49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2014 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Selection implementations.
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*/
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#pragma once
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#include "GPU_select.hh"
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/* gpu_select_pick */
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void gpu_select_pick_begin(GPUSelectBuffer *buffer, const rcti *input, GPUSelectMode mode);
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bool gpu_select_pick_load_id(uint id, bool end);
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uint gpu_select_pick_end();
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void gpu_select_pick_cache_begin();
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void gpu_select_pick_cache_end();
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/**
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* \return true if drawing is not needed.
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*/
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bool gpu_select_pick_is_cached();
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void gpu_select_pick_cache_load_id();
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/* gpu_select_sample_query */
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void gpu_select_query_begin(GPUSelectBuffer *buffer,
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const rcti *input,
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GPUSelectMode mode,
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int oldhits);
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bool gpu_select_query_load_id(uint id);
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uint gpu_select_query_end();
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/* gpu_select_next */
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void gpu_select_next_begin(GPUSelectBuffer *buffer, const rcti *input, GPUSelectMode mode);
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uint gpu_select_next_end();
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/* Return a single offset since picking uses squared viewport. */
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int gpu_select_next_get_pick_area_center();
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GPUSelectMode gpu_select_next_get_mode();
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void gpu_select_next_set_result(GPUSelectResult *hit_buf, uint hit_len);
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#define SELECT_ID_NONE ((uint)0xffffffff)
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