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e46895811e4c9a4206090bccadd9cd1fd98971aa
test2
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Dalai Felinto
e46895811e
bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we have objects too close to the camera
...
fix only in embed bge, blenderplayer seems to be doing differently. -- reported live by Mike Pan
2011-01-26 22:16:58 +00:00
..
blender
Removing some old stuff from old animation system that isn't needed
2011-01-26 22:01:51 +00:00
blenderplayer
stubs.c updates provided by Kupoman.
2011-01-09 02:43:26 +00:00
creator
option for blender --addons rigify,io_scene_fbx,add_mesh_gears
2011-01-26 16:30:12 +00:00
darwin
darwin Makefiles: copy release scripts and python modules to where blender looks for them,
2010-10-14 19:30:55 +00:00
gameengine
bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we have objects too close to the camera
2011-01-26 22:16:58 +00:00
icons
Windows Icons:
2010-09-05 07:08:21 +00:00
kernel
rename blenderlib to blender_add_lib
2010-12-22 23:09:30 +00:00
tests
fix [
#25778
] Memoryblock Data from SCR: end corrupt
2011-01-25 01:51:28 +00:00
CMakeLists.txt
- fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over.
2011-01-23 11:42:29 +00:00
Makefile
Reorder library linking.
2010-11-11 06:22:55 +00:00
SConscript
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00