Files
test2/source/blender/blenkernel
Jeroen Bakker c450966e95 Workbench: Material specific settings for the specular
- Uses the roughness setting of the basic eevee material
- renamed gloss_mir to roughness
- set default of roughness to 0.25
- renamed ray_mirror to metallic
- cleaned up material rna (BI mirror struct)
- use BLINN phong model
- normalize incoming/outgoing specular light
- when using camera oriented studiolight, the SolidLight will be used
for specular highlights
- EXPERIMENT: when in world oriented studiolight only the shadow direction will be used.
- change the settings of the internal light to make scenes more
readable
2018-06-01 11:01:55 +02:00
..
2017-06-01 19:59:37 +02:00
2018-05-28 17:07:39 +02:00
2016-08-08 17:51:15 +02:00
2017-08-07 20:48:22 +02:00
2018-05-18 13:34:24 +02:00
2016-05-03 13:52:07 +10:00