Files
test2/source/blender/src/imagepaint.c
Brecht Van Lommel e168d67b32 ImagePaint Refactoring:
- ImagePaint now uses ImBuf directly, and the rect blending functions
  were moved into the imbuf module.
- The brush spacing, timing and sampling was abstracted into brush.c, for
  later reuse in other paint modes.

Float ImagePaint support.

Textured Brushes:
- Only the first texture channel is used now.
- Options for size and offset should be added, but need to find some space
  in the panel, or add a second one ..
2006-07-31 15:53:03 +00:00

635 lines
17 KiB
C

/**
* $Id$
* imagepaint.c
*
* Functions to edit the "2D UV/Image "
* and handle user events sent to it.
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jens Ole Wund (bjornmose)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "BLI_arithb.h"
#include "PIL_time.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "DNA_brush_types.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "BKE_brush.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_utildefines.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BSE_drawipo.h"
#include "BSE_trans_types.h"
#include "BSE_view.h"
#include "BDR_drawmesh.h"
#include "BDR_imagepaint.h"
#include "BDR_vpaint.h"
#include "blendef.h"
#include "mydevice.h"
/* ImagePaint Utilities */
#define IMAPAINT_FLOAT_TO_CHAR(f) ((char)(f*255))
#define IMAPAINT_CHAR_TO_FLOAT(c) (c/255.0f)
#define IMAPAINT_FLOAT_RGB_TO_CHAR(c, f) { c[0]=IMAPAINT_FLOAT_TO_CHAR(f[0]); \
c[1]=IMAPAINT_FLOAT_TO_CHAR(f[1]); c[2]=IMAPAINT_FLOAT_TO_CHAR(f[2]); }
#define IMAPAINT_CHAR_RGB_TO_FLOAT(f, c) { f[0]=IMAPAINT_CHAR_TO_FLOAT(c[0]); \
f[1]=IMAPAINT_CHAR_TO_FLOAT(c[1]); f[2]=IMAPAINT_CHAR_TO_FLOAT(c[2]); }
#define IMAPAINT_FLOAT_RGB_COPY(a, b) VECCOPY(a, b)
static void imapaint_blend_line(ImBuf *ibuf, ImBuf *ibufb, float *start, float *end)
{
float numsteps, t, pos[2];
int step, d[2], ipos[2];
d[0] = (int)(end[0] - start[0]);
d[1] = (int)(end[1] - start[1]);
numsteps = sqrt(d[0]*d[0] + d[1]*d[1])/(ibufb->x/4.0f);
if(numsteps < 1.0)
numsteps = 1.0f;
for (step=0; step < numsteps; step++) {
t = (step+1)/numsteps;
pos[0] = start[0] + d[0]*t;
pos[1] = start[1] + d[1]*t;
ipos[0]= (int)(pos[0] - ibufb->x/2);
ipos[1]= (int)(pos[1] - ibufb->y/2);
IMB_rectblend(ibuf, ibufb, ipos[0], ipos[1], 0, 0,
ibufb->x, ibufb->y, IMB_BLEND_MIX);
}
}
static void imapaint_ibuf_get_set_rgb(ImBuf *ibuf, int x, int y, short torus, short set, float *rgb)
{
if (torus) {
x %= ibuf->x;
if (x < 0) x += ibuf->x;
y %= ibuf->y;
if (y < 0) y += ibuf->y;
}
if (ibuf->rect_float) {
float *rrgbf = ibuf->rect_float + (ibuf->x*y + x)*4;
if (set) IMAPAINT_FLOAT_RGB_COPY(rrgbf, rgb)
else IMAPAINT_FLOAT_RGB_COPY(rgb, rrgbf)
}
else {
char *rrgb = (char*)ibuf->rect + (ibuf->x*y + x)*4;
if (set) IMAPAINT_FLOAT_RGB_TO_CHAR(rrgb, rgb)
else IMAPAINT_CHAR_RGB_TO_FLOAT(rgb, rrgb)
}
}
static int imapaint_ibuf_add_if(ImBuf *ibuf, unsigned int x, unsigned int y, float *outrgb, short torus)
{
float inrgb[3];
if ((x >= ibuf->x) || (y >= ibuf->y)) {
if (torus) imapaint_ibuf_get_set_rgb(ibuf, x, y, 1, 0, inrgb);
else return 0;
}
else imapaint_ibuf_get_set_rgb(ibuf, x, y, 0, 0, inrgb);
outrgb[0] += inrgb[0];
outrgb[1] += inrgb[1];
outrgb[2] += inrgb[2];
return 1;
}
/* ImagePaint Tools */
static void imapaint_lift_soften(ImBuf *ibuf, ImBuf *ibufb, int *pos, short torus)
{
int x, y, count, xi, yi, xo, yo;
int out_off[2], in_off[2], dim[2];
float outrgb[3];
dim[0] = ibufb->x;
dim[1] = ibufb->y;
in_off[0] = pos[0];
in_off[1] = pos[1];
out_off[0] = out_off[1] = 0;
if (!torus) {
IMB_rectclip(ibuf, ibufb, &in_off[0], &in_off[1], &out_off[0],
&out_off[1], &dim[0], &dim[1]);
if ((dim[0] == 0) || (dim[1] == 0))
return;
}
for (y=0; y < dim[1]; y++) {
for (x=0; x < dim[0]; x++) {
/* get input pixel */
xi = in_off[0] + x;
yi = in_off[1] + y;
count = 1;
imapaint_ibuf_get_set_rgb(ibuf, xi, yi, torus, 0, outrgb);
count += imapaint_ibuf_add_if(ibuf, xi-1, yi-1, outrgb, torus);
count += imapaint_ibuf_add_if(ibuf, xi-1, yi , outrgb, torus);
count += imapaint_ibuf_add_if(ibuf, xi-1, yi+1, outrgb, torus);
count += imapaint_ibuf_add_if(ibuf, xi , yi-1, outrgb, torus);
count += imapaint_ibuf_add_if(ibuf, xi , yi+1, outrgb, torus);
count += imapaint_ibuf_add_if(ibuf, xi+1, yi-1, outrgb, torus);
count += imapaint_ibuf_add_if(ibuf, xi+1, yi , outrgb, torus);
count += imapaint_ibuf_add_if(ibuf, xi+1, yi+1, outrgb, torus);
outrgb[0] /= count;
outrgb[1] /= count;
outrgb[2] /= count;
/* write into brush buffer */
xo = out_off[0] + x;
yo = out_off[1] + y;
imapaint_ibuf_get_set_rgb(ibufb, xo, yo, 0, 1, outrgb);
}
}
}
static void imapaint_lift_smear(ImBuf *ibuf, ImBuf *ibufb, int *pos)
{
IMB_rectblend_torus(ibufb, ibuf, 0, 0, pos[0], pos[1],
ibufb->x, ibufb->y, IMB_BLEND_COPY_RGB);
}
static ImBuf *imapaint_lift_clone(ImBuf *ibuf, ImBuf *ibufb, int *pos)
{
/* note: allocImbuf returns zero'd memory, so regions outside image will
have zero alpha, and hence not be blended onto the image */
int w=ibufb->x, h=ibufb->y, destx=0, desty=0, srcx=pos[0], srcy=pos[1];
ImBuf *clonebuf= IMB_allocImBuf(w, h, ibufb->depth, ibufb->flags, 0);
IMB_rectclip(clonebuf, ibuf, &destx, &desty, &srcx, &srcy, &w, &h);
IMB_rectblend(clonebuf, ibuf, destx, desty, srcx, srcy, w, h,
IMB_BLEND_COPY_RGB);
IMB_rectblend(clonebuf, ibufb, destx, desty, destx, desty, w, h,
IMB_BLEND_COPY_ALPHA);
return clonebuf;
}
/* ImagePaint state and operations */
typedef struct ImagePaintState {
Brush *brush;
short tool;
ImBuf *canvas;
ImBuf *clonecanvas;
} ImagePaintState;
static void imapaint_convert_brushco(ImBuf *ibufb, float *pos, int *ipos)
{
ipos[0]= (int)(pos[0] - ibufb->x/2);
ipos[1]= (int)(pos[1] - ibufb->y/2);
}
static int imapaint_paint_op(void *state, ImBuf *ibufb, float *lastpos, float *pos)
{
ImagePaintState s= *((ImagePaintState*)state);
ImBuf *clonebuf= NULL;
short torus= s.brush->flag & BRUSH_TORUS;
short blend= s.brush->blend;
float *offset= s.brush->clone.offset;
float liftpos[2];
int bpos[2], blastpos[2], bliftpos[2];
if ((s.tool == PAINT_TOOL_SMEAR) && (lastpos[0]==pos[0]) && (lastpos[1]==pos[1]))
return 0;
imapaint_convert_brushco(ibufb, pos, bpos);
/* lift from canvas */
if(s.tool == PAINT_TOOL_SOFTEN) {
imapaint_lift_soften(s.canvas, ibufb, bpos, torus);
}
else if(s.tool == PAINT_TOOL_SMEAR) {
imapaint_convert_brushco(ibufb, lastpos, blastpos);
imapaint_lift_smear(s.canvas, ibufb, blastpos);
}
else if(s.tool == PAINT_TOOL_CLONE && s.clonecanvas) {
liftpos[0]= pos[0] - offset[0]*s.canvas->x;
liftpos[1]= pos[1] - offset[1]*s.canvas->y;
imapaint_convert_brushco(ibufb, liftpos, bliftpos);
clonebuf= imapaint_lift_clone(s.clonecanvas, ibufb, bliftpos);
}
/* blend into canvas */
if(torus)
IMB_rectblend_torus(s.canvas, (clonebuf)? clonebuf: ibufb,
bpos[0], bpos[1], 0, 0, ibufb->x, ibufb->y, blend);
else
IMB_rectblend(s.canvas, (clonebuf)? clonebuf: ibufb,
bpos[0], bpos[1], 0, 0, ibufb->x, ibufb->y, blend);
if(clonebuf) IMB_freeImBuf(clonebuf);
return 1;
}
/* 2D ImagePaint */
static void imapaint_compute_uvco(short *mval, float *uv)
{
areamouseco_to_ipoco(G.v2d, mval, &uv[0], &uv[1]);
}
static void imapaint_compute_imageco(ImBuf *ibuf, short *mval, float *mousepos)
{
areamouseco_to_ipoco(G.v2d, mval, &mousepos[0], &mousepos[1]);
mousepos[0] *= ibuf->x;
mousepos[1] *= ibuf->y;
}
void imapaint_redraw_tool(void)
{
if(G.scene->toolsettings->imapaint.flag & IMAGEPAINT_DRAW_TOOL_DRAWING)
force_draw(0);
}
static void imapaint_redraw(int final, int painted)
{
if(!final && !painted) {
imapaint_redraw_tool();
return;
}
if(final || painted) {
if (final || G.sima->lock) {
/* Make OpenGL aware of a changed texture */
free_realtime_image(G.sima->image);
force_draw_plus(SPACE_VIEW3D,0);
}
else
force_draw(0);
}
if(final)
allqueue(REDRAWHEADERS, 0);
}
static int imapaint_canvas_init(Brush *brush, short tool, ImBuf **canvas, ImBuf **clonecanvas, short *freefloat)
{
Image *ima= G.sima->image;
/* verify that we can paint and create canvas */
if(!ima || !ima->ibuf || !(ima->ibuf->rect || ima->ibuf->rect_float))
return 0;
else if(ima->packedfile)
return 0;
*canvas= ima->ibuf;
/* create clone canvas */
if(clonecanvas && (tool == PAINT_TOOL_CLONE)) {
ima= brush->clone.image;
if(!ima || !ima->ibuf || !(ima->ibuf->rect || ima->ibuf->rect_float))
return 0;
*clonecanvas= ima->ibuf;
if((*canvas)->rect_float && !(*clonecanvas)->rect_float) {
/* temporarily add float rect for cloning */
*freefloat= 1;
IMB_float_from_rect(*clonecanvas);
}
else if(!(*canvas)->rect_float && !(*clonecanvas)->rect) {
*freefloat= 0;
IMB_rect_from_float(*clonecanvas);
}
else
*freefloat= 0;
}
else if(clonecanvas)
*clonecanvas= NULL;
return 1;
}
void imagepaint_paint(short mousebutton)
{
ImagePaintState s;
BrushPainter *painter;
ToolSettings *settings= G.scene->toolsettings;
short prevmval[2], mval[2], freefloat=0;
float mousepos[2];
double mousetime;
/* initialize state */
s.brush= settings->imapaint.brush;
s.tool= settings->imapaint.tool;
if(!s.brush) return;
if(!imapaint_canvas_init(s.brush, s.tool, &s.canvas, &s.clonecanvas, &freefloat)) {
if(G.sima->image && G.sima->image->packedfile)
error("Painting in packed images not supported");
return;
}
settings->imapaint.flag |= IMAGEPAINT_DRAWING;
/* create painter and paint once */
painter= brush_painter_new(s.brush);
brush_painter_require_imbuf(painter, ((s.canvas->rect_float)? 1: 0), 0, 0);
getmouseco_areawin(mval);
mousetime= PIL_check_seconds_timer();
prevmval[0]= mval[0];
prevmval[1]= mval[1];
imapaint_compute_imageco(s.canvas, mval, mousepos);
if(brush_painter_paint(painter, imapaint_paint_op, mousepos, mousetime, &s)) {
if (s.canvas->rect_float)
imb_freerectImBuf(s.canvas); /* force recreate */
imapaint_redraw(0, 1);
}
/* paint loop */
while(get_mbut() & mousebutton) {
getmouseco_areawin(mval);
mousetime= PIL_check_seconds_timer();
if((mval[0] != prevmval[0]) || (mval[1] != prevmval[1])) {
prevmval[0]= mval[0];
prevmval[1]= mval[1];
imapaint_compute_imageco(s.canvas, mval, mousepos);
}
else if (!(s.brush->flag & BRUSH_AIRBRUSH))
continue;
if(brush_painter_paint(painter, imapaint_paint_op, mousepos, mousetime, &s)) {
if (s.canvas->rect_float)
imb_freerectImBuf(s.canvas); /* force recreate */
imapaint_redraw(0, 1);
}
/* todo: check if we can wait here to not take up all cpu usage? */
}
/* clean up */
settings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
s.canvas->userflags |= IB_BITMAPDIRTY;
if (freefloat) imb_freerectfloatImBuf(s.clonecanvas);
brush_painter_free(painter);
imapaint_redraw(1, 0);
}
/* 3D TexturePaint */
/* these will be moved */
int facesel_face_pick(Mesh *me, short *mval, unsigned int *index, short rect);
void texpaint_pick_uv(Object *ob, Mesh *mesh, TFace *tf, short *xy, float *mousepos);
static void texpaint_compute_imageco(ImBuf *ibuf, Object *ob, Mesh *mesh, TFace *tf, short *xy, float *imageco)
{
texpaint_pick_uv(ob, mesh, tf, xy, imageco);
imageco[0] *= ibuf->x;
imageco[1] *= ibuf->y;
}
void texturepaint_paint(short mousebutton)
{
Object *ob;
Mesh *me;
TFace *face, *face_old = 0;
short xy[2], xy_old[2];
//int a, index;
Image *img=NULL, *img_old = NULL;
ImBuf *brush, *canvas = 0;
unsigned int face_index;
char *warn_packed_file = 0;
float uv[2], uv_old[2];
extern VPaint Gvp;
Brush tmpbrush;
ob = OBACT;
if (!ob || !(ob->lay & G.vd->lay)) return;
me = get_mesh(ob);
if (!me) return;
/* create a fake Brush for now - will be replaced soon */
memset(&tmpbrush, 0, sizeof(Brush));
tmpbrush.size= Gvp.size;
tmpbrush.alpha= Gvp.a;
tmpbrush.innerradius= 0.5f;
IMAPAINT_FLOAT_RGB_COPY(tmpbrush.rgb, &Gvp.r);
brush = brush_imbuf_new(&tmpbrush, 0, 0, tmpbrush.size);
persp(PERSP_VIEW);
getmouseco_areawin(xy_old);
while (get_mbut() & mousebutton) {
getmouseco_areawin(xy);
/* Check if cursor has moved */
if ((xy[0] != xy_old[0]) || (xy[1] != xy_old[1])) {
/* Get face to draw on */
if (!facesel_face_pick(me, xy, &face_index, 0)) face = NULL;
else face = (((TFace*)me->tface)+face_index);
/* Check if this is another face. */
if (face != face_old) {
/* The active face changed, check the texture */
if (face) {
img = face->tpage;
canvas = (img)? img->ibuf: NULL;
}
else {
img = 0;
}
if (img != img_old) {
/* Faces have different textures. Finish drawing in the old face. */
if (face_old && canvas) {
texpaint_compute_imageco(canvas, ob, me, face_old, xy, uv);
imapaint_blend_line(canvas, brush, uv_old, uv);
img_old->ibuf->userflags |= IB_BITMAPDIRTY;
canvas = 0;
}
/* Create new canvas and start drawing in the new face. */
if (img) {
if (canvas && img->packedfile == 0) {
/* MAART: skipx is not set most of the times. Make a guess. */
if (canvas) {
texpaint_compute_imageco(canvas, ob, me, face, xy_old, uv_old);
texpaint_compute_imageco(canvas, ob, me, face, xy, uv);
imapaint_blend_line(canvas, brush, uv_old, uv);
canvas->userflags |= IB_BITMAPDIRTY;
}
}
else {
if (img->packedfile) {
warn_packed_file = img->id.name + 2;
img = 0;
}
}
}
}
else {
/* Face changed and faces have the same texture. */
if (canvas) {
/* Finish drawing in the old face. */
if (face_old) {
texpaint_compute_imageco(canvas, ob, me, face_old, xy, uv);
imapaint_blend_line(canvas, brush, uv_old, uv);
img_old->ibuf->userflags |= IB_BITMAPDIRTY;
}
/* Start drawing in the new face. */
if (face) {
texpaint_compute_imageco(canvas, ob, me, face, xy_old, uv_old);
texpaint_compute_imageco(canvas, ob, me, face, xy, uv);
imapaint_blend_line(canvas, brush, uv_old, uv);
canvas->userflags |= IB_BITMAPDIRTY;
}
}
}
}
else {
/* Same face, continue drawing */
if (face && canvas) {
/* Get the new (u,v) coordinates */
texpaint_compute_imageco(canvas, ob, me, face, xy, uv);
imapaint_blend_line(canvas, brush, uv_old, uv);
canvas->userflags |= IB_BITMAPDIRTY;
}
}
if (face && img) {
/* Make OpenGL aware of a change in the texture */
free_realtime_image(img);
/* Redraw the view */
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
xy_old[0] = xy[0];
xy_old[1] = xy[1];
uv_old[0] = uv[0];
uv_old[1] = uv[1];
face_old = face;
img_old = img;
}
}
IMB_freeImBuf(brush);
if (warn_packed_file)
error("Painting in packed images is not supported: %s", warn_packed_file);
persp(PERSP_WIN);
BIF_undo_push("UV face draw");
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
allqueue(REDRAWHEADERS, 0);
}
void imagepaint_pick(short mousebutton)
{
ToolSettings *settings= G.scene->toolsettings;
Brush *brush= settings->imapaint.brush;
if(brush && (settings->imapaint.tool == PAINT_TOOL_CLONE)) {
if(brush->clone.image && brush->clone.image->ibuf) {
short prevmval[2], mval[2];
float lastmousepos[2], mousepos[2];
getmouseco_areawin(prevmval);
while(get_mbut() & mousebutton) {
getmouseco_areawin(mval);
if((prevmval[0] != mval[0]) || (prevmval[1] != mval[1]) ) {
/* mouse moved, so move the clone image */
imapaint_compute_uvco(prevmval, lastmousepos);
imapaint_compute_uvco(mval, mousepos);
brush->clone.offset[0] += mousepos[0] - lastmousepos[0];
brush->clone.offset[1] += mousepos[1] - lastmousepos[1];
force_draw(0);
prevmval[0]= mval[0];
prevmval[1]= mval[1];
}
}
}
}
else if(brush)
sample_vpaint();
}