This renames `data` and `color` to `selection`. This is better because it's actually what the corresponding buffers contain. Using this more correct name makes sharing vertex buffers between different gpu batches for different shaders easier.
This renames `data` and `color` to `selection`. This is better because it's actually what the corresponding buffers contain. Using this more correct name makes sharing vertex buffers between different gpu batches for different shaders easier.