalogService::is_redo_possbile() const
{
return !redo_snapshots_.is_empty();
}
void AssetCatalogService::undo()
{
BLI_assert_msg(is_undo_possbile(), "Undo stack is empty");
redo_snapshots_.append(std::move(catalog_collection_));
catalog_collection_ = undo_snapshots_.pop_last();
rebuild_tree();
}
void AssetCatalogService::redo()
{
BLI_assert_msg(is_redo_possbile(), "Redo stack is empty");
undo_snapshots_.append(std::move(catalog_collection_));
catalog_collection_ = redo_snapshots_.pop_last();
rebuild_tree();
}
void AssetCatalogService::undo_push()
{
std::unique_ptr<AssetCatalogCollection> snapshot = catalog_collection_->deep_copy();
undo_snapshots_.append(std::move(snapshot));
redo_snapshots_.clear();
}
/* ---------------------------------------------------------------------- */
std::unique_ptr<AssetCatalogCollection> AssetCatalogCollection::deep_copy() const
{
auto copy = std::make_unique<AssetCatalogCollection>();
copy->has_unsaved_changes_ = this->has_unsaved_changes_;
copy->catalogs_ = copy_catalog_map(this->catalogs_);
copy->deleted_catalogs_ = copy_catalog_map(this->deleted_catalogs_);
if (catalog_definition_file_) {
copy->catalog_definition_file_ = catalog_definition_file_->copy_and_remap(
copy->catalogs_, copy->deleted_catalogs_);
}
return copy;
}
OwningAssetCatalogMap AssetCatalogCollection::copy_catalog_map(const OwningAssetCatalogMap &orig)
{
OwningAssetCatalogMap copy;
for (const auto &orig_catalog_uptr : orig.values()) {
auto copy_catalog_uptr = std::make_unique<AssetCatalog>(*orig_catalog_uptr);
copy.add_new(copy_catalog_uptr->catalog_id, std::move(copy_catalog_uptr));
}
return copy;
}
/* ---------------------------------------------------------------------- */
AssetCatalogTreeItem::AssetCatalogTreeItem(StringRef name,
CatalogID catalog_id,
StringRef simple_name,
const AssetCatalogTreeItem *parent)
: name_(name), catalog_id_(catalog_id), simple_name_(simple_name), parent_(parent)
{
}
CatalogID AssetCatalogTreeItem::get_catalog_id() const
{
return catalog_id_;
}
StringRefNull AssetCatalogTreeItem::get_name() const
{
return name_;
}
StringRefNull AssetCatalogTreeItem::get_simple_name() const
{
return simple_name_;
}
bool AssetCatalogTreeItem::has_unsaved_changes() const
{
return has_unsaved_changes_;
}
AssetCatalogPath AssetCatalogTreeItem::catalog_path() const
{
AssetCatalogPath current_path = name_;
for (const AssetCatalogTreeItem *parent = parent_; parent; parent = parent->parent_) {
current_path = AssetCatalogPath(parent->name_) / current_path;
}
return current_path;
}
int AssetCatalogTreeItem::count_parents() const
{
int i = 0;
for (const AssetCatalogTreeItem *parent = parent_; parent; parent = parent->parent_) {
i++;
}
return i;
}
bool AssetCatalogTreeItem::has_children() const
{
return !children_.empty();
}
void AssetCatalogTreeItem::foreach_item_recursive(AssetCatalogTreeItem::ChildMap &children,
const ItemIterFn callback)
{
for (auto &[key, item] : children) {
callback(item);
foreach_item_recursive(item.children_, callback);
}
}
void AssetCatalogTreeItem::foreach_child(const ItemIterFn callback)
{
for (auto &[key, item] : children_) {
callback(item);
}
}
/* ---------------------------------------------------------------------- */
void AssetCatalogTree::insert_item(const AssetCatalog &catalog)
{
const AssetCatalogTreeItem *parent = nullptr;
/* The children for the currently iterated component, where the following component should be
* added to (if not there yet). */
AssetCatalogTreeItem::ChildMap *current_item_children = &root_items_;
BLI_assert_msg(!ELEM(catalog.path.str()[0], '/', '\\'),
"Malformed catalog path; should not start with a separator");
const CatalogID nil_id{};
catalog.path.iterate_components([&](StringRef component_name, const bool is_last_component) {
/* Insert new tree element - if no matching one is there yet! */
auto [key_and_item, was_inserted] = current_item_children->emplace(
component_name,
AssetCatalogTreeItem(component_name,
is_last_component ? catalog.catalog_id : nil_id,
is_last_component ? catalog.simple_name : "",
parent));
AssetCatalogTreeItem &item = key_and_item->second;
/* If full path of this catalog already exists as parent path of a previously read catalog,
* we can ensure this tree item's UUID is set here. */
if (is_last_component) {
if (BLI_uuid_is_nil(item.catalog_id_) || catalog.flags.is_first_loaded) {
item.catalog_id_ = catalog.catalog_id;
}
item.has_unsaved_changes_ = catalog.flags.has_unsaved_changes;
}
/* Walk further into the path (no matter if a new item was created or not). */
parent = &item;
current_item_children = &item.children_;
});
}
void AssetCatalogTree::foreach_item(AssetCatalogTreeItem::ItemIterFn callback)
{
AssetCatalogTreeItem::foreach_item_recursive(root_items_, callback);
}
void AssetCatalogTree::foreach_root_item(const ItemIterFn callback)
{
for (auto &[key, item] : root_items_) {
callback(item);
}
}
bool AssetCatalogTree::is_empty() const
{
return root_items_.empty();
}
AssetCatalogTreeItem *AssetCatalogTree::find_item(const AssetCatalogPath &path)
{
AssetCatalogTreeItem *result = nullptr;
this->foreach_item([&](AssetCatalogTreeItem &item) {
if (result) {
/* There is no way to stop iteration. */
return;
}
if (item.catalog_path() == path) {
result = &item;
}
});
return result;
}
AssetCatalogTreeItem *AssetCatalogTree::find_root_item(const AssetCatalogPath &path)
{
AssetCatalogTreeItem *result = nullptr;
this->foreach_root_item([&](AssetCatalogTreeItem &item) {
if (result) {
/* There is no way to stop iteration. */
return;
}
if (item.catalog_path() == path) {
result = &item;
}
});
return result;
}
/* ---------------------------------------------------------------------- */
/* ---------------------------------------------------------------------- */
bool AssetCatalogDefinitionFile::contains(const CatalogID catalog_id) const
{
return catalogs_.contains(catalog_id);
}
void AssetCatalogDefinitionFile::add_new(AssetCatalog *catalog)
{
catalogs_.add_new(catalog->catalog_id, catalog);
}
void AssetCatalogDefinitionFile::add_overwrite(AssetCatalog *catalog)
{
catalogs_.add_overwrite(catalog->catalog_id, catalog);
}
void AssetCatalogDefinitionFile::forget(CatalogID catalog_id)
{
catalogs_.remove(catalog_id);
}
void AssetCatalogDefinitionFile::parse_catalog_file(
const CatalogFilePath &catalog_definition_file_path,
AssetCatalogParsedFn catalog_loaded_callback)
{
fstream infile(catalog_definition_file_path, std::ios::in);
if (!infile.is_open()) {
CLOG_ERROR(&LOG, "%s: unable to open file", catalog_definition_file_path.c_str());
return;
}
bool seen_version_number = false;
std::string line;
while (std::getline(infile, line)) {
const StringRef trimmed_line = StringRef(line).trim();
if (trimmed_line.is_empty() || trimmed_line[0] == '#') {
continue;
}
if (!seen_version_number) {
/* The very first non-ignored line should be the version declaration. */
const bool is_valid_version = this->parse_version_line(trimmed_line);
if (!is_valid_version) {
std::cerr << catalog_definition_file_path
<< ": first line should be version declaration; ignoring file." << std::endl;
break;
}
seen_version_number = true;
continue;
}
std::unique_ptr<AssetCatalog> catalog = this->parse_catalog_line(trimmed_line);
if (!catalog) {
continue;
}
AssetCatalog *non_owning_ptr = catalog.get();
const bool keep_catalog = catalog_loaded_callback(std::move(catalog));
if (!keep_catalog) {
continue;
}
/* The AssetDefinitionFile should include this catalog when writing it back to disk. */
this->add_overwrite(non_owning_ptr);
}
}
bool AssetCatalogDefinitionFile::parse_version_line(const StringRef line)
{
if (!line.startswith(VERSION_MARKER)) {
return false;
}
const std::string version_string = line.substr(VERSION_MARKER.length());
const int file_version = std::atoi(version_string.c_str());
/* No versioning, just a blunt check whether it's the right one. */
return file_version == SUPPORTED_VERSION;
}
std::unique_ptr<AssetCatalog> AssetCatalogDefinitionFile::parse_catalog_line(const StringRef line)
{
const char delim = ':';
const int64_t first_delim = line.find_first_of(delim);
if (first_delim == StringRef::not_found) {
std::cerr << "Invalid catalog line in " << this->file_path << ": " << line << std::endl;
return std::unique_ptr<AssetCatalog>(nullptr);
}
/* Parse the catalog ID. */
const std::string id_as_string = line.substr(0, first_delim).trim();
bUUID catalog_id;
const bool uuid_parsed_ok = BLI_uuid_parse_string(&catalog_id, id_as_string.c_str());
if (!uuid_parsed_ok) {
std::cerr << "Invalid UUID in " << this->file_path << ": " << line << std::endl;
return std::unique_ptr<AssetCatalog>(nullptr);
}
/* Parse the path and simple name. */
const StringRef path_and_simple_name = line.substr(first_delim + 1);
const int64_t second_delim = path_and_simple_name.find_first_of(delim);
std::string path_in_file;
std::string simple_name;
if (second_delim == 0) {
/* Delimiter as first character means there is no path. These lines are to be ignored. */
return std::unique_ptr<AssetCatalog>(nullptr);
}
if (second_delim == StringRef::not_found) {
/* No delimiter means no simple name, just treat it as all "path". */
path_in_file = path_and_simple_name;
simple_name = "";
}
else {
path_in_file = path_and_simple_name.substr(0, second_delim);
simple_name = path_and_simple_name.substr(second_delim + 1).trim();
}
AssetCatalogPath catalog_path = path_in_file;
return std::make_unique<AssetCatalog>(catalog_id, catalog_path.cleanup(), simple_name);
}
bool AssetCatalogDefinitionFile::write_to_disk() const
{
BLI_assert_msg(!this->file_path.empty(), "Writing to CDF requires its file path to be known");
return this->write_to_disk(this->file_path);
}
bool AssetCatalogDefinitionFile::write_to_disk(const CatalogFilePath &dest_file_path) const
{
const CatalogFilePath writable_path = dest_file_path + ".writing";
const CatalogFilePath backup_path = dest_file_path + "~";
if (!this->write_to_disk_unsafe(writable_path)) {
/* TODO: communicate what went wrong. */
return false;
}
if (BLI_exists(dest_file_path.c_str())) {
if (BLI_rename(dest_file_path.c_str(), backup_path.c_str())) {
/* TODO: communicate what went wrong. */
return false;
}
}
if (BLI_rename(writable_path.c_str(), dest_file_path.c_str())) {
/* TODO: communicate what went wrong. */
return false;
}
return true;
}
bool AssetCatalogDefinitionFile::write_to_disk_unsafe(const CatalogFilePath &dest_file_path) const
{
char directory[PATH_MAX];
BLI_split_dir_part(dest_file_path.c_str(), directory, sizeof(directory));
if (!ensure_directory_exists(directory)) {
/* TODO(Sybren): pass errors to the UI somehow. */
return false;
}
fstream output(dest_file_path, std::ios::out);
/* TODO(@sybren): remember the line ending style that was originally read, then use that to write
* the file again. */
/* Write the header. */
output << HEADER;
output << "" << std::endl;
output << VERSION_MARKER << SUPPORTED_VERSION << std::endl;
output << "" << std::endl;
/* Write the catalogs, ordered by path (primary) and UUID (secondary). */
AssetCatalogOrderedSet catalogs_by_path;
for (const AssetCatalog *catalog : catalogs_.values()) {
if (catalog->flags.is_deleted) {
continue;
}
catalogs_by_path.insert(catalog);
}
for (const AssetCatalog *catalog : catalogs_by_path) {
output << catalog->catalog_id << ":" << catalog->path << ":" << catalog->simple_name
<< std::endl;
}
output.close();
return !output.bad();
}
bool AssetCatalogDefinitionFile::ensure_directory_exists(
const CatalogFilePath directory_path) const
{
/* TODO(@sybren): design a way to get such errors presented to users (or ensure that they never
* occur). */
if (directory_path.empty()) {
std::cerr
<< "AssetCatalogService: no asset library root configured, unable to ensure it exists."
<< std::endl;
return false;
}
if (BLI_exists(directory_path.data())) {
if (!BLI_is_dir(directory_path.data())) {
std::cerr << "AssetCatalogService: " << directory_path
<< " exists but is not a directory, this is not a supported situation."
<< std::endl;
return false;
}
/* Root directory exists, work is done. */
return true;
}
/* Ensure the root directory exists. */
std::error_code err_code;
if (!BLI_dir_create_recursive(directory_path.data())) {
std::cerr << "AssetCatalogService: error creating directory " << directory_path << ": "
<< err_code << std::endl;
return false;
}
/* Root directory has been created, work is done. */
return true;
}
std::unique_ptr<AssetCatalogDefinitionFile> AssetCatalogDefinitionFile::copy_and_remap(
const OwningAssetCatalogMap &catalogs, const OwningAssetCatalogMap &deleted_catalogs) const
{
auto copy = std::make_unique<AssetCatalogDefinitionFile>(*this);
copy->catalogs_.clear();
/* Remap pointers of the copy from the original AssetCatalogCollection to the given one. */
for (CatalogID catalog_id : catalogs_.keys()) {
/* The catalog can be in the regular or the deleted map. */
const std::unique_ptr<AssetCatalog> *remapped_catalog_uptr_ptr = catalogs.lookup_ptr(
catalog_id);
if (remapped_catalog_uptr_ptr) {
copy->catalogs_.add_new(catalog_id, remapped_catalog_uptr_ptr->get());
continue;
}
remapped_catalog_uptr_ptr = deleted_catalogs.lookup_ptr(catalog_id);
if (remapped_catalog_uptr_ptr) {
copy->catalogs_.add_new(catalog_id, remapped_catalog_uptr_ptr->get());
continue;
}
BLI_assert(!"A CDF should only reference known catalogs.");
}
return copy;
}
AssetCatalog::AssetCatalog(const CatalogID catalog_id,
const AssetCatalogPath &path,
const std::string &simple_name)
: catalog_id(catalog_id), path(path), simple_name(simple_name)
{
}
std::unique_ptr<AssetCatalog> AssetCatalog::from_path(const AssetCatalogPath &path)
{
const AssetCatalogPath clean_path = path.cleanup();
const CatalogID cat_id = BLI_uuid_generate_random();
const std::string simple_name = sensible_simple_name_for_path(clean_path);
auto catalog = std::make_unique<AssetCatalog>(cat_id, clean_path, simple_name);
return catalog;
}
void AssetCatalog::simple_name_refresh()
{
this->simple_name = sensible_simple_name_for_path(this->path);
}
std::string AssetCatalog::sensible_simple_name_for_path(const AssetCatalogPath &path)
{
std::string name = path.str();
std::replace(name.begin(), name.end(), AssetCatalogPath::SEPARATOR, '-');
if (name.length() < MAX_NAME - 1) {
return name;
}
/* Trim off the start of the path, as that's the most generic part and thus contains the least
* information. */
return "..." + name.substr(name.length() - 60);
}
AssetCatalogFilter::AssetCatalogFilter(Set<CatalogID> &&matching_catalog_ids,
Set<CatalogID> &&known_catalog_ids)
: matching_catalog_ids(std::move(matching_catalog_ids)),
known_catalog_ids(std::move(known_catalog_ids))
{
}
bool AssetCatalogFilter::contains(const CatalogID asset_catalog_id) const
{
return matching_catalog_ids.contains(asset_catalog_id);
}
bool AssetCatalogFilter::is_known(const CatalogID asset_catalog_id) const
{
if (BLI_uuid_is_nil(asset_catalog_id)) {
return false;
}
return known_catalog_ids.contains(asset_catalog_id);
}
} // namespace blender::bke