Fixes #135897 by introducing a mixing thread to coreaudio, making the callback lock free. At the same time these changes unify all devices that use a mixing thread (now that's jack, pulse, pipewire and coreaudio). Pull Request: https://projects.blender.org/blender/blender/pulls/136711
354 lines
9.5 KiB
C++
354 lines
9.5 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "JackDevice.h"
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#include "JackLibrary.h"
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#include "devices/DeviceManager.h"
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#include "devices/IDeviceFactory.h"
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#include "Exception.h"
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#include <cstring>
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#include <algorithm>
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AUD_NAMESPACE_BEGIN
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int JackDevice::jack_mix(jack_nframes_t length, void* data)
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{
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JackDevice* device = (JackDevice*) data;
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int count = device->m_specs.channels;
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float* buffer;
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jack_position_t position;
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jack_transport_state_t state = AUD_jack_transport_query(device->m_client, &position);
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if(state == JackTransportStarting)
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{
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// play silence while syncing
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for(int i = 0; i < count; i++)
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std::memset(AUD_jack_port_get_buffer(device->m_ports[i], length), 0, length * sizeof(float));
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}
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else
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{
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// ensure that if two consecutive seeks to exactly the same position result in a sync callback call in jack_sync
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if((state == JackTransportRolling) && (device->m_lastMixState != JackTransportRolling))
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++device->m_rollingSyncRevision;
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size_t sample_size = AUD_DEVICE_SAMPLE_SIZE(device->m_specs);
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size_t readsamples = device->getRingBuffer().getReadSize();
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readsamples = std::min(readsamples / sample_size, static_cast<size_t>(length));
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data_t* deinterleave_buffer = reinterpret_cast<data_t*>(device->m_deinterleavebuf.getBuffer());
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device->getRingBuffer().read(deinterleave_buffer, readsamples * sample_size);
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if(readsamples < length)
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std::memset(deinterleave_buffer + readsamples * sample_size, 0, (length - readsamples) * sample_size);
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for(int i = 0; i < count; i++)
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{
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buffer = reinterpret_cast<float*>(AUD_jack_port_get_buffer(device->m_ports[i], length));
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for(int j = 0; j < length; j++)
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buffer[j] = reinterpret_cast<float*>(deinterleave_buffer)[i + j * count];
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}
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// if we are stopped and the jack transport position changes, we need to notify the mixing thread to call the sync callback
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if(state == JackTransportStopped)
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{
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float syncTime = position.frame / (float) position.frame_rate;
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if(syncTime != device->m_syncTime)
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{
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device->m_syncTime = syncTime;
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++device->m_syncCallRevision;
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}
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}
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device->notifyMixingThread();
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}
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device->m_lastMixState = state;
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return 0;
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}
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int JackDevice::jack_sync(jack_transport_state_t state, jack_position_t* pos, void* data)
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{
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JackDevice* device = (JackDevice*)data;
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// we return immediately when the state is stopped as this is handled in the mixing thread separately, as not all stops result in a call here from jack.
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if(state == JackTransportStopped)
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return 1;
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float syncTime = pos->frame / (float) pos->frame_rate;
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// We need to call the sync callback in the mixing thread if
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// - the sync time is different, i.e., a new sync to a different time is done
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// - if the last state is stopped, i.e., we are starting playback
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// - if the sync time is the same but the rolling revision is increased, i.e., we are syncing repeatedly to the same time (happens especially when jumping back to the start)
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if((syncTime != device->m_syncTime) || (device->m_lastMixState == JackTransportStopped) || (device->m_rollingSyncRevision != device->m_lastRollingSyncRevision))
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{
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device->m_syncTime = syncTime;
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++device->m_syncCallRevision;
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device->notifyMixingThread();
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device->m_lastRollingSyncRevision = device->m_rollingSyncRevision;
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return 0;
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}
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return device->m_syncCallRevision == device->m_lastSyncCallRevision;
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}
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void JackDevice::preMixingWork([[maybe_unused]] bool playing)
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{
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jack_transport_state_t state;
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jack_position_t position;
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state = AUD_jack_transport_query(m_client, &position);
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// we sync either when:
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// - there was a jack sync callback that requests a playing sync (either start playback or seek during playback) - caused by a m_syncCallRevision change in jack_sync
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// - the jack transport state changed to stop from not stopped (i.e. external stopping) - checked here
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// - the sync time changes when seeking during the stopped state - caused by a m_syncCallRevision change in jack_mix
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if((m_syncCallRevision != m_lastSyncCallRevision) || (state == JackTransportStopped && m_lastState != JackTransportStopped))
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{
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int syncRevision = m_syncCallRevision;
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float syncTime = m_syncTime;
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if(m_syncFunc)
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m_syncFunc(m_syncFuncData, state != JackTransportStopped, syncTime);
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// we reset the ring buffer when we sync to start from the correct position
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getRingBuffer().reset();
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m_lastSyncCallRevision = syncRevision;
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}
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m_lastState = state;
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}
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void JackDevice::jack_shutdown(void* data)
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{
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JackDevice* device = (JackDevice*)data;
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device->stopMixingThread();
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}
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JackDevice::JackDevice(const std::string& name, DeviceSpecs specs, int buffersize)
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{
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if(specs.channels == CHANNELS_INVALID)
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specs.channels = CHANNELS_STEREO;
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// jack uses floats
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m_specs = specs;
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m_specs.format = FORMAT_FLOAT32;
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jack_options_t options = JackNullOption;
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jack_status_t status;
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// open client
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m_client = AUD_jack_client_open(name.c_str(), options, &status);
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if(m_client == nullptr)
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AUD_THROW(DeviceException, "Connecting to the JACK server failed.");
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// set callbacks
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AUD_jack_set_process_callback(m_client, JackDevice::jack_mix, this);
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AUD_jack_on_shutdown(m_client, JackDevice::jack_shutdown, this);
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AUD_jack_set_sync_callback(m_client, JackDevice::jack_sync, this);
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// register our output channels which are called ports in jack
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m_ports = new jack_port_t*[m_specs.channels];
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try
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{
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char portname[64];
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for(int i = 0; i < m_specs.channels; i++)
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{
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sprintf(portname, "out %d", i+1);
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m_ports[i] = AUD_jack_port_register(m_client, portname, JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0);
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if(m_ports[i] == nullptr)
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AUD_THROW(DeviceException, "Registering output port with JACK failed.");
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}
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}
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catch(Exception&)
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{
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AUD_jack_client_close(m_client);
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delete[] m_ports;
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throw;
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}
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m_specs.rate = (SampleRate)AUD_jack_get_sample_rate(m_client);
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if(buffersize < 0)
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buffersize = AUD_jack_get_buffer_size(m_client) * 2;
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buffersize *= AUD_SAMPLE_SIZE(m_specs);
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m_deinterleavebuf.resize(buffersize);
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create();
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m_lastState = JackTransportStopped;
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m_lastMixState = JackTransportStopped;
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m_syncFunc = nullptr;
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m_syncTime = 0;
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m_syncCallRevision = 0;
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m_lastSyncCallRevision = 0;
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m_rollingSyncRevision = 0;
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m_lastRollingSyncRevision = 0;
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// activate the client
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if(AUD_jack_activate(m_client))
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{
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AUD_jack_client_close(m_client);
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delete[] m_ports;
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destroy();
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AUD_THROW(DeviceException, "Client activation with JACK failed.");
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}
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const char** ports = AUD_jack_get_ports(m_client, nullptr, nullptr,
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JackPortIsPhysical | JackPortIsInput);
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if(ports != nullptr)
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{
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for(int i = 0; i < m_specs.channels && ports[i]; i++)
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AUD_jack_connect(m_client, AUD_jack_port_name(m_ports[i]), ports[i]);
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AUD_jack_free(ports);
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}
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startMixingThread(buffersize);
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}
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JackDevice::~JackDevice()
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{
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if(isMixingThreadRunning())
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{
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stopMixingThread();
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AUD_jack_client_close(m_client);
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}
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delete[] m_ports;
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destroy();
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}
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void JackDevice::playing(bool playing)
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{
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MixingThreadDevice::playing(playing);
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}
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void JackDevice::playSynchronizer()
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{
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AUD_jack_transport_start(m_client);
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}
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void JackDevice::stopSynchronizer()
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{
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AUD_jack_transport_stop(m_client);
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}
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void JackDevice::seekSynchronizer(double time)
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{
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if(time >= 0.0f)
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AUD_jack_transport_locate(m_client, time * m_specs.rate);
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}
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void JackDevice::setSyncCallback(syncFunction sync, void* data)
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{
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m_syncFunc = sync;
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m_syncFuncData = data;
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}
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double JackDevice::getSynchronizerPosition()
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{
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jack_position_t position;
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jack_transport_state_t state = AUD_jack_transport_query(m_client, &position);
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double result = position.frame / (double) position.frame_rate;
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if(state == JackTransportRolling)
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{
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result += AUD_jack_frames_since_cycle_start(m_client) / (double) position.frame_rate;
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}
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return result;
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}
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int JackDevice::isSynchronizerPlaying()
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{
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return AUD_jack_transport_query(m_client, nullptr);
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}
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class JackDeviceFactory : public IDeviceFactory
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{
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private:
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DeviceSpecs m_specs;
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int m_buffersize;
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std::string m_name;
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public:
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JackDeviceFactory() : m_buffersize(-1), m_name("Audaspace")
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{
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m_specs.format = FORMAT_FLOAT32;
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m_specs.channels = CHANNELS_STEREO;
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m_specs.rate = RATE_48000;
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}
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virtual std::shared_ptr<IDevice> openDevice()
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{
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return std::shared_ptr<IDevice>(new JackDevice(m_name, m_specs, m_buffersize));
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}
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virtual int getPriority()
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{
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return 0;
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}
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virtual void setSpecs(DeviceSpecs specs)
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{
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m_specs = specs;
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}
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virtual void setBufferSize(int buffersize)
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{
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m_buffersize = buffersize;
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}
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virtual void setName(const std::string &name)
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{
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m_name = name;
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}
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};
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void JackDevice::registerPlugin()
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{
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if(loadJACK())
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DeviceManager::registerDevice("JACK", std::shared_ptr<IDeviceFactory>(new JackDeviceFactory));
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}
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#ifdef JACK_PLUGIN
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extern "C" AUD_PLUGIN_API void registerPlugin()
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{
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JackDevice::registerPlugin();
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}
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extern "C" AUD_PLUGIN_API const char* getName()
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{
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return "JACK";
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}
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#endif
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AUD_NAMESPACE_END
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