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ea2eb88f97db468e874a3a03f38c7b269a0eb193
test2/source/gameengine/Physics
History
Erwin Coumans 93c47e1071 - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-11 00:13:42 +00:00
..
BlOde
Fix some of Stealth Apprent's warnings/errors and some extra little stuff.
2006-01-29 15:15:34 +00:00
Bullet
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
2006-05-11 00:13:42 +00:00
common
added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed)
2006-04-26 06:01:46 +00:00
Dummy
==SCons==
2006-02-07 21:24:36 +00:00
Sumo
==SCons==
2006-02-07 21:24:36 +00:00
Makefile
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
2005-10-23 17:55:19 +00:00
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