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e54f51c462592eb297dfa38314f4a9802d57bf95
test2/source/gameengine/Physics/Sumo/Fuzzics
History
Kester Maddock e54f51c462 Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering.
2004-12-06 11:10:41 +00:00
..
include
Update the physics engine: interpolate between frames so track to/camera actuators work properly. (bug #1816)
2004-12-04 09:51:04 +00:00
sample
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
src
Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering.
2004-12-06 11:10:41 +00:00
Makefile
Initial revision
2002-10-12 11:37:38 +00:00
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