There is no need to store text in memory for comments on functions that aren't exposed publicly and are only of used when reading the code.
434 lines
14 KiB
Python
434 lines
14 KiB
Python
# SPDX-FileCopyrightText: 2024 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import (
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Operator,
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PropertyGroup,
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)
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from bpy.props import (
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StringProperty,
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IntProperty,
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EnumProperty,
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BoolProperty,
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CollectionProperty,
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)
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# Note: The UI classes are stored in bl_ui/properties_data_armature.py
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# Data Structure ##############################################################
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# Note: bones are stored by name, this means that if the bone is renamed,
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# there can be problems. However, bone renaming is unlikely during animation.
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class SelectionEntry(PropertyGroup):
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name: StringProperty(name="Bone Name", override={'LIBRARY_OVERRIDABLE'})
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class SelectionSet(PropertyGroup):
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name: StringProperty(name="Set Name", override={'LIBRARY_OVERRIDABLE'})
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bone_ids: CollectionProperty(
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type=SelectionEntry,
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override={'LIBRARY_OVERRIDABLE', 'USE_INSERTION'}
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)
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is_selected: BoolProperty(
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name="Include this selection set when copying to the clipboard. "
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"If none are specified, all sets will be copied.",
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override={'LIBRARY_OVERRIDABLE'})
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# Operators ##############################################################
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class _PoseModeOnlyMixin:
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"""Operator only available for objects of type armature in pose mode."""
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@classmethod
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def poll(cls, context):
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return (context.object and
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context.object.type == 'ARMATURE' and
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context.mode == 'POSE')
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class _NeedSelSetMixin(_PoseModeOnlyMixin):
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"""Operator only available if the armature has a selected selection set."""
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@classmethod
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def poll(cls, context):
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if not super().poll(context):
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return False
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arm = context.object
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return 0 <= arm.active_selection_set < len(arm.selection_sets)
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class POSE_OT_selection_set_delete_all(_PoseModeOnlyMixin, Operator):
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bl_idname = "pose.selection_set_delete_all"
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bl_label = "Delete All Sets"
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bl_description = "Remove all Selection Sets from this Armature"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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arm = context.object
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arm.selection_sets.clear()
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return {'FINISHED'}
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class POSE_OT_selection_set_remove_bones(_PoseModeOnlyMixin, Operator):
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bl_idname = "pose.selection_set_remove_bones"
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bl_label = "Remove Selected Bones from All Sets"
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bl_description = "Remove the selected bones from all Selection Sets"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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arm = context.object
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# Iterate only the selected bones in current pose that are not hidden.
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for bone in context.selected_pose_bones:
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for selset in arm.selection_sets:
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if bone.name in selset.bone_ids:
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idx = selset.bone_ids.find(bone.name)
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selset.bone_ids.remove(idx)
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return {'FINISHED'}
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class POSE_OT_selection_set_move(_NeedSelSetMixin, Operator):
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bl_idname = "pose.selection_set_move"
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bl_label = "Move Selection Set in List"
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bl_description = "Move the active Selection Set up/down the list of sets"
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bl_options = {'UNDO', 'REGISTER'}
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direction: EnumProperty(
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name="Move Direction",
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description="Direction to move the active Selection Set: UP (default) or DOWN",
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items=[
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('UP', "Up", "", -1),
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('DOWN', "Down", "", 1),
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],
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default='UP',
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options={'HIDDEN'},
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)
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@classmethod
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def poll(cls, context):
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if not super().poll(context):
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return False
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arm = context.object
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return len(arm.selection_sets) > 1
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def execute(self, context):
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arm = context.object
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active_idx = arm.active_selection_set
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new_idx = active_idx + (-1 if self.direction == 'UP' else 1)
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if new_idx < 0 or new_idx >= len(arm.selection_sets):
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return {'FINISHED'}
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arm.selection_sets.move(active_idx, new_idx)
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arm.active_selection_set = new_idx
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return {'FINISHED'}
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class POSE_OT_selection_set_add(_PoseModeOnlyMixin, Operator):
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bl_idname = "pose.selection_set_add"
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bl_label = "Create Selection Set"
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bl_description = "Create a new empty Selection Set"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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arm = context.object
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sel_sets = arm.selection_sets
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new_sel_set = sel_sets.add()
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new_sel_set.name = _uniqify("SelectionSet", sel_sets.keys())
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# Select newly created set.
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arm.active_selection_set = len(sel_sets) - 1
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return {'FINISHED'}
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class POSE_OT_selection_set_remove(_NeedSelSetMixin, Operator):
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bl_idname = "pose.selection_set_remove"
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bl_label = "Delete Selection Set"
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bl_description = "Remove a Selection Set from this Armature"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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arm = context.object
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arm.selection_sets.remove(arm.active_selection_set)
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# Change currently active selection set.
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numsets = len(arm.selection_sets)
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if (arm.active_selection_set > (numsets - 1) and numsets > 0):
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arm.active_selection_set = len(arm.selection_sets) - 1
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return {'FINISHED'}
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class POSE_OT_selection_set_assign(_PoseModeOnlyMixin, Operator):
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bl_idname = "pose.selection_set_assign"
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bl_label = "Add Bones to Selection Set"
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bl_description = "Add selected bones to Selection Set"
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bl_options = {'UNDO', 'REGISTER'}
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def invoke(self, context, event):
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arm = context.object
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if not (arm.active_selection_set < len(arm.selection_sets)):
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bpy.ops.wm.call_menu("INVOKE_DEFAULT",
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name="POSE_MT_selection_set_create")
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else:
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bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
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return {'FINISHED'}
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def execute(self, context):
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arm = context.object
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act_sel_set = arm.selection_sets[arm.active_selection_set]
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# Iterate only the selected bones in current pose that are not hidden.
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for bone in context.selected_pose_bones:
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if bone.name not in act_sel_set.bone_ids:
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bone_id = act_sel_set.bone_ids.add()
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bone_id.name = bone.name
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return {'FINISHED'}
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class POSE_OT_selection_set_unassign(_NeedSelSetMixin, Operator):
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bl_idname = "pose.selection_set_unassign"
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bl_label = "Remove Bones from Selection Set"
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bl_description = "Remove selected bones from Selection Set"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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arm = context.object
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act_sel_set = arm.selection_sets[arm.active_selection_set]
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# Iterate only the selected bones in current pose that are not hidden.
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for bone in context.selected_pose_bones:
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if bone.name in act_sel_set.bone_ids:
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idx = act_sel_set.bone_ids.find(bone.name)
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act_sel_set.bone_ids.remove(idx)
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return {'FINISHED'}
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class POSE_OT_selection_set_select(_NeedSelSetMixin, Operator):
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bl_idname = "pose.selection_set_select"
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bl_label = "Select Selection Set"
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bl_description = "Select the bones from this Selection Set"
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bl_options = {'UNDO', 'REGISTER'}
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selection_set_index: IntProperty(
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name='Selection Set Index',
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default=-1,
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description='Which Selection Set to select; -1 uses the active Selection Set',
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options={'HIDDEN'},
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)
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def execute(self, context):
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arm = context.object
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if self.selection_set_index == -1:
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idx = arm.active_selection_set
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else:
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idx = self.selection_set_index
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sel_set = arm.selection_sets[idx]
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for bone in context.visible_pose_bones:
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if bone.name in sel_set.bone_ids:
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bone.bone.select = True
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return {'FINISHED'}
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class POSE_OT_selection_set_deselect(_NeedSelSetMixin, Operator):
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bl_idname = "pose.selection_set_deselect"
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bl_label = "Deselect Selection Set"
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bl_description = "Remove Selection Set bones from current selection"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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arm = context.object
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act_sel_set = arm.selection_sets[arm.active_selection_set]
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for bone in context.selected_pose_bones:
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if bone.name in act_sel_set.bone_ids:
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bone.bone.select = False
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return {'FINISHED'}
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class POSE_OT_selection_set_add_and_assign(_PoseModeOnlyMixin, Operator):
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bl_idname = "pose.selection_set_add_and_assign"
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bl_label = "Create and Add Bones to Selection Set"
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bl_description = "Create a new Selection Set with the currently selected bones"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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bpy.ops.pose.selection_set_add('EXEC_DEFAULT')
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bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
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return {'FINISHED'}
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class POSE_OT_selection_set_copy(_NeedSelSetMixin, Operator):
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bl_idname = "pose.selection_set_copy"
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bl_label = "Copy Selection Set(s)"
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bl_description = "Copy the selected Selection Set(s) to the clipboard"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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context.window_manager.clipboard = _to_json(context)
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self.report({'INFO'}, 'Copied Selection Set(s) to clipboard')
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return {'FINISHED'}
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class POSE_OT_selection_set_paste(_PoseModeOnlyMixin, Operator):
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bl_idname = "pose.selection_set_paste"
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bl_label = "Paste Selection Set(s)"
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bl_description = "Add new Selection Set(s) from the clipboard"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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import json
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try:
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_from_json(context, context.window_manager.clipboard)
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except (json.JSONDecodeError, KeyError):
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self.report({'ERROR'}, 'The clipboard does not contain a Selection Set')
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else:
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# Select the pasted Selection Set.
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context.object.active_selection_set = len(context.object.selection_sets) - 1
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return {'FINISHED'}
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def _uniqify(name, other_names):
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# :arg name: The name to make unique.
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# :type name: str
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# :arg other_names: The name to make unique.
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# :type other_names: str
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# :return: Return a unique name with ``.xxx`` suffix if necessary.
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# :rtype: str
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#
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# Example usage:
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#
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# >>> _uniqify('hey', ['there'])
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# 'hey'
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# >>> _uniqify('hey', ['hey.001', 'hey.005'])
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# 'hey'
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# >>> _uniqify('hey', ['hey', 'hey.001', 'hey.005'])
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# 'hey.002'
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# >>> _uniqify('hey', ['hey', 'hey.005', 'hey.001'])
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# 'hey.002'
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# >>> _uniqify('hey', ['hey', 'hey.005', 'hey.001', 'hey.left'])
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# 'hey.002'
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# >>> _uniqify('hey', ['hey', 'hey.001', 'hey.002'])
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# 'hey.003'
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#
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# It also works with a dict_keys object:
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# >>> _uniqify('hey', {'hey': 1, 'hey.005': 1, 'hey.001': 1}.keys())
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# 'hey.002'
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if name not in other_names:
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return name
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# Construct the list of numbers already in use.
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offset = len(name) + 1
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others = (n[offset:] for n in other_names
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if n.startswith(name + '.'))
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numbers = sorted(int(suffix) for suffix in others
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if suffix.isdigit())
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# Find the first unused number.
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min_index = 1
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for num in numbers:
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if min_index < num:
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break
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min_index = num + 1
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return "{:s}.{:03d}".format(name, min_index)
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def _to_json(context):
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# Convert the selected Selection Sets of the current rig to JSON.
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#
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# Selected Sets are the active_selection_set determined by the UIList
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# plus any with the is_selected checkbox on.
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#
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# :return: The selection as JSON data.
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# :rtype: str
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import json
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arm = context.object
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active_idx = arm.active_selection_set
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json_obj = {}
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for idx, sel_set in enumerate(context.object.selection_sets):
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if idx == active_idx or sel_set.is_selected:
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bones = [bone_id.name for bone_id in sel_set.bone_ids]
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json_obj[sel_set.name] = bones
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return json.dumps(json_obj)
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def _from_json(context, as_json):
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# Add the selection sets (one or more) from JSON to the current rig.
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#
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# :arg as_json: The JSON contents to load.
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# :type as_json: str
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import json
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json_obj = json.loads(as_json)
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arm_sel_sets = context.object.selection_sets
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for name, bones in json_obj.items():
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new_sel_set = arm_sel_sets.add()
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new_sel_set.name = _uniqify(name, arm_sel_sets.keys())
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for bone_name in bones:
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bone_id = new_sel_set.bone_ids.add()
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bone_id.name = bone_name
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# Registry ####################################################################
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classes = (
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SelectionEntry,
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SelectionSet,
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POSE_OT_selection_set_delete_all,
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POSE_OT_selection_set_remove_bones,
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POSE_OT_selection_set_move,
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POSE_OT_selection_set_add,
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POSE_OT_selection_set_remove,
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POSE_OT_selection_set_assign,
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POSE_OT_selection_set_unassign,
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POSE_OT_selection_set_select,
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POSE_OT_selection_set_deselect,
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POSE_OT_selection_set_add_and_assign,
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POSE_OT_selection_set_copy,
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POSE_OT_selection_set_paste,
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)
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def register():
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bpy.types.Object.selection_sets = CollectionProperty(
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type=SelectionSet,
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name="Selection Sets",
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description="List of groups of bones for easy selection",
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override={'LIBRARY_OVERRIDABLE', 'USE_INSERTION'}
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)
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bpy.types.Object.active_selection_set = IntProperty(
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name="Active Selection Set",
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description="Index of the currently active selection set",
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default=0,
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override={'LIBRARY_OVERRIDABLE'}
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)
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def unregister():
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del bpy.types.Object.selection_sets
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del bpy.types.Object.active_selection_set
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