Files
test2/source/blender/gpu/intern
Clément Foucault fb3904ce45 GPU: Shader Codegen: Split different graph includes
This allows to reduce the number of includes for each
tree graph (surface, volume, displacement) and
reduce the code size significantly for most vertex
shaders, speeding up compile time.

Rel #145347

Pull Request: https://projects.blender.org/blender/blender/pulls/146419
2025-09-22 10:24:10 +02:00
..
2025-08-27 09:49:43 +02:00
2025-06-10 17:24:18 +02:00