Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*
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* Experimental Python API, not considered public yet (called '_gpu'),
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* we may re-expose as public later.
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*
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* - Use `bpygpu_` for local API.
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* - Use `BPyGPU` for public API.
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*/
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "gpu_py_capabilities.h"
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#include "gpu_py_matrix.h"
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#include "gpu_py_platform.h"
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#include "gpu_py_select.h"
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#include "gpu_py_state.h"
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#include "gpu_py_types.h"
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#include "gpu_py.h"
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#include "gpu_py_api.h" /* Own include. */
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/* -------------------------------------------------------------------- */
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/** \name GPU Module
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* \{ */
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PyDoc_STRVAR(pygpu_doc,
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"This module provides Python wrappers for the GPU implementation in Blender.\n"
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"Some higher level functions can be found in the `gpu_extras` module.");
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static PyModuleDef pygpu_module_def = {
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/*m_base*/ PyModuleDef_HEAD_INIT,
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/*m_name*/ "gpu",
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/*m_doc*/ pygpu_doc,
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/*m_size*/ 0,
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/*m_methods*/ nullptr,
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/*m_slots*/ nullptr,
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/*m_traverse*/ nullptr,
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/*m_clear*/ nullptr,
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/*m_free*/ nullptr,
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};
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PyObject *BPyInit_gpu()
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{
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PyObject *sys_modules = PyImport_GetModuleDict();
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PyObject *submodule;
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PyObject *mod;
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mod = bpygpu_create_module(&pygpu_module_def);
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PyModule_AddObject(mod, "types", (submodule = bpygpu_types_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "capabilities", (submodule = bpygpu_capabilities_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "matrix", (submodule = bpygpu_matrix_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "platform", (submodule = bpygpu_platform_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "select", (submodule = bpygpu_select_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "shader", (submodule = bpygpu_shader_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "state", (submodule = bpygpu_state_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "texture", (submodule = bpygpu_texture_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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return mod;
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}
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/** \} */
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