Files
test2/source/blender/render/intern/source/envmap.c
Ton Roosendaal c82574e04a Bugfix
Environment map type "load" which was not used for material, but on sky,
crashed when the envmap file could not be found.
2007-01-31 11:49:30 +00:00

721 lines
17 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributors: 2004/2005/2006 Blender Foundation, full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <string.h>
/* external modules: */
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_threads.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h" /* for rectcpy */
#include "DNA_group_types.h"
#include "DNA_image_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_image.h" // BKE_write_ibuf
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "MTC_matrixops.h"
/* this module */
#include "render_types.h"
#include "renderpipeline.h"
#include "envmap.h"
#include "rendercore.h"
#include "renderdatabase.h"
#include "texture.h"
#include "zbuf.h"
#include "initrender.h"
/* ------------------------------------------------------------------------- */
static void envmap_split_ima(EnvMap *env, ImBuf *ibuf)
{
int dx, part;
BKE_free_envmapdata(env);
dx= ibuf->y;
dx/= 2;
if(3*dx != ibuf->x) {
printf("Incorrect envmap size\n");
env->ok= 0;
env->ima->ok= 0;
}
else {
for(part=0; part<6; part++) {
env->cube[part]= IMB_allocImBuf(dx, dx, 24, IB_rect, 0);
}
IMB_rectcpy(env->cube[0], ibuf,
0, 0, 0, 0, dx, dx);
IMB_rectcpy(env->cube[1], ibuf,
0, 0, dx, 0, dx, dx);
IMB_rectcpy(env->cube[2], ibuf,
0, 0, 2*dx, 0, dx, dx);
IMB_rectcpy(env->cube[3], ibuf,
0, 0, 0, dx, dx, dx);
IMB_rectcpy(env->cube[4], ibuf,
0, 0, dx, dx, dx, dx);
IMB_rectcpy(env->cube[5], ibuf,
0, 0, 2*dx, dx, dx, dx);
env->ok= ENV_OSA;
}
}
/* ------------------------------------------------------------------------- */
/* ****************** RENDER ********************** */
/* copy current render */
static Render *envmap_render_copy(Render *re, EnvMap *env)
{
Render *envre;
int cuberes;
envre= RE_NewRender("Envmap");
env->lastsize= re->r.size;
cuberes = (env->cuberes * re->r.size) / 100;
cuberes &= 0xFFFC;
/* this flag has R_ZTRA in it for example */
envre->flag= re->flag;
/* set up renderdata */
envre->r= re->r;
envre->r.mode &= ~(R_BORDER | R_PANORAMA | R_ORTHO | R_MBLUR);
envre->r.layers.first= envre->r.layers.last= NULL;
envre->r.filtertype= 0;
envre->r.xparts= envre->r.yparts= 2;
envre->r.bufflag= 0;
envre->r.size= 100;
envre->r.yasp= envre->r.xasp= 1;
RE_InitState(envre, &envre->r, cuberes, cuberes, NULL);
envre->scene= re->scene; /* unsure about this... */
/* view stuff in env render */
envre->lens= 16.0f;
if(env->type==ENV_PLANE)
envre->lens*= env->viewscale;
envre->ycor= 1.0f;
envre->clipsta= env->clipsta; /* render_scene_set_window() respects this for now */
envre->clipend= env->clipend;
RE_SetCamera(envre, env->object);
/* callbacks */
envre->display_draw= re->display_draw;
envre->test_break= re->test_break;
/* and for the evil stuff; copy the database... */
envre->totvlak= re->totvlak;
envre->totvert= re->totvert;
envre->tothalo= re->tothalo;
envre->totlamp= re->totlamp;
envre->lights= re->lights;
envre->vertnodeslen= re->vertnodeslen;
envre->vertnodes= re->vertnodes;
envre->blohalen= re->blohalen;
envre->bloha= re->bloha;
envre->vlaknodeslen= re->vlaknodeslen;
envre->vlaknodes= re->vlaknodes;
envre->customdata_names= re->customdata_names;
envre->oc= re->oc;
return envre;
}
static void envmap_free_render_copy(Render *envre)
{
envre->totvlak= 0;
envre->totvert= 0;
envre->tothalo= 0;
envre->totlamp= 0;
envre->lights.first= envre->lights.last= NULL;
envre->vertnodeslen= 0;
envre->vertnodes= NULL;
envre->blohalen= 0;
envre->bloha= NULL;
envre->vlaknodeslen= 0;
envre->vlaknodes= NULL;
envre->customdata_names.first= envre->customdata_names.last= NULL;
envre->oc.adrbranch= NULL;
envre->oc.adrnode= NULL;
RE_FreeRender(envre);
}
/* ------------------------------------------------------------------------- */
static void envmap_transmatrix(float mat[][4], int part)
{
float tmat[4][4], eul[3], rotmat[4][4];
eul[0]= eul[1]= eul[2]= 0.0;
if(part==0) { /* neg z */
;
} else if(part==1) { /* pos z */
eul[0]= M_PI;
} else if(part==2) { /* pos y */
eul[0]= M_PI/2.0;
} else if(part==3) { /* neg x */
eul[0]= M_PI/2.0;
eul[2]= M_PI/2.0;
} else if(part==4) { /* neg y */
eul[0]= M_PI/2.0;
eul[2]= M_PI;
} else { /* pos x */
eul[0]= M_PI/2.0;
eul[2]= -M_PI/2.0;
}
MTC_Mat4CpyMat4(tmat, mat);
EulToMat4(eul, rotmat);
MTC_Mat4MulSerie(mat, tmat, rotmat,
0, 0, 0,
0, 0, 0);
}
/* ------------------------------------------------------------------------- */
static void env_rotate_scene(Render *re, float mat[][4], int mode)
{
GroupObject *go;
VlakRen *vlr = NULL;
VertRen *ver = NULL;
LampRen *lar = NULL;
HaloRen *har = NULL;
float xn, yn, zn, imat[3][3], pmat[4][4], smat[4][4], tmat[4][4], cmat[3][3];
int a;
if(mode==0) {
MTC_Mat4Invert(tmat, mat);
MTC_Mat3CpyMat4(imat, tmat);
}
else {
MTC_Mat4CpyMat4(tmat, mat);
MTC_Mat3CpyMat4(imat, mat);
}
for(a=0; a<re->totvert; a++) {
if((a & 255)==0) ver= RE_findOrAddVert(re, a);
else ver++;
MTC_Mat4MulVecfl(tmat, ver->co);
xn= ver->n[0];
yn= ver->n[1];
zn= ver->n[2];
/* no transpose ! */
ver->n[0]= imat[0][0]*xn+imat[1][0]*yn+imat[2][0]*zn;
ver->n[1]= imat[0][1]*xn+imat[1][1]*yn+imat[2][1]*zn;
ver->n[2]= imat[0][2]*xn+imat[1][2]*yn+imat[2][2]*zn;
Normalise(ver->n);
}
for(a=0; a<re->tothalo; a++) {
if((a & 255)==0) har= re->bloha[a>>8];
else har++;
MTC_Mat4MulVecfl(tmat, har->co);
}
for(a=0; a<re->totvlak; a++) {
if((a & 255)==0) vlr= re->vlaknodes[a>>8].vlak;
else vlr++;
xn= vlr->n[0];
yn= vlr->n[1];
zn= vlr->n[2];
/* no transpose ! */
vlr->n[0]= imat[0][0]*xn+imat[1][0]*yn+imat[2][0]*zn;
vlr->n[1]= imat[0][1]*xn+imat[1][1]*yn+imat[2][1]*zn;
vlr->n[2]= imat[0][2]*xn+imat[1][2]*yn+imat[2][2]*zn;
Normalise(vlr->n);
}
set_normalflags(re);
for(go=re->lights.first; go; go= go->next) {
lar= go->lampren;
/* removed here some horrible code of someone in NaN who tried to fix
prototypes... just solved by introducing a correct cmat[3][3] instead
of using smat. this works, check square spots in reflections (ton) */
Mat3CpyMat3(cmat, lar->imat);
Mat3MulMat3(lar->imat, cmat, imat);
MTC_Mat3MulVecfl(imat, lar->vec);
MTC_Mat4MulVecfl(tmat, lar->co);
lar->sh_invcampos[0]= -lar->co[0];
lar->sh_invcampos[1]= -lar->co[1];
lar->sh_invcampos[2]= -lar->co[2];
MTC_Mat3MulVecfl(lar->imat, lar->sh_invcampos);
lar->sh_invcampos[2]*= lar->sh_zfac;
if(lar->shb) {
if(mode==1) {
MTC_Mat4Invert(pmat, mat);
MTC_Mat4MulMat4(smat, pmat, lar->shb->viewmat);
MTC_Mat4MulMat4(lar->shb->persmat, smat, lar->shb->winmat);
}
else MTC_Mat4MulMat4(lar->shb->persmat, lar->shb->viewmat, lar->shb->winmat);
}
}
}
/* ------------------------------------------------------------------------- */
static void env_layerflags(Render *re, unsigned int notlay)
{
VlakRen *vlr = NULL;
int a;
/* invert notlay, so if face is in multiple layers it will still be visible,
unless all 'notlay' bits match the face bits.
face: 0110
not: 0100
~not: 1011
now (face & ~not) is true
*/
notlay= ~notlay;
for(a=0; a<re->totvlak; a++) {
if((a & 255)==0) vlr= re->vlaknodes[a>>8].vlak;
else vlr++;
if((vlr->lay & notlay)==0)
vlr->flag &= ~R_VISIBLE;
}
}
static void env_hideobject(Render *re, Object *ob)
{
VlakRen *vlr = NULL;
int a;
for(a=0; a<re->totvlak; a++) {
if((a & 255)==0) vlr= re->vlaknodes[a>>8].vlak;
else vlr++;
if(vlr->ob == ob) vlr->flag &= ~R_VISIBLE;
}
}
/* ------------------------------------------------------------------------- */
static void env_set_imats(Render *re)
{
Base *base;
float mat[4][4];
base= G.scene->base.first;
while(base) {
MTC_Mat4MulMat4(mat, base->object->obmat, re->viewmat);
MTC_Mat4Invert(base->object->imat, mat);
base= base->next;
}
}
/* ------------------------------------------------------------------------- */
static void render_envmap(Render *re, EnvMap *env)
{
/* only the cubemap and planar map is implemented */
Render *envre;
ImBuf *ibuf;
float orthmat[4][4];
float oldviewinv[4][4], mat[4][4], tmat[4][4];
short part;
/* need a recalc: ortho-render has no correct viewinv */
MTC_Mat4Invert(oldviewinv, re->viewmat);
envre= envmap_render_copy(re, env);
/* precalc orthmat for object */
MTC_Mat4CpyMat4(orthmat, env->object->obmat);
MTC_Mat4Ortho(orthmat);
/* need imat later for texture imat */
MTC_Mat4MulMat4(mat, orthmat, re->viewmat);
MTC_Mat4Invert(tmat, mat);
MTC_Mat3CpyMat4(env->obimat, tmat);
for(part=0; part<6; part++) {
if(env->type==ENV_PLANE && part!=1)
continue;
re->display_clear(envre->result);
MTC_Mat4CpyMat4(tmat, orthmat);
envmap_transmatrix(tmat, part);
MTC_Mat4Invert(mat, tmat);
/* mat now is the camera 'viewmat' */
MTC_Mat4CpyMat4(envre->viewmat, mat);
MTC_Mat4CpyMat4(envre->viewinv, tmat);
/* we have to correct for the already rotated vertexcoords */
MTC_Mat4MulMat4(tmat, oldviewinv, envre->viewmat);
MTC_Mat4Invert(env->imat, tmat);
env_rotate_scene(envre, tmat, 1);
init_render_world(envre);
project_renderdata(envre, projectverto, 0, 0);
env_layerflags(envre, env->notlay);
env_hideobject(envre, env->object);
env_set_imats(envre);
if(re->test_break()==0) {
RE_TileProcessor(envre, 0);
}
/* rotate back */
env_rotate_scene(envre, tmat, 0);
if(re->test_break()==0) {
RenderLayer *rl= envre->result->layers.first;
ibuf= IMB_allocImBuf(envre->rectx, envre->recty, 24, IB_rect, 0);
ibuf->rect_float= rl->rectf;
IMB_rect_from_float(ibuf);
ibuf->rect_float= NULL;
env->cube[part]= ibuf;
}
if(re->test_break()) break;
}
if(re->test_break()) BKE_free_envmapdata(env);
else {
if(envre->r.mode & R_OSA) env->ok= ENV_OSA;
else env->ok= ENV_NORMAL;
env->lastframe= G.scene->r.cfra; /* hurmf */
}
/* restore */
envmap_free_render_copy(envre);
env_set_imats(re);
}
/* ------------------------------------------------------------------------- */
void make_envmaps(Render *re)
{
Tex *tex;
int do_init= 0, depth= 0, trace;
if (!(re->r.mode & R_ENVMAP)) return;
/* we dont raytrace, disabling the flag will cause ray_transp render solid */
trace= (re->r.mode & R_RAYTRACE);
re->r.mode &= ~R_RAYTRACE;
re->i.infostr= "Creating Environment maps";
re->stats_draw(&re->i);
/* 5 = hardcoded max recursion level */
while(depth<5) {
tex= G.main->tex.first;
while(tex) {
if(tex->id.us && tex->type==TEX_ENVMAP) {
if(tex->env && tex->env->object) {
EnvMap *env= tex->env;
if(env->object->lay & G.scene->lay) {
if(env->stype==ENV_LOAD) {
float orthmat[4][4], mat[4][4], tmat[4][4];
/* precalc orthmat for object */
MTC_Mat4CpyMat4(orthmat, env->object->obmat);
MTC_Mat4Ortho(orthmat);
/* need imat later for texture imat */
MTC_Mat4MulMat4(mat, orthmat, re->viewmat);
MTC_Mat4Invert(tmat, mat);
MTC_Mat3CpyMat4(env->obimat, tmat);
}
else {
/* decide if to render an envmap (again) */
if(env->depth >= depth) {
/* set 'recalc' to make sure it does an entire loop of recalcs */
if(env->ok) {
/* free when OSA, and old one isn't OSA */
if((re->r.mode & R_OSA) && env->ok==ENV_NORMAL)
BKE_free_envmapdata(env);
/* free when size larger */
else if(env->lastsize < re->r.size)
BKE_free_envmapdata(env);
/* free when env is in recalcmode */
else if(env->recalc)
BKE_free_envmapdata(env);
}
if(env->ok==0 && depth==0) env->recalc= 1;
if(env->ok==0) {
do_init= 1;
render_envmap(re, env);
if(depth==env->depth) env->recalc= 0;
}
}
}
}
}
}
tex= tex->id.next;
}
depth++;
}
if(do_init) {
re->display_init(re->result);
re->display_clear(re->result);
// re->flag |= R_REDRAW_PRV;
}
// restore
re->r.mode |= trace;
}
/* ------------------------------------------------------------------------- */
static int envcube_isect(EnvMap *env, float *vec, float *answ)
{
float labda;
int face;
if(env->type==ENV_PLANE) {
face= 1;
labda= 1.0/vec[2];
answ[0]= env->viewscale*labda*vec[0];
answ[1]= -env->viewscale*labda*vec[1];
}
else {
/* which face */
if( vec[2]<=-fabs(vec[0]) && vec[2]<=-fabs(vec[1]) ) {
face= 0;
labda= -1.0/vec[2];
answ[0]= labda*vec[0];
answ[1]= labda*vec[1];
}
else if( vec[2]>=fabs(vec[0]) && vec[2]>=fabs(vec[1]) ) {
face= 1;
labda= 1.0/vec[2];
answ[0]= labda*vec[0];
answ[1]= -labda*vec[1];
}
else if( vec[1]>=fabs(vec[0]) ) {
face= 2;
labda= 1.0/vec[1];
answ[0]= labda*vec[0];
answ[1]= labda*vec[2];
}
else if( vec[0]<=-fabs(vec[1]) ) {
face= 3;
labda= -1.0/vec[0];
answ[0]= labda*vec[1];
answ[1]= labda*vec[2];
}
else if( vec[1]<=-fabs(vec[0]) ) {
face= 4;
labda= -1.0/vec[1];
answ[0]= -labda*vec[0];
answ[1]= labda*vec[2];
}
else {
face= 5;
labda= 1.0/vec[0];
answ[0]= -labda*vec[1];
answ[1]= labda*vec[2];
}
}
answ[0]= 0.5+0.5*answ[0];
answ[1]= 0.5+0.5*answ[1];
return face;
}
/* ------------------------------------------------------------------------- */
static void set_dxtdyt(float *dxts, float *dyts, float *dxt, float *dyt, int face)
{
if(face==2 || face==4) {
dxts[0]= dxt[0];
dyts[0]= dyt[0];
dxts[1]= dxt[2];
dyts[1]= dyt[2];
}
else if(face==3 || face==5) {
dxts[0]= dxt[1];
dxts[1]= dxt[2];
dyts[0]= dyt[1];
dyts[1]= dyt[2];
}
else {
dxts[0]= dxt[0];
dyts[0]= dyt[0];
dxts[1]= dxt[1];
dyts[1]= dyt[1];
}
}
/* ------------------------------------------------------------------------- */
int envmaptex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
{
extern Render R; /* only in this call */
/* texvec should be the already reflected normal */
EnvMap *env;
ImBuf *ibuf;
float fac, vec[3], sco[3], dxts[3], dyts[3];
int face, face1;
env= tex->env;
if(env==NULL || (env->stype!=ENV_LOAD && env->object==NULL)) {
texres->tin= 0.0;
return 0;
}
if(env->stype==ENV_LOAD) {
env->ima= tex->ima;
if(env->ima && env->ima->ok) {
if(env->cube[0]==NULL) {
ImBuf *ibuf= BKE_image_get_ibuf(env->ima, NULL);
if(ibuf)
envmap_split_ima(env, ibuf);
else
env->ok= 0;
}
}
}
if(env->ok==0) {
texres->tin= 0.0;
return 0;
}
/* rotate to envmap space, if object is set */
VECCOPY(vec, texvec);
if(env->object) MTC_Mat3MulVecfl(env->obimat, vec);
else MTC_Mat4Mul3Vecfl(R.viewinv, vec);
face= envcube_isect(env, vec, sco);
ibuf= env->cube[face];
if(osatex) {
if(env->object) {
MTC_Mat3MulVecfl(env->obimat, dxt);
MTC_Mat3MulVecfl(env->obimat, dyt);
}
else {
MTC_Mat4Mul3Vecfl(R.viewinv, dxt);
MTC_Mat4Mul3Vecfl(R.viewinv, dyt);
}
set_dxtdyt(dxts, dyts, dxt, dyt, face);
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, texres);
/* edges? */
if(texres->ta<1.0) {
TexResult texr1, texr2;
texr1.nor= texr2.nor= NULL;
VecAddf(vec, vec, dxt);
face1= envcube_isect(env, vec, sco);
VecSubf(vec, vec, dxt);
if(face!=face1) {
ibuf= env->cube[face1];
set_dxtdyt(dxts, dyts, dxt, dyt, face1);
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, &texr1);
}
else texr1.tr= texr1.tg= texr1.tb= texr1.ta= 0.0;
/* here was the nasty bug! results were not zero-ed. FPE! */
VecAddf(vec, vec, dyt);
face1= envcube_isect(env, vec, sco);
VecSubf(vec, vec, dyt);
if(face!=face1) {
ibuf= env->cube[face1];
set_dxtdyt(dxts, dyts, dxt, dyt, face1);
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, &texr2);
}
else texr2.tr= texr2.tg= texr2.tb= texr2.ta= 0.0;
fac= (texres->ta+texr1.ta+texr2.ta);
if(fac!=0.0) {
fac= 1.0/fac;
texres->tr= fac*(texres->ta*texres->tr + texr1.ta*texr1.tr + texr2.ta*texr2.tr );
texres->tg= fac*(texres->ta*texres->tg + texr1.ta*texr1.tg + texr2.ta*texr2.tg );
texres->tb= fac*(texres->ta*texres->tb + texr1.ta*texr1.tb + texr2.ta*texr2.tb );
}
texres->ta= 1.0;
}
}
else {
imagewrap(tex, NULL, ibuf, sco, texres);
}
return 1;
}
/* ------------------------------------------------------------------------- */
/* eof */