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ead26625c19143b8bafa8310b0abf0409c79a67a
test2
/
source
/
gameengine
/
Converter
History
Charlie Carley
abc2a4ca44
Left out the case where MTFace can be null.
2007-02-05 08:07:55 +00:00
..
BL_ActionActuator.cpp
- Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!)
2006-04-28 17:35:03 +00:00
BL_ActionActuator.h
Big patches:
2005-03-25 10:33:39 +00:00
BL_ArmatureObject.cpp
- Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!)
2006-04-28 17:35:03 +00:00
BL_ArmatureObject.h
- Charlie provided a work-around for some armature related crashes
2006-05-11 17:58:23 +00:00
BL_BlenderDataConversion.cpp
Left out the case where MTFace can be null.
2007-02-05 08:07:55 +00:00
BL_BlenderDataConversion.h
Reordered some of the includes to fix STL issues.
2005-03-22 13:34:31 +00:00
BL_DeformableGameObject.cpp
…
BL_DeformableGameObject.h
Patch: [
#2439
] Makes objects react properly to deformations after a mesh replacement call.
2005-04-18 11:44:21 +00:00
BL_MeshDeformer.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BL_MeshDeformer.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BL_SkinDeformer.cpp
Added a VGroup input to the Armature modifier. This allows the user to specify
2006-08-28 21:56:58 +00:00
BL_SkinDeformer.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BL_SkinMeshObject.cpp
…
BL_SkinMeshObject.h
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
BlenderWorldInfo.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BlenderWorldInfo.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
CMakeLists.txt
updated CMake files for game engine for Bullet 2.x upgrade
2006-11-21 06:37:01 +00:00
KX_BlenderScalarInterpolator.cpp
…
KX_BlenderScalarInterpolator.h
…
KX_BlenderSceneConverter.cpp
Enable 'show physics visualization' in the Game Menu. Should help to locate problems with collision detection/physics (also useful when baking, and/or using the new rigidbody constraints).
2006-12-20 06:43:43 +00:00
KX_BlenderSceneConverter.h
contribution from RCRuiz:
2006-12-16 05:50:38 +00:00
KX_ConvertActuators.cpp
…
KX_ConvertActuators.h
…
KX_ConvertControllers.cpp
…
KX_ConvertControllers.h
…
KX_ConvertProperties.cpp
…
KX_ConvertProperties.h
…
KX_ConvertSensors.cpp
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
KX_ConvertSensors.h
…
KX_IpoConvert.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
KX_IpoConvert.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
Makefile
Makefile support for bullet2 ... please test
2006-11-22 19:05:35 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00