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test2/source
Clément Foucault e4c89baf53 EEVEE-Next: Port subsurface to compute shader
This makes the SSS processing more isolated to avoid
side effects in other passes.
Also this allow more optimization using LDS.

The radiance buffer is created by a setup phase using
direct and indirect lighting.

Splitting this into its own compute pass also fixes
a pass merging issue on Metal.

Pull Request: https://projects.blender.org/blender/blender/pulls/112901
2023-09-26 15:52:35 +02:00
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