Files
test2/tests/python/collada/CMakeLists.txt
Sergey Sharybin 3dc832a904 Switch SVN to Git submodules using Git-LFS
This change makes it so build system and update utilities for Blender builds
are using pre-compiled libraries and other resources attached as Git modules
instead of using checkout of SVN repositories in the parent folder.

The directory layout:
```
  * release/datafiles/
    * assets/        -> blender-assets.git
      * publish/
      * ...
      * README.txt
  * lib/
    * darwin_x64/    -> lib-darwin_x64.git
    * darwin_arm64/  -> lib-darwin_arm64.git
    * linux_x64/     -> lib-linux_x64.git
    * windows_x64/   -> lib-windows_x64.git
  * tests/
    * data/         -> blender-test-data.git
```

The changes about configuring the actual Git sub-modules are not included
into this patch, as those require repository to actually exist before it
can be used.

The assets submodule is enabled by default, and the rest of them are
disabled. This means that if someone runs `git submodule update --init`
they will not get heavy libraries. The platform-specific and tests
related submodules are enabled when using `make update` or `make test`.

All the submodules are tracked: this means that when new commits are
done to the submodule, the blender.git repository is to be updated to
point them to the new hash. This causes some extra manual work, but it
allows to more easily update Blender and its dependencies to known good
state when performing operations like bisect.

Ref #108978

Pull Request: https://projects.blender.org/blender/blender/pulls/117946
2024-02-22 13:50:55 +01:00

54 lines
2.1 KiB
CMake

# SPDX-FileCopyrightText: 2018-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# --env-system-scripts allows to run without the install target.
# Use '--write-blend=/tmp/test.blend' to view output
# Some tests are interesting but take too long to run
# and don't give deterministic results
set(USE_EXPERIMENTAL_TESTS FALSE)
set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/tests/data)
set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
# ugh, any better way to do this on testing only?
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
# if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
# message(FATAL_ERROR "CMake test directory not found!")
# endif()
# all calls to blender use this
if(APPLE)
if(${CMAKE_GENERATOR} MATCHES "Xcode")
set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup --debug-memory --debug-exit-on-error)
else()
set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup --debug-memory --debug-exit-on-error --env-system-scripts ${CMAKE_SOURCE_DIR}/scripts)
endif()
else()
set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup --debug-memory --debug-exit-on-error --env-system-scripts ${CMAKE_SOURCE_DIR}/scripts)
endif()
# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
# set(TEST_BLENDER_EXE_BARE ${TEST_BLENDER_EXE})
# set(TEST_BLENDER_EXE ${TEST_BLENDER_EXE} ${TEST_BLENDER_EXE_PARAMS} )
# ------------------------------------------------------------------------------
# GENERAL PYTHON CORRECTNESS TESTS
macro(COLLADA_TEST module test_name blend_file)
add_test(
NAME bf_io_collada_${module}_${test_name}
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS} ${TEST_SRC_DIR}/collada/${module}/${blend_file}
--python ${CMAKE_CURRENT_LIST_DIR}/${module}/test_${module}_${test_name}.py --
--testdir ${TEST_SRC_DIR}/collada/${module}
)
endmacro()
# Tests are disabled because they only work on Windows
# Tests will be redone completely to work reliable
#
# collada_test(mesh simple mesh_simple.blend)
# collada_test(animation simple suzannes_parent_inverse.blend)