Files
test2/source/blender/blenkernel
Chris Want e8aaea0b63 Armature related fixes and cleanups:
* Armatures that had constraint targets inside other armatures
  weren't transform()-ing correctly

* Issues with lattice deformed objects that are parents of bones
  when rendering an animation. Seems to be mostly OK now with the
  exception of the first rendered frame -- weird bugs like this have
  plagued blender for ages, which leads me to believe that
  RE_rotateBlenderScene() is a piece of garbage that nobody understands
  (especially me).

* made a few helper functions to clean up some repeated code related
  to clearing constraint status and rebuilding displists.
2004-01-27 06:08:37 +00:00
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2003-11-26 17:33:51 +00:00
2003-03-24 16:08:15 +00:00
2003-10-25 12:27:16 +00:00
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2004-01-04 21:11:59 +00:00