This is the first step into merging `DRW_gpu_wrapper.hh` into the GPU module. This is very similar to #119825. Pull Request: https://projects.blender.org/blender/blender/pulls/144328
30 lines
580 B
C++
30 lines
580 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*/
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#pragma once
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#include <Python.h>
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#include "BLI_compiler_attrs.h"
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namespace blender::gpu {
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class UniformBuf;
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} // namespace blender::gpu
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extern PyTypeObject BPyGPUUniformBuf_Type;
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#define BPyGPUUniformBuf_Check(v) (Py_TYPE(v) == &BPyGPUUniformBuf_Type)
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struct BPyGPUUniformBuf {
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PyObject_HEAD
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blender::gpu::UniformBuf *ubo;
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};
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[[nodiscard]] PyObject *BPyGPUUniformBuf_CreatePyObject(blender::gpu::UniformBuf *ubo)
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ATTR_NONNULL(1);
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