Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "IMB_imbuf_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUOffScreen;
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enum eDrawType;
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typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct View3DShading *shading_override,
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eDrawType drawtype,
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struct Object *camera,
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int width,
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int height,
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enum eImBufFlags flag,
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eV3DOffscreenDrawFlag draw_flags,
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int alpha_mode,
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const char *viewname,
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struct GPUOffScreen *ofs,
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char err_out[256]);
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extern SequencerDrawView sequencer_view3d_fn;
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#ifdef __cplusplus
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}
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#endif
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