Files
test2/source/blender/gpu/vulkan/vk_descriptor_pools.cc
Jeroen Bakker 2cc0f94d68 Vulkan: Fix Out of Resources Crash
When a descriptor pool cannot allocate a descriptor set in stead
of resulting `VK_ERROR_OUT_OF_POOL_MEMORY` it is adviced that
drivers will return `VK_ERROR_FRAGMENTED_POOL`.

Before this PR the Vulkan Backend crashed as it only checked the
out of pool memory. According to the Vulkan specification it is
adviced to driver developers to report fragmented pool.

The crash happened as no new pool was allocated and no descriptor
set could be allocated anymore.

This change improved the reliability of the vulkan backend to be
able draw an animation in the 3d viewport for half an hour without
crashing. Before this change Blender would crash in a few seconds.

Pull Request: https://projects.blender.org/blender/blender/pulls/108416
2023-05-30 13:48:17 +02:00

118 lines
3.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2023 Blender Foundation */
/** \file
* \ingroup gpu
*/
#include "vk_descriptor_pools.hh"
#include "vk_memory.hh"
namespace blender::gpu {
VKDescriptorPools::VKDescriptorPools() {}
VKDescriptorPools::~VKDescriptorPools()
{
VK_ALLOCATION_CALLBACKS
for (const VkDescriptorPool vk_descriptor_pool : pools_) {
BLI_assert(vk_device_ != VK_NULL_HANDLE);
vkDestroyDescriptorPool(vk_device_, vk_descriptor_pool, vk_allocation_callbacks);
}
vk_device_ = VK_NULL_HANDLE;
}
void VKDescriptorPools::init(const VkDevice vk_device)
{
BLI_assert(vk_device_ == VK_NULL_HANDLE);
vk_device_ = vk_device;
add_new_pool();
}
void VKDescriptorPools::reset()
{
active_pool_index_ = 0;
}
void VKDescriptorPools::add_new_pool()
{
VK_ALLOCATION_CALLBACKS
Vector<VkDescriptorPoolSize> pool_sizes = {
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, POOL_SIZE_STORAGE_BUFFER},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, POOL_SIZE_STORAGE_IMAGE},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, POOL_SIZE_COMBINED_IMAGE_SAMPLER},
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, POOL_SIZE_UNIFORM_BUFFER},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, POOL_SIZE_UNIFORM_TEXEL_BUFFER},
};
VkDescriptorPoolCreateInfo pool_info = {};
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
pool_info.maxSets = POOL_SIZE_DESCRIPTOR_SETS;
pool_info.poolSizeCount = pool_sizes.size();
pool_info.pPoolSizes = pool_sizes.data();
VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
VkResult result = vkCreateDescriptorPool(
vk_device_, &pool_info, vk_allocation_callbacks, &descriptor_pool);
UNUSED_VARS(result);
pools_.append(descriptor_pool);
}
VkDescriptorPool VKDescriptorPools::active_pool_get()
{
BLI_assert(!pools_.is_empty());
return pools_[active_pool_index_];
}
void VKDescriptorPools::activate_next_pool()
{
BLI_assert(!is_last_pool_active());
active_pool_index_ += 1;
}
void VKDescriptorPools::activate_last_pool()
{
active_pool_index_ = pools_.size() - 1;
}
bool VKDescriptorPools::is_last_pool_active()
{
return active_pool_index_ == pools_.size() - 1;
}
std::unique_ptr<VKDescriptorSet> VKDescriptorPools::allocate(
const VkDescriptorSetLayout &descriptor_set_layout)
{
BLI_assert(descriptor_set_layout != VK_NULL_HANDLE);
VkDescriptorSetAllocateInfo allocate_info = {};
VkDescriptorPool pool = active_pool_get();
allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocate_info.descriptorPool = pool;
allocate_info.descriptorSetCount = 1;
allocate_info.pSetLayouts = &descriptor_set_layout;
VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
VkResult result = vkAllocateDescriptorSets(vk_device_, &allocate_info, &vk_descriptor_set);
if (ELEM(result, VK_ERROR_OUT_OF_POOL_MEMORY, VK_ERROR_FRAGMENTED_POOL)) {
if (is_last_pool_active()) {
add_new_pool();
activate_last_pool();
}
else {
activate_next_pool();
}
return allocate(descriptor_set_layout);
}
return std::make_unique<VKDescriptorSet>(pool, vk_descriptor_set);
}
void VKDescriptorPools::free(VKDescriptorSet &descriptor_set)
{
VkDescriptorSet vk_descriptor_set = descriptor_set.vk_handle();
VkDescriptorPool vk_descriptor_pool = descriptor_set.vk_pool_handle();
BLI_assert(pools_.contains(vk_descriptor_pool));
vkFreeDescriptorSets(vk_device_, vk_descriptor_pool, 1, &vk_descriptor_set);
descriptor_set.mark_freed();
}
} // namespace blender::gpu