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test2
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e433719f51b025c8424965ceddb5bb33686fa470
test2
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source
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gameengine
History
Benoit Bolsee
e433719f51
BGE bug fix (good for 2.47): radar and near sensor did not filter correctly the collisioning objects based on ACTOR flag when the parent object was added dynamically. This could result in a very big performance decrease.
2008-07-15 18:57:10 +00:00
..
BlenderRoutines
importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
2008-07-14 00:47:07 +00:00
Converter
BGE bug fix (good for 2.47): automatic detection that target object of AddObject actuator is being deleted to avoid crash (bad game design anyway)
2008-07-12 12:10:27 +00:00
Expressions
improvement of 2d-filter custom shader,
2008-07-12 10:21:37 +00:00
GameLogic
importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
2008-07-14 00:47:07 +00:00
GamePlayer
importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
2008-07-14 00:47:07 +00:00
Ketsji
BGE bug fix (good for 2.47): radar and near sensor did not filter correctly the collisioning objects based on ACTOR flag when the parent object was added dynamically. This could result in a very big performance decrease.
2008-07-15 18:57:10 +00:00
Network
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Physics
Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game.
2008-05-01 16:00:59 +00:00
PyDoc
Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable.
2008-07-10 14:23:19 +00:00
Rasterizer
Updated so things compile. (Missing includes needed)
2008-07-15 18:12:08 +00:00
SceneGraph
BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
2008-07-08 12:18:43 +00:00
CMakeLists.txt
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SConscript
== SCons ==
2006-02-04 14:15:10 +00:00