Files
test2/intern/ghost/intern/GHOST_Window.h
Campbell Barton 1541ee20c8 Improvement to own commit r50810.
Add an optional ghost argument to set the new mouse location when un-grabbing. - without this the mouse would flicker at the old location before moving to the new location - when using the color picker for eg.
2012-09-22 13:23:12 +00:00

403 lines
13 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_Window.h
* \ingroup GHOST
* Declaration of GHOST_Window class.
*/
#ifndef __GHOST_WINDOW_H__
#define __GHOST_WINDOW_H__
#include "GHOST_IWindow.h"
class STR_String;
/**
* Platform independent implementation of GHOST_IWindow.
* Dimensions are given in screen coordinates that are relative to the
* upper-left corner of the screen.
* Implements part of the GHOST_IWindow interface and adds some methods to
* be implemented by childs of this class.
* \author Maarten Gribnau
* \date May 7, 2001
*/
class GHOST_Window : public GHOST_IWindow
{
public:
/**
* \section Interface inherited from GHOST_IWindow left for derived class
* implementation.
* virtual bool getValid() const = 0;
* virtual void setTitle(const STR_String& title) = 0;
* virtual void getTitle(STR_String& title) const = 0;
* virtual void getWindowBounds(GHOST_Rect& bounds) const = 0;
* virtual void getClientBounds(GHOST_Rect& bounds) const = 0;
* virtual GHOST_TSuccess setClientWidth(GHOST_TUns32 width) = 0;
* virtual GHOST_TSuccess setClientHeight(GHOST_TUns32 height) = 0;
* virtual GHOST_TSuccess setClientSize(GHOST_TUns32 width, GHOST_TUns32 height) = 0;
* virtual void screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0;
* virtual void clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0;
* virtual GHOST_TWindowState getState() const = 0;
* virtual GHOST_TSuccess setState(GHOST_TWindowState state) = 0;
* virtual GHOST_TWindowOrder getOrder(void) = 0;
* virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order) = 0;
* virtual GHOST_TSuccess swapBuffers() = 0;
* virtual GHOST_TSuccess activateDrawingContext() = 0;
* virtual GHOST_TSuccess invalidate() = 0;
*/
/**
* Constructor.
* Creates a new window and opens it.
* To check if the window was created properly, use the getValid() method.
* \param width The width the window.
* \param heigh The height the window.
* \param state The state the window is initially opened with.
* \param type The type of drawing context installed in this window.
* \param stereoVisual Stereo visual for quad buffered stereo.
* \param numOfAASamples Number of samples used for AA (zero if no AA)
*/
GHOST_Window(
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type = GHOST_kDrawingContextTypeNone,
const bool stereoVisual = false,
const GHOST_TUns16 numOfAASamples = 0);
/**
* \section Interface inherited from GHOST_IWindow left for derived class
* implementation.
* virtual bool getValid() const = 0;
* virtual void setTitle(const STR_String& title) = 0;
* virtual void getTitle(STR_String& title) const = 0;
* virtual void getWindowBounds(GHOST_Rect& bounds) const = 0;
* virtual void getClientBounds(GHOST_Rect& bounds) const = 0;
* virtual GHOST_TSuccess setClientWidth(GHOST_TUns32 width) = 0;
* virtual GHOST_TSuccess setClientHeight(GHOST_TUns32 height) = 0;
* virtual GHOST_TSuccess setClientSize(GHOST_TUns32 width, GHOST_TUns32 height) = 0;
* virtual void screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0;
* virtual void clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0;
* virtual GHOST_TWindowState getState() const = 0;
* virtual GHOST_TSuccess setState(GHOST_TWindowState state) = 0;
* virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order) = 0;
* virtual GHOST_TSuccess swapBuffers() = 0;
* virtual GHOST_TSuccess activateDrawingContext() = 0;
* virtual GHOST_TSuccess invalidate() = 0;
*/
/**
* Destructor.
* Closes the window and disposes resources allocated.
*/
virtual ~GHOST_Window();
/**
* Returns the associated OS object/handle
* \return The associated OS object/handle
*/
virtual void *getOSWindow() const;
/**
* Returns the current cursor shape.
* \return The current cursor shape.
*/
inline virtual GHOST_TStandardCursor getCursorShape() const;
/**
* Set the shape of the cursor.
* \param cursor The new cursor shape type id.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCursorShape(GHOST_TStandardCursor cursorShape);
/**
* Set the shape of the cursor to a custom cursor.
* \param bitmap The bitmap data for the cursor.
* \param mask The mask data for the cursor.
* \param hotX The X coordinate of the cursor hotspot.
* \param hotY The Y coordinate of the cursor hotspot.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCustomCursorShape(GHOST_TUns8 bitmap[16][2],
GHOST_TUns8 mask[16][2],
int hotX,
int hotY);
virtual GHOST_TSuccess setCustomCursorShape(GHOST_TUns8 *bitmap,
GHOST_TUns8 *mask,
int sizex, int sizey,
int hotX, int hotY,
int fg_color, int bg_color);
/**
* Returns the visibility state of the cursor.
* \return The visibility state of the cursor.
*/
inline virtual bool getCursorVisibility() const;
inline virtual GHOST_TGrabCursorMode getCursorGrabMode() const;
inline virtual bool getCursorGrabModeIsWarp() const;
inline virtual void getCursorGrabInitPos(GHOST_TInt32 &x, GHOST_TInt32 &y) const;
inline virtual void getCursorGrabAccum(GHOST_TInt32 &x, GHOST_TInt32 &y) const;
inline virtual void setCursorGrabAccum(GHOST_TInt32 x, GHOST_TInt32 y);
/**
* Shows or hides the cursor.
* \param visible The new visibility state of the cursor.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCursorVisibility(bool visible);
/**
* Sets the cursor grab.
* \param mode The new grab state of the cursor.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCursorGrab(GHOST_TGrabCursorMode mode, GHOST_Rect *bounds, GHOST_TInt32 mouse_ungrab_xy[2]);
/**
* Gets the cursor grab region, if unset the window is used.
* reset when grab is disabled.
*/
virtual GHOST_TSuccess getCursorGrabBounds(GHOST_Rect& bounds);
/**
* Sets the progress bar value displayed in the window/application icon
* \param progress The progress % (0.0 to 1.0)
*/
virtual GHOST_TSuccess setProgressBar(float progress) {
return GHOST_kFailure;
}
/**
* Hides the progress bar in the icon
*/
virtual GHOST_TSuccess endProgressBar() {
return GHOST_kFailure;
}
/**
* Tells if the ongoing drag'n'drop object can be accepted upon mouse drop
*/
virtual void setAcceptDragOperation(bool canAccept);
/**
* Returns acceptance of the dropped object
* Usually called by the "object dropped" event handling function
*/
virtual bool canAcceptDragOperation() const;
/**
* Sets the window "modified" status, indicating unsaved changes
* \param isUnsavedChanges Unsaved changes or not
* \return Indication of success.
*/
virtual GHOST_TSuccess setModifiedState(bool isUnsavedChanges);
/**
* Gets the window "modified" status, indicating unsaved changes
* \return True if there are unsaved changes
*/
virtual bool getModifiedState();
/**
* Returns the type of drawing context used in this window.
* \return The current type of drawing context.
*/
inline virtual GHOST_TDrawingContextType getDrawingContextType();
/**
* Tries to install a rendering context in this window.
* Child classes do not need to overload this method.
* They should overload the installDrawingContext and removeDrawingContext instead.
* \param type The type of rendering context installed.
* \return Indication as to whether installation has succeeded.
*/
virtual GHOST_TSuccess setDrawingContextType(GHOST_TDrawingContextType type);
/**
* Returns the window user data.
* \return The window user data.
*/
inline virtual GHOST_TUserDataPtr getUserData() const
{
return m_userData;
}
/**
* Changes the window user data.
* \param data The window user data.
*/
virtual void setUserData(const GHOST_TUserDataPtr userData)
{
m_userData = userData;
}
protected:
/**
* Tries to install a rendering context in this window.
* \param type The type of rendering context installed.
* \return Indication as to whether installation has succeeded.
*/
virtual GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type) = 0;
/**
* Removes the current drawing context.
* \return Indication as to whether removal has succeeded.
*/
virtual GHOST_TSuccess removeDrawingContext() = 0;
/**
* Sets the cursor visibility on the window using
* native window system calls.
*/
virtual GHOST_TSuccess setWindowCursorVisibility(bool visible) = 0;
/**
* Sets the cursor grab on the window using
* native window system calls.
*/
virtual GHOST_TSuccess setWindowCursorGrab(GHOST_TGrabCursorMode mode) {
return GHOST_kSuccess;
}
/**
* Sets the cursor shape on the window using
* native window system calls.
*/
virtual GHOST_TSuccess setWindowCursorShape(GHOST_TStandardCursor shape) = 0;
/**
* Sets the cursor shape on the window using
* native window system calls.
*/
virtual GHOST_TSuccess setWindowCustomCursorShape(GHOST_TUns8 bitmap[16][2],
GHOST_TUns8 mask[16][2],
int hotX, int hotY) = 0;
virtual GHOST_TSuccess setWindowCustomCursorShape(GHOST_TUns8 *bitmap, GHOST_TUns8 *mask,
int szx, int szy, int hotX, int hotY, int fg, int bg) = 0;
/** The the of drawing context installed in this window. */
GHOST_TDrawingContextType m_drawingContextType;
/** The window user data */
GHOST_TUserDataPtr m_userData;
/** The current visibility of the cursor */
bool m_cursorVisible;
/** The current grabbed state of the cursor */
GHOST_TGrabCursorMode m_cursorGrab;
/** Initial grab location. */
GHOST_TInt32 m_cursorGrabInitPos[2];
/** Accumulated offset from m_cursorGrabInitPos. */
GHOST_TInt32 m_cursorGrabAccumPos[2];
/** Wrap the cursor within this region. */
GHOST_Rect m_cursorGrabBounds;
/** The current shape of the cursor */
GHOST_TStandardCursor m_cursorShape;
/** The presence of progress indicator with the application icon */
bool m_progressBarVisible;
/** The acceptance of the "drop candidate" of the current drag'n'drop operation */
bool m_canAcceptDragOperation;
/** Modified state : are there unsaved changes */
bool m_isUnsavedChanges;
/** Stores whether this is a full screen window. */
bool m_fullScreen;
/** Stereo visual created. Only necessary for 'real' stereo support,
* ie quad buffered stereo. This is not always possible, depends on
* the graphics h/w
*/
bool m_stereoVisual;
/** Number of samples used in anti-aliasing, set to 0 if no AA **/
GHOST_TUns16 m_numOfAASamples;
/** Full-screen width */
GHOST_TUns32 m_fullScreenWidth;
/** Full-screen height */
GHOST_TUns32 m_fullScreenHeight;
};
inline GHOST_TDrawingContextType GHOST_Window::getDrawingContextType()
{
return m_drawingContextType;
}
inline bool GHOST_Window::getCursorVisibility() const
{
return m_cursorVisible;
}
inline GHOST_TGrabCursorMode GHOST_Window::getCursorGrabMode() const
{
return m_cursorGrab;
}
inline bool GHOST_Window::getCursorGrabModeIsWarp() const
{
return (m_cursorGrab == GHOST_kGrabWrap) ||
(m_cursorGrab == GHOST_kGrabHide);
}
inline void GHOST_Window::getCursorGrabInitPos(GHOST_TInt32 &x, GHOST_TInt32 &y) const
{
x = m_cursorGrabInitPos[0];
y = m_cursorGrabInitPos[1];
}
inline void GHOST_Window::getCursorGrabAccum(GHOST_TInt32 &x, GHOST_TInt32 &y) const
{
x = m_cursorGrabAccumPos[0];
y = m_cursorGrabAccumPos[1];
}
inline void GHOST_Window::setCursorGrabAccum(GHOST_TInt32 x, GHOST_TInt32 y)
{
m_cursorGrabAccumPos[0] = x;
m_cursorGrabAccumPos[1] = y;
}
inline GHOST_TStandardCursor GHOST_Window::getCursorShape() const
{
return m_cursorShape;
}
#endif // _GHOST_WINDOW_H