As much as I want to give freedom to the user, 1.5G of vram for a single shadow is a big of a stability issue. So limiting to 4096 for now, we may remove this limit in the future.
As much as I want to give freedom to the user, 1.5G of vram for a single shadow is a big of a stability issue. So limiting to 4096 for now, we may remove this limit in the future.