This will add Minneart diffuse and WardIso specular to our shader menu. Minneart gives nice control over darkness/brightness areas, the wardIso over 'plastic' style sharp or fuzzy specular. Webpage is being made with nice samples. Will be in release log. Jorge: one change is in the do_versions, you inserted it on wrong location.
1341 lines
31 KiB
C
1341 lines
31 KiB
C
/* previewrender.c GRAPHICS
|
|
*
|
|
* maart 95
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/* global includes */
|
|
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <string.h>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#ifndef WIN32
|
|
#include <unistd.h>
|
|
#else
|
|
#include <io.h>
|
|
#endif
|
|
#include "MEM_guardedalloc.h"
|
|
#include "BLI_arithb.h"
|
|
#include "BKE_utildefines.h"
|
|
|
|
#include "MTC_matrixops.h"
|
|
|
|
#include "render.h"
|
|
#include "mydevice.h"
|
|
|
|
#include "DNA_texture_types.h"
|
|
#include "DNA_world_types.h"
|
|
#include "DNA_camera_types.h"
|
|
#include "DNA_image_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_lamp_types.h"
|
|
#include "DNA_space_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_screen_types.h"
|
|
|
|
#include "BKE_global.h"
|
|
#include "BKE_image.h"
|
|
#include "BKE_texture.h"
|
|
#include "BKE_material.h"
|
|
#include "BKE_world.h"
|
|
#include "BKE_texture.h"
|
|
|
|
#include "BSE_headerbuttons.h"
|
|
|
|
#include "BIF_gl.h"
|
|
#include "BIF_screen.h"
|
|
#include "BIF_space.h" /* allqueue */
|
|
#include "BIF_butspace.h"
|
|
#include "BIF_mywindow.h"
|
|
#include "BIF_interface.h"
|
|
#include "BIF_glutil.h"
|
|
|
|
#include "BIF_previewrender.h" /* include ourself for prototypes */
|
|
|
|
#include "PIL_time.h"
|
|
|
|
#include "RE_renderconverter.h"
|
|
|
|
#include "blendef.h" /* CLAMP */
|
|
#include "interface.h" /* ui_graphics_to_window() SOLVE! (ton) */
|
|
|
|
#define PR_RECTX 141
|
|
#define PR_RECTY 141
|
|
#define PR_XMIN 10
|
|
#define PR_YMIN 5
|
|
#define PR_XMAX 200
|
|
#define PR_YMAX 195
|
|
|
|
#define PR_FACY (PR_YMAX-PR_YMIN-4)/(PR_RECTY)
|
|
|
|
static rctf prerect;
|
|
static float pr_facx, pr_facy;
|
|
|
|
|
|
/* implementation */
|
|
|
|
static short snijpunt(float *v1, float *v2, float *v3, float *rtlabda, float *ray1, float *ray2)
|
|
{
|
|
float x0,x1,x2,t00,t01,t02,t10,t11,t12,t20,t21,t22;
|
|
float m0,m1,m2,deeldet,det1,det2,det3;
|
|
float rtu, rtv;
|
|
|
|
t00= v3[0]-v1[0];
|
|
t01= v3[1]-v1[1];
|
|
t02= v3[2]-v1[2];
|
|
t10= v3[0]-v2[0];
|
|
t11= v3[1]-v2[1];
|
|
t12= v3[2]-v2[2];
|
|
t20= ray1[0]-ray2[0];
|
|
t21= ray1[1]-ray2[1];
|
|
t22= ray1[2]-ray2[2];
|
|
|
|
x0= t11*t22-t12*t21;
|
|
x1= t12*t20-t10*t22;
|
|
x2= t10*t21-t11*t20;
|
|
|
|
deeldet= t00*x0+t01*x1+t02*x2;
|
|
if(deeldet!=0.0) {
|
|
m0= ray1[0]-v3[0];
|
|
m1= ray1[1]-v3[1];
|
|
m2= ray1[2]-v3[2];
|
|
det1= m0*x0+m1*x1+m2*x2;
|
|
rtu= det1/deeldet;
|
|
if(rtu<=0.0) {
|
|
det2= t00*(m1*t22-m2*t21);
|
|
det2+= t01*(m2*t20-m0*t22);
|
|
det2+= t02*(m0*t21-m1*t20);
|
|
rtv= det2/deeldet;
|
|
if(rtv<=0.0) {
|
|
if(rtu+rtv>= -1.0) {
|
|
|
|
det3= m0*(t12*t01-t11*t02);
|
|
det3+= m1*(t10*t02-t12*t00);
|
|
det3+= m2*(t11*t00-t10*t01);
|
|
*rtlabda= det3/deeldet;
|
|
|
|
if(*rtlabda>=0.0 && *rtlabda<=1.0) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static float rcubev[7][3]= {
|
|
{-0.002055, 6.627364, -3.369742},
|
|
{-6.031684, -3.750204, -1.992980},
|
|
{-6.049086, 3.817431, 1.969788},
|
|
{ 6.031685, 3.833064, 1.992979},
|
|
{ 6.049086, -3.734571, -1.969787},
|
|
{ 0.002054, -6.544502, 3.369744},
|
|
{-0.015348, 1.023131, 7.332510} };
|
|
|
|
static int rcubi[3][4]= {
|
|
{3, 6, 5, 4},
|
|
{1, 5, 6, 2},
|
|
{3, 0, 2, 6} };
|
|
|
|
|
|
static int ray_previewrender(int x, int y, float *vec, float *vn)
|
|
{
|
|
float scalef= 10.0/100.0;
|
|
float ray1[3], ray2[3];
|
|
float minlabda, labda;
|
|
int totface= 3, hitface= -1;
|
|
int a;
|
|
|
|
ray1[0]= ray2[0]= x*scalef;
|
|
ray1[1]= ray2[1]= y*scalef;
|
|
ray1[2]= -10.0;
|
|
ray2[2]= 10.0;
|
|
|
|
minlabda= 1.0;
|
|
for(a=0; a<totface; a++) {
|
|
if(snijpunt( rcubev[rcubi[a][0]], rcubev[rcubi[a][1]], rcubev[rcubi[a][2]], &labda, ray1, ray2)) {
|
|
if( labda < minlabda) {
|
|
minlabda= labda;
|
|
hitface= a;
|
|
}
|
|
}
|
|
if(snijpunt( rcubev[rcubi[a][0]], rcubev[rcubi[a][2]], rcubev[rcubi[a][3]], &labda, ray1, ray2)) {
|
|
if( labda < minlabda) {
|
|
minlabda= labda;
|
|
hitface= a;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(hitface > -1) {
|
|
|
|
CalcNormFloat(rcubev[rcubi[hitface][0]], rcubev[rcubi[hitface][1]], rcubev[rcubi[hitface][2]], vn);
|
|
|
|
vec[0]= (minlabda*(ray1[0]-ray2[0])+ray2[0])/4.1;
|
|
vec[1]= (minlabda*(ray1[1]-ray2[1])+ray2[1])/4.1;
|
|
vec[2]= (minlabda*(ray1[2]-ray2[2])+ray2[2])/4.1;
|
|
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static unsigned int previewback(int type, int x, int y)
|
|
{
|
|
|
|
/* checkerboard, for later
|
|
x+= PR_RECTX/2;
|
|
y+= PR_RECTX/2;
|
|
if( ((x/24) + (y/24)) & 1) return 0x40404040;
|
|
else return 0xa0a0a0a0;
|
|
*/
|
|
|
|
if(type & MA_DARK) {
|
|
if(abs(x)>abs(y)) return 0;
|
|
else return 0x40404040;
|
|
}
|
|
else {
|
|
if(abs(x)>abs(y)) return 0x40404040;
|
|
else return 0xa0a0a0a0;
|
|
}
|
|
}
|
|
|
|
static void set_previewrect(int win, int xmin, int ymin, int xmax, int ymax)
|
|
{
|
|
float pr_sizex, pr_sizey;
|
|
|
|
prerect.xmin= xmin;
|
|
prerect.ymin= ymin;
|
|
prerect.xmax= xmax;
|
|
prerect.ymax= ymax;
|
|
|
|
ui_graphics_to_window(win, &prerect.xmin, &prerect.ymin);
|
|
ui_graphics_to_window(win, &prerect.xmax, &prerect.ymax);
|
|
|
|
pr_sizex= (prerect.xmax-prerect.xmin);
|
|
pr_sizey= (prerect.ymax-prerect.ymin);
|
|
|
|
pr_facx= ( pr_sizex-1.0)/PR_RECTX;
|
|
pr_facy= ( pr_sizey-1.0)/PR_RECTY;
|
|
|
|
/* correction for gla draw */
|
|
prerect.xmin-= curarea->winrct.xmin;
|
|
prerect.ymin-= curarea->winrct.ymin;
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
|
|
glaDefine2DArea(&curarea->winrct);
|
|
|
|
glPixelZoom(pr_facx, pr_facy);
|
|
|
|
}
|
|
|
|
static void end_previewrect(void)
|
|
{
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
|
|
glPixelZoom(1.0, 1.0);
|
|
|
|
// restore viewport / scissor which was set by glaDefine2DArea
|
|
glViewport(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx, curarea->winy);
|
|
glScissor(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx, curarea->winy);
|
|
|
|
}
|
|
|
|
static void display_pr_scanline(unsigned int *rect, int recty)
|
|
{
|
|
|
|
/* we do steps of 4 scanlines. but draw 5, because of errors in some gfx cards (nvidia geforce, ati...) */
|
|
if( (recty & 3)==3) {
|
|
|
|
if(recty == 3) {
|
|
glaDrawPixelsSafe(prerect.xmin, prerect.ymin, PR_RECTX, 4, rect);
|
|
}
|
|
else {
|
|
rect+= (recty-4)*PR_RECTX;
|
|
glaDrawPixelsSafe(prerect.xmin, prerect.ymin + (((float)recty-4.0)*pr_facy), PR_RECTX, 5, rect);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void draw_tex_crop(Tex *tex)
|
|
{
|
|
rcti rct;
|
|
int ret= 0;
|
|
|
|
if(tex==0) return;
|
|
|
|
if(tex->type==TEX_IMAGE) {
|
|
if(tex->cropxmin==0.0) ret++;
|
|
if(tex->cropymin==0.0) ret++;
|
|
if(tex->cropxmax==1.0) ret++;
|
|
if(tex->cropymax==1.0) ret++;
|
|
if(ret==4) return;
|
|
|
|
rct.xmin= PR_XMIN+2+tex->cropxmin*(PR_XMAX-PR_XMIN-4);
|
|
rct.xmax= PR_XMIN+2+tex->cropxmax*(PR_XMAX-PR_XMIN-4);
|
|
rct.ymin= PR_YMIN+2+tex->cropymin*(PR_YMAX-PR_YMIN-4);
|
|
rct.ymax= PR_YMIN+2+tex->cropymax*(PR_YMAX-PR_YMIN-4);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
glColor3ub(0, 0, 0);
|
|
glRecti(rct.xmin+1, rct.ymin-1, rct.xmax+1, rct.ymax-1);
|
|
|
|
glColor3ub(255, 255, 255);
|
|
glRecti(rct.xmin, rct.ymin, rct.xmax, rct.ymax);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
|
|
}
|
|
|
|
void BIF_all_preview_changed(void)
|
|
{
|
|
ScrArea *sa;
|
|
SpaceButs *sbuts;
|
|
|
|
sa= G.curscreen->areabase.first;
|
|
while(sa) {
|
|
if(sa->spacetype==SPACE_BUTS) {
|
|
sbuts= sa->spacedata.first;
|
|
sbuts->cury= 0;
|
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
|
}
|
|
sa= sa->next;
|
|
}
|
|
}
|
|
|
|
/* signal all previews in current screen of current type */
|
|
void BIF_preview_changed(SpaceButs *sbuts)
|
|
{
|
|
|
|
/* can be called when no buttonswindow visible */
|
|
if(sbuts) {
|
|
ScrArea *sa;
|
|
short mainb= sbuts->mainb;
|
|
short tab= sbuts->tab[mainb];
|
|
|
|
sa= G.curscreen->areabase.first;
|
|
while(sa) {
|
|
if(sa->spacetype==SPACE_BUTS) {
|
|
sbuts= sa->spacedata.first;
|
|
if(sbuts->mainb==mainb && sbuts->tab[mainb]==tab) {
|
|
sbuts->cury= 0;
|
|
addafterqueue(sbuts->area->win, RENDERPREVIEW, 1);
|
|
}
|
|
}
|
|
sa= sa->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* is panel callback, supposed to be called with correct panel offset matrix */
|
|
void BIF_previewdraw(void)
|
|
{
|
|
SpaceButs *sbuts= curarea->spacedata.first;
|
|
|
|
if (sbuts->rect==0) BIF_preview_changed(sbuts);
|
|
else {
|
|
int y;
|
|
|
|
set_previewrect(sbuts->area->win, PR_XMIN, PR_YMIN, PR_XMAX, PR_YMAX);
|
|
|
|
for (y=0; y<PR_RECTY; y++) {
|
|
display_pr_scanline(sbuts->rect, y);
|
|
}
|
|
|
|
end_previewrect();
|
|
|
|
if (sbuts->mainb==CONTEXT_SHADING && sbuts->tab[CONTEXT_SHADING]==TAB_SHADING_TEX) {
|
|
draw_tex_crop(sbuts->lockpoin);
|
|
}
|
|
}
|
|
if(sbuts->cury==0) BIF_preview_changed(sbuts);
|
|
|
|
}
|
|
|
|
static void sky_preview_pixel(float lens, int x, int y, char *rect)
|
|
{
|
|
float view[3];
|
|
|
|
if(R.wrld.skytype & WO_SKYPAPER) {
|
|
view[0]= (2*x)/(float)PR_RECTX;
|
|
view[1]= (2*y)/(float)PR_RECTY;
|
|
view[2]= 0.0;
|
|
}
|
|
else {
|
|
view[0]= x;
|
|
view[1]= y;
|
|
view[2]= -lens*PR_RECTX/32.0;
|
|
Normalise(view);
|
|
}
|
|
RE_sky_char(view, rect);
|
|
}
|
|
|
|
static void lamp_preview_pixel(ShadeInput *shi, LampRen *la, int x, int y, char *rect)
|
|
{
|
|
float inpr, i, t, dist, distkw, vec[3], lacol[3];
|
|
int col;
|
|
|
|
shi->co[0]= (float)x/(PR_RECTX/4);
|
|
shi->co[1]= (float)y/(PR_RECTX/4);
|
|
shi->co[2]= 0;
|
|
|
|
vec[0]= 0.02*x;
|
|
vec[1]= 0.02*y;
|
|
vec[2]= 0.005*PR_RECTX;
|
|
VECCOPY(shi->view, vec);
|
|
dist= Normalise(shi->view);
|
|
|
|
lacol[0]= la->r;
|
|
lacol[1]= la->g;
|
|
lacol[2]= la->b;
|
|
|
|
if(la->mode & LA_TEXTURE) do_lamp_tex(la, vec, shi, lacol);
|
|
|
|
if(la->type==LA_SUN || la->type==LA_HEMI) {
|
|
dist= 1.0;
|
|
}
|
|
else {
|
|
|
|
if(la->mode & LA_QUAD) {
|
|
|
|
t= 1.0;
|
|
if(la->ld1>0.0)
|
|
t= la->dist/(la->dist+la->ld1*dist);
|
|
if(la->ld2>0.0) {
|
|
distkw= la->dist*la->dist;
|
|
t= t*distkw/(t*distkw+la->ld2*dist*dist);
|
|
}
|
|
dist= t;
|
|
}
|
|
else {
|
|
dist= (la->dist/(la->dist+dist));
|
|
}
|
|
}
|
|
|
|
/* yafray: preview shade as spot, sufficient */
|
|
if ((la->type==LA_SPOT) || (la->type==LA_YF_PHOTON)) {
|
|
|
|
|
|
if(la->mode & LA_SQUARE) {
|
|
/* slightly smaller... */
|
|
inpr= 1.7*cos(MAX2(fabs(shi->view[0]/shi->view[2]) , fabs(shi->view[1]/shi->view[2]) ));
|
|
}
|
|
else {
|
|
inpr= shi->view[2];
|
|
}
|
|
|
|
t= la->spotsi;
|
|
if(inpr<t) dist= 0.0;
|
|
else {
|
|
t= inpr-t;
|
|
if(t<la->spotbl && la->spotbl!=0.0) {
|
|
/* soft area */
|
|
i= t/la->spotbl;
|
|
t= i*i;
|
|
i= t*i;
|
|
inpr*=(3.0*t-2.0*i);
|
|
}
|
|
}
|
|
dist*=inpr;
|
|
}
|
|
else if ELEM(la->type, LA_LOCAL, LA_AREA) dist*= shi->view[2];
|
|
|
|
col= 255.0*dist*lacol[0];
|
|
if(col<=0) rect[0]= 0; else if(col>=255) rect[0]= 255; else rect[0]= col;
|
|
|
|
col= 255.0*dist*lacol[1];
|
|
if(col<=0) rect[1]= 0; else if(col>=255) rect[1]= 255; else rect[1]= col;
|
|
|
|
col= 255.0*dist*lacol[2];
|
|
if(col<=0) rect[2]= 0; else if(col>=255) rect[2]= 255; else rect[2]= col;
|
|
}
|
|
|
|
static void init_previewhalo(HaloRen *har, Material *mat)
|
|
{
|
|
|
|
har->type= 0;
|
|
if(mat->mode & MA_HALO_XALPHA) har->type |= HA_XALPHA;
|
|
har->mat= mat;
|
|
har->hard= mat->har;
|
|
har->rad= PR_RECTX/2.0;
|
|
har->radsq= PR_RECTX*PR_RECTX/4.0;
|
|
har->alfa= mat->alpha;
|
|
har->add= 255.0*mat->add;
|
|
har->r= mat->r;
|
|
har->g= mat->g;
|
|
har->b= mat->b;
|
|
har->xs= PR_RECTX/2.0;
|
|
har->ys= PR_RECTX/2.0;
|
|
har->zs= har->zd= 0;
|
|
har->seed= (mat->seed1 % 256);
|
|
|
|
if( (mat->mode & MA_HALOTEX) && mat->mtex[0] ) har->tex= 1; else har->tex=0;
|
|
|
|
if(mat->mode & MA_STAR) har->starpoints= mat->starc; else har->starpoints= 0;
|
|
if(mat->mode & MA_HALO_LINES) har->linec= mat->linec; else har->linec= 0;
|
|
if(mat->mode & MA_HALO_RINGS) har->ringc= mat->ringc; else har->ringc= 0;
|
|
if(mat->mode & MA_HALO_FLARE) har->flarec= mat->flarec; else har->flarec= 0;
|
|
|
|
if(har->flarec) {
|
|
har->xs-= PR_RECTX/3;
|
|
har->ys+= PR_RECTX/3;
|
|
|
|
har->rad*= 0.3;
|
|
har->radsq= har->rad*har->rad;
|
|
|
|
har->pixels= har->rad*har->rad*har->rad;
|
|
}
|
|
}
|
|
|
|
static void halo_preview_pixel(HaloRen *har, int startx, int endx, int y, char *rect)
|
|
{
|
|
float dist, xn, yn, xsq, ysq, colf[4];
|
|
int x;
|
|
char front[4];
|
|
|
|
if(har->flarec) yn= y-PR_RECTX/3;
|
|
else yn= y;
|
|
ysq= yn*yn;
|
|
|
|
for(x=startx; x<endx; x++) {
|
|
|
|
if(har->flarec) xn= x+PR_RECTX/3;
|
|
else xn= x;
|
|
|
|
xsq= xn*xn;
|
|
dist= xsq+ysq;
|
|
|
|
if(dist<har->radsq) {
|
|
RE_shadehalo(har, front, colf, 0, dist, xn, yn, har->flarec);
|
|
RE_addalphaAddfac(rect, front, har->add);
|
|
}
|
|
rect+= 4;
|
|
}
|
|
}
|
|
|
|
static void previewflare(SpaceButs *sbuts, HaloRen *har, unsigned int *rect)
|
|
{
|
|
uiBlock *block;
|
|
float ycor;
|
|
unsigned int *rectot;
|
|
int afmx, afmy, rectx, recty, y;
|
|
|
|
block= uiFindOpenPanelBlockName(&curarea->uiblocks, "Preview");
|
|
if(block==NULL) return;
|
|
|
|
/* temps */
|
|
ycor= R.ycor;
|
|
rectx= R.rectx;
|
|
recty= R.recty;
|
|
afmx= R.afmx;
|
|
afmy= R.afmy;
|
|
rectot= R.rectot;
|
|
|
|
R.r.postmul= R.r.postgamma= R.r.postsat= 1.0;
|
|
R.r.posthue= R.r.postadd= 0.0;
|
|
R.ycor= 1.0;
|
|
R.rectx= PR_RECTX;
|
|
R.recty= PR_RECTY;
|
|
R.afmx= PR_RECTX/2;
|
|
R.afmy= PR_RECTY/2;
|
|
R.rectot= rect;
|
|
|
|
waitcursor(1);
|
|
RE_renderflare(har);
|
|
waitcursor(0);
|
|
// not sure why, either waitcursor or renderflare screws up (disabled then)
|
|
//areawinset(curarea->win);
|
|
|
|
/* draw can just be this way, all settings are OK */
|
|
for (y=0; y<PR_RECTY; y++) {
|
|
display_pr_scanline(sbuts->rect, y);
|
|
}
|
|
|
|
/* temps */
|
|
R.ycor= ycor;
|
|
R.rectx= rectx;
|
|
R.recty= recty;
|
|
R.afmx= afmx;
|
|
R.afmy= afmy;
|
|
R.rectot= rectot;
|
|
}
|
|
|
|
static void texture_preview_pixel(Tex *tex, int x, int y, char *rect)
|
|
{
|
|
float i, v1, xsq, ysq, texvec[3];
|
|
float tin=1.0, tr, tg, tb, ta;
|
|
int rgbnor, tracol, skip=0;
|
|
|
|
if(tex->type==TEX_IMAGE) {
|
|
v1= 1.0/PR_RECTX;
|
|
|
|
texvec[0]= 0.5+v1*x;
|
|
texvec[1]= 0.5+v1*y;
|
|
|
|
/* no coordinate mapping, exception: repeat */
|
|
if(tex->extend==TEX_REPEAT) {
|
|
if(tex->xrepeat>1) {
|
|
texvec[0] *= tex->xrepeat;
|
|
if(texvec[0]>1.0) texvec[0] -= (int)(texvec[0]);
|
|
}
|
|
if(tex->yrepeat>1) {
|
|
texvec[1] *= tex->yrepeat;
|
|
if(texvec[1]>1.0) texvec[1] -= (int)(texvec[1]);
|
|
}
|
|
}
|
|
else if(tex->extend==TEX_CHECKER) {
|
|
texvec[0]= 0.5+1.6*v1*x;
|
|
texvec[1]= 0.5+1.6*v1*y;
|
|
}
|
|
}
|
|
else if(tex->type==TEX_ENVMAP) {
|
|
if(tex->env) {
|
|
ysq= y*y;
|
|
xsq= x*x;
|
|
if(xsq+ysq < (PR_RECTX/2)*(PR_RECTY/2)) {
|
|
texvec[2]= sqrt( (float)((PR_RECTX/2)*(PR_RECTY/2)-xsq-ysq) );
|
|
texvec[0]= -x;
|
|
texvec[1]= -y;
|
|
Normalise(texvec);
|
|
|
|
i= 2.0*(texvec[2]);
|
|
texvec[0]= (i*texvec[0]);
|
|
texvec[1]= (i*texvec[1]);
|
|
texvec[2]= (-1.0+i*texvec[2]);
|
|
|
|
}
|
|
else {
|
|
skip= 1;
|
|
ta= 0.0;
|
|
}
|
|
}
|
|
else {
|
|
skip= 1;
|
|
ta= 0.0;
|
|
}
|
|
}
|
|
else {
|
|
v1= 2.0/PR_RECTX;
|
|
|
|
texvec[0]= v1*x;
|
|
texvec[1]= v1*y;
|
|
texvec[2]= 0.0;
|
|
}
|
|
|
|
if(skip==0) rgbnor= multitex_ext(tex, texvec, &tin, &tr, &tg, &tb, &ta);
|
|
else rgbnor= 1;
|
|
|
|
if(rgbnor & 1) {
|
|
|
|
v1= 255.0*tr;
|
|
rect[0]= CLAMPIS(v1, 0, 255);
|
|
v1= 255.0*tg;
|
|
rect[1]= CLAMPIS(v1, 0, 255);
|
|
v1= 255.0*tb;
|
|
rect[2]= CLAMPIS(v1, 0, 255);
|
|
|
|
if(ta!=1.0) {
|
|
tracol= 64+100*(abs(x)>abs(y));
|
|
tracol= (1.0-ta)*tracol;
|
|
|
|
rect[0]= tracol+ (rect[0]*ta) ;
|
|
rect[1]= tracol+ (rect[1]*ta) ;
|
|
rect[2]= tracol+ (rect[2]*ta) ;
|
|
|
|
}
|
|
}
|
|
else {
|
|
rect[0]= 255.0*tin;
|
|
rect[1]= 255.0*tin;
|
|
rect[2]= 255.0*tin;
|
|
}
|
|
}
|
|
|
|
static float pr1_lamp[3]= {2.3, -2.4, -4.6};
|
|
static float pr2_lamp[3]= {-8.8, -5.6, -1.5};
|
|
static float pr1_col[3]= {0.8, 0.8, 0.8};
|
|
static float pr2_col[3]= {0.5, 0.6, 0.7};
|
|
|
|
static void refraction_prv(int *x, int *y, float *n, float index)
|
|
{
|
|
float dot, fac, view[3], len;
|
|
|
|
index= 1.0/index;
|
|
|
|
view[0]= index*(float)*x;
|
|
view[1]= ((float)*y)/index;
|
|
view[2]= 20.0;
|
|
len= Normalise(view);
|
|
|
|
dot= view[0]*n[0] + view[1]*n[1] + view[2]*n[2];
|
|
|
|
if(dot>0.0) {
|
|
fac= 1.0 - (1.0 - dot*dot)*index*index;
|
|
if(fac<= 0.0) return;
|
|
fac= -dot*index + sqrt(fac);
|
|
}
|
|
else {
|
|
index = 1.0/index;
|
|
fac= 1.0 - (1.0 - dot*dot)*index*index;
|
|
if(fac<= 0.0) return;
|
|
fac= -dot*index - sqrt(fac);
|
|
}
|
|
|
|
*x= (int)(len*(index*view[0] + fac*n[0]));
|
|
*y= (int)(len*(index*view[1] + fac*n[1]));
|
|
}
|
|
|
|
|
|
static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y,char *rect, int smooth)
|
|
{
|
|
extern float fresnel_fac(float *view, float *vn, float ior, float fac);
|
|
Material *mat;
|
|
float v1,inp, is, inprspec=0, isr=0.0, isb=0.0, isg=0.0;
|
|
float diff[3]={0.0, 0.0, 0.0};
|
|
float lv[3], *la, alpha;
|
|
float eul[3], tmat[3][3], imat[3][3];
|
|
int temp, a;
|
|
char tracol;
|
|
|
|
mat= shi->mat;
|
|
|
|
// copy all relevant material vars, note, keep this synced with render_types.h
|
|
memcpy(&shi->r, &mat->r, 23*sizeof(float));
|
|
// set special cases:
|
|
shi->har= mat->har;
|
|
if((mat->mode & MA_RAYMIRROR)==0) shi->ray_mirror= 0.0;
|
|
|
|
v1= 1.0/PR_RECTX;
|
|
shi->view[0]= v1*x;
|
|
shi->view[1]= v1*y;
|
|
shi->view[2]= 1.0;
|
|
Normalise(shi->view);
|
|
|
|
shi->xs= (float)x;
|
|
shi->ys= (float)y;
|
|
|
|
shi->refcol[0]= shi->refcol[1]= shi->refcol[2]= shi->refcol[3]= 0.0;
|
|
|
|
/* texture handling */
|
|
if(mat->texco) {
|
|
|
|
VECCOPY(shi->lo, vec);
|
|
|
|
if(mat->pr_type==MA_CUBE) {
|
|
|
|
eul[0]= (297)*M_PI/180.0;
|
|
eul[1]= 0.0;
|
|
eul[2]= (45)*M_PI/180.0;
|
|
EulToMat3(eul, tmat);
|
|
|
|
MTC_Mat3MulVecfl(tmat, shi->lo);
|
|
MTC_Mat3MulVecfl(tmat, shi->vn);
|
|
/* hack for cubemap, why!!! */
|
|
SWAP(float, shi->vn[0], shi->vn[1]);
|
|
}
|
|
/* textures otherwise upside down */
|
|
if(mat->pr_type==MA_CUBE || mat->pr_type==MA_SPHERE)
|
|
shi->lo[2]= -shi->lo[2];
|
|
|
|
if(mat->texco & TEXCO_GLOB) {
|
|
VECCOPY(shi->gl, shi->lo);
|
|
}
|
|
if(mat->texco & TEXCO_WINDOW) {
|
|
VECCOPY(shi->winco, shi->lo);
|
|
}
|
|
if(mat->texco & TEXCO_STICKY) {
|
|
VECCOPY(shi->sticky, shi->lo);
|
|
}
|
|
if(mat->texco & TEXCO_UV) {
|
|
VECCOPY(shi->uv, shi->lo);
|
|
}
|
|
if(mat->texco & TEXCO_OBJECT) {
|
|
VECCOPY(shi->co, shi->lo);
|
|
}
|
|
if(mat->texco & (TEXCO_NORM)) {
|
|
shi->orn[0]= shi->vn[0];
|
|
shi->orn[1]= shi->vn[1];
|
|
shi->orn[2]= shi->vn[2];
|
|
}
|
|
if(mat->texco & TEXCO_REFL) {
|
|
|
|
inp= -2.0*(shi->vn[0]*shi->view[0]+shi->vn[1]*shi->view[1]+shi->vn[2]*shi->view[2]);
|
|
shi->ref[0]= (shi->view[0]+inp*shi->vn[0]);
|
|
shi->ref[1]= (shi->view[1]+inp*shi->vn[1]);
|
|
shi->ref[2]= (shi->view[2]+inp*shi->vn[2]);
|
|
}
|
|
|
|
/* Clear displase vec for preview */
|
|
shi->displace[0]= shi->displace[1]= shi->displace[2]= 0.0;
|
|
|
|
/* normals flipped in render for smooth... */
|
|
if( (mat->mapto & MAP_NORM)) VecMulf(shi->vn, -1.0);
|
|
|
|
do_material_tex(shi);
|
|
|
|
/* normals flipped in render... */
|
|
if( (mat->mapto & MAP_NORM)) VecMulf(shi->vn, -1.0);
|
|
|
|
if(mat->texco & TEXCO_REFL) {
|
|
/* normals in render are pointing different... rhm */
|
|
if(smooth) shi->ref[1]= -shi->ref[1];
|
|
}
|
|
|
|
if(mat->pr_type==MA_CUBE) {
|
|
/* rotate normal back for normals texture */
|
|
SWAP(float, shi->vn[0], shi->vn[1]);
|
|
MTC_Mat3Inv(imat, tmat);
|
|
MTC_Mat3MulVecfl(imat, shi->vn);
|
|
}
|
|
|
|
}
|
|
/* set it here, because ray_mirror will affect it */
|
|
alpha= shi->alpha;
|
|
|
|
if(mat->mapto & MAP_DISPLACE) { /* Quick hack of fake displacement preview */
|
|
shi->vn[0]-=2.0*shi->displace[2];
|
|
shi->vn[1]-=2.0*shi->displace[0];
|
|
shi->vn[2]+=2.0*shi->displace[1];
|
|
Normalise(shi->vn);
|
|
}
|
|
|
|
if(mat->mode & (MA_ZTRA|MA_RAYTRANSP))
|
|
if(mat->fresnel_tra!=0.0)
|
|
alpha*= fresnel_fac(shi->view, shi->vn, mat->fresnel_tra_i, mat->fresnel_tra);
|
|
|
|
if(mat->mode & MA_SHLESS) {
|
|
temp= 255.0*(shi->r);
|
|
if(temp>255) rect[0]= 255; else if(temp<0) rect[0]= 0; else rect[0]= temp;
|
|
|
|
temp= 255.0*(shi->g);
|
|
if(temp>255) rect[1]= 255; else if(temp<0) rect[1]= 0; else rect[1]= temp;
|
|
|
|
temp= 255.0*(shi->b);
|
|
if(temp>255) rect[2]= 255; else if(temp<0) rect[2]= 0; else rect[2]= temp;
|
|
}
|
|
else {
|
|
|
|
for(a=0; a<2; a++) {
|
|
|
|
if((mat->pr_lamp & (1<<a))==0) continue;
|
|
|
|
if(a==0) la= pr1_lamp;
|
|
else la= pr2_lamp;
|
|
|
|
lv[0]= vec[0]-la[0];
|
|
lv[1]= vec[1]-la[1];
|
|
lv[2]= vec[2]-la[2];
|
|
Normalise(lv);
|
|
|
|
is= shi->vn[0]*lv[0]+shi->vn[1]*lv[1]+shi->vn[2]*lv[2];
|
|
if(is<0.0) is= 0.0;
|
|
|
|
if(shi->spec>0.0) {
|
|
|
|
if(is>0.0) {
|
|
/* specular shaders */
|
|
float specfac;
|
|
|
|
if(mat->spec_shader==MA_SPEC_PHONG)
|
|
specfac= Phong_Spec(shi->vn, lv, shi->view, shi->har);
|
|
else if(mat->spec_shader==MA_SPEC_COOKTORR)
|
|
specfac= CookTorr_Spec(shi->vn, lv, shi->view, shi->har);
|
|
else if(mat->spec_shader==MA_SPEC_BLINN)
|
|
specfac= Blinn_Spec(shi->vn, lv, shi->view, mat->refrac, (float)shi->har);
|
|
else if(mat->spec_shader==MA_SPEC_WARDISO)
|
|
specfac= WardIso_Spec(shi->vn, lv, shi->view, mat->rms);
|
|
else
|
|
specfac= Toon_Spec(shi->vn, lv, shi->view, mat->param[2], mat->param[3]);
|
|
|
|
inprspec= specfac*shi->spec;
|
|
|
|
if(mat->mode & MA_RAMP_SPEC) {
|
|
float spec[3];
|
|
do_specular_ramp(shi, specfac, inprspec, spec);
|
|
isr+= inprspec*spec[0];
|
|
isg+= inprspec*spec[1];
|
|
isb+= inprspec*spec[2];
|
|
}
|
|
else {
|
|
isr+= inprspec*shi->specr;
|
|
isg+= inprspec*shi->specg;
|
|
isb+= inprspec*shi->specb;
|
|
}
|
|
}
|
|
}
|
|
/* diffuse shaders */
|
|
if(mat->diff_shader==MA_DIFF_ORENNAYAR) is= OrenNayar_Diff(shi->vn, lv, shi->view, mat->roughness);
|
|
else if(mat->diff_shader==MA_DIFF_TOON) is= Toon_Diff(shi->vn, lv, shi->view, mat->param[0], mat->param[1]);
|
|
else if(mat->diff_shader==MA_DIFF_MINNAERT) is= Minnaert_Diff(is, shi->vn, shi->view, mat->darkness);
|
|
// else Lambert
|
|
|
|
inp= (shi->refl*is + shi->emit);
|
|
|
|
if(a==0) la= pr1_col;
|
|
else la= pr2_col;
|
|
|
|
add_to_diffuse(diff, shi, is, inp*la[0], inp*la[1], inp*la[2]);
|
|
//ir+= inp*la[0];
|
|
//ig+= inp*la[1];
|
|
//ib+= inp*la[2];
|
|
}
|
|
|
|
/* drawing checkerboard and sky */
|
|
if(mat->mode & MA_RAYMIRROR) {
|
|
float col, div, y, z;
|
|
int fac;
|
|
|
|
/* rotate a bit in x */
|
|
y= shi->ref[1]; z= shi->ref[2];
|
|
shi->ref[1]= 0.98*y - 0.17*z;
|
|
shi->ref[2]= 0.17*y + 0.98*z;
|
|
|
|
/* scale */
|
|
div= (0.85*shi->ref[1]);
|
|
|
|
shi->refcol[0]= shi->ray_mirror*fresnel_fac(shi->view, shi->vn, mat->fresnel_mir_i, mat->fresnel_mir);
|
|
/* not real 'alpha', but mirror overriding transparency */
|
|
if(mat->mode & MA_RAYTRANSP) {
|
|
float fac= sqrt(shi->refcol[0]);
|
|
alpha= alpha*(1.0-fac) + fac;
|
|
}
|
|
else alpha= alpha*(1.0-shi->refcol[0]) + shi->refcol[0];
|
|
|
|
if(div<0.0) {
|
|
/* minus 0.5 prevents too many small tiles in distance */
|
|
fac= (int)(shi->ref[0]/(div-0.1) ) + (int)(shi->ref[2]/(div-0.1) );
|
|
if(fac & 1) col= 0.8;
|
|
else col= 0.3;
|
|
|
|
shi->refcol[1]= shi->refcol[0]*col;
|
|
shi->refcol[2]= shi->refcol[1];
|
|
shi->refcol[3]= shi->refcol[2];
|
|
}
|
|
else {
|
|
shi->refcol[1]= 0.0;
|
|
shi->refcol[2]= shi->refcol[0]*0.3*div;
|
|
shi->refcol[3]= shi->refcol[0]*0.8*div;
|
|
}
|
|
}
|
|
|
|
if(mat->mode & MA_RAMP_COL) ramp_diffuse_result(diff, shi);
|
|
if(mat->mode & MA_RAMP_SPEC) ramp_spec_result(&isr, &isg, &isb, shi);
|
|
|
|
if(shi->refcol[0]==0.0) {
|
|
a= 255.0*(diff[0] +shi->ambr +isr);
|
|
if(a>255) a=255; else if(a<0) a= 0;
|
|
rect[0]= a;
|
|
a= 255.0*(diff[1] +shi->ambg +isg);
|
|
if(a>255) a=255; else if(a<0) a= 0;
|
|
rect[1]= a;
|
|
a= 255*(diff[2] +shi->ambb +isb);
|
|
if(a>255) a=255; else if(a<0) a= 0;
|
|
rect[2]= a;
|
|
}
|
|
else {
|
|
a= 255.0*( shi->mirr*shi->refcol[1] + (1.0 - shi->mirr*shi->refcol[0])*(diff[0] +shi->ambr) +isr);
|
|
if(a>255) a=255; else if(a<0) a= 0;
|
|
rect[0]= a;
|
|
a= 255.0*( shi->mirg*shi->refcol[2] + (1.0 - shi->mirg*shi->refcol[0])*(diff[1] +shi->ambg) +isg);
|
|
if(a>255) a=255; else if(a<0) a= 0;
|
|
rect[1]= a;
|
|
a= 255.0*( shi->mirb*shi->refcol[3] + (1.0 - shi->mirb*shi->refcol[0])*(diff[2] +shi->ambb) +isb);
|
|
if(a>255) a=255; else if(a<0) a= 0;
|
|
rect[2]= a;
|
|
}
|
|
}
|
|
|
|
/* ztra shade */
|
|
if(shi->spectra!=0.0) {
|
|
inp = MAX3(isr, isg, isb);
|
|
inp *= shi->spectra;
|
|
if(inp>1.0) inp= 1.0;
|
|
alpha= (1.0-inp)*alpha+inp;
|
|
}
|
|
|
|
if(alpha!=1.0) {
|
|
if(mat->mode & MA_RAYTRANSP) {
|
|
refraction_prv(&x, &y, shi->vn, shi->ang);
|
|
}
|
|
|
|
tracol= previewback(mat->pr_back, x, y) & 255;
|
|
|
|
tracol= (1.0-alpha)*tracol;
|
|
|
|
if((mat->mode & MA_RAYTRANSP) && mat->filter!=0.0) {
|
|
float fr= 1.0+ mat->filter*(shi->r-1.0);
|
|
rect[0]= fr*tracol+ (rect[0]*alpha) ;
|
|
fr= 1.0+ mat->filter*(shi->g-1.0);
|
|
rect[1]= fr*tracol+ (rect[1]*alpha) ;
|
|
fr= 1.0+ mat->filter*(shi->b-1.0);
|
|
rect[2]= fr*tracol+ (rect[2]*alpha) ;
|
|
}
|
|
else {
|
|
rect[0]= tracol+ (rect[0]*alpha) ;
|
|
rect[1]= tracol+ (rect[1]*alpha) ;
|
|
rect[2]= tracol+ (rect[2]*alpha) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void BIF_previewrender(SpaceButs *sbuts)
|
|
{
|
|
static double lasttime= 0;
|
|
ID *id, *idfrom;
|
|
Material *mat= NULL;
|
|
Tex *tex= NULL;
|
|
Lamp *la= NULL;
|
|
World *wrld= NULL;
|
|
LampRen *lar= NULL;
|
|
Image *ima;
|
|
HaloRen har;
|
|
Object *ob;
|
|
uiBlock *block;
|
|
ShadeInput shi;
|
|
float lens = 0.0, vec[3];
|
|
int x, y, starty, startx, endy, endx, radsq, xsq, ysq, last = 0;
|
|
unsigned int *rect;
|
|
|
|
if(sbuts->cury>=PR_RECTY) return;
|
|
|
|
/* we safely assume curarea has panel "preview" */
|
|
/* quick hack for now, later on preview should become uiBlock itself */
|
|
|
|
block= uiFindOpenPanelBlockName(&curarea->uiblocks, "Preview");
|
|
if(block==NULL) return;
|
|
|
|
ob= ((G.scene->basact)? (G.scene->basact)->object: 0);
|
|
|
|
/* we cant trust this global lockpoin.. for example with headerless window */
|
|
buttons_active_id(&id, &idfrom);
|
|
G.buts->lockpoin= id;
|
|
|
|
if(sbuts->mainb==CONTEXT_SHADING) {
|
|
int tab= sbuts->tab[CONTEXT_SHADING];
|
|
|
|
if(tab==TAB_SHADING_MAT)
|
|
mat= sbuts->lockpoin;
|
|
else if(tab==TAB_SHADING_TEX)
|
|
tex= sbuts->lockpoin;
|
|
else if(tab==TAB_SHADING_LAMP) {
|
|
if(ob && ob->type==OB_LAMP) la= ob->data;
|
|
}
|
|
else if(tab==TAB_SHADING_WORLD)
|
|
wrld= sbuts->lockpoin;
|
|
}
|
|
else if(sbuts->mainb==CONTEXT_OBJECT) {
|
|
if(ob && ob->type==OB_LAMP) la= ob->data;
|
|
}
|
|
|
|
/* return: when no active block to render. but we do draw black if possible */
|
|
if(mat==NULL && tex==NULL && la==NULL && wrld==NULL) {
|
|
if(sbuts->rect) {
|
|
memset(sbuts->rect, 0, sizeof(int)*PR_RECTX*PR_RECTY);
|
|
sbuts->cury= PR_RECTY;
|
|
addqueue(curarea->win, REDRAW, 1);
|
|
}
|
|
return;
|
|
}
|
|
|
|
har.flarec= 0; /* below is a test for postrender flare */
|
|
|
|
if(qtest()) {
|
|
addafterqueue(curarea->win, RENDERPREVIEW, 1);
|
|
return;
|
|
}
|
|
|
|
MTC_Mat4One(R.viewmat);
|
|
MTC_Mat4One(R.viewinv);
|
|
|
|
shi.osatex= 0;
|
|
|
|
if(mat) {
|
|
/* rendervars */
|
|
init_render_world();
|
|
init_render_material(mat);
|
|
|
|
/* clear imats, flip normal... (hack because everything is inverted here) */
|
|
for(x=0; x<MAX_MTEX; x++) {
|
|
if(mat->mtex[x]) {
|
|
if(mat->mtex[x]->tex) {
|
|
init_render_texture(mat->mtex[x]->tex);
|
|
|
|
if(mat->mtex[x]->tex->env && mat->mtex[x]->tex->env->object)
|
|
MTC_Mat4One(mat->mtex[x]->tex->env->object->imat);
|
|
|
|
mat->mtex[x]->maptoneg ^= MAP_NORM;
|
|
}
|
|
if(mat->mtex[x]->object) MTC_Mat4One(mat->mtex[x]->object->imat);
|
|
if(mat->mtex[x]->object) MTC_Mat4One(mat->mtex[x]->object->imat);
|
|
}
|
|
}
|
|
shi.vlr= 0;
|
|
|
|
shi.mat= mat;
|
|
|
|
if(mat->mode & MA_HALO) init_previewhalo(&har, mat);
|
|
}
|
|
else if(tex) {
|
|
|
|
ima= tex->ima;
|
|
if(ima) last= ima->lastframe;
|
|
init_render_texture(tex);
|
|
free_unused_animimages();
|
|
if(tex->ima) {
|
|
if(tex->ima!=ima) allqueue(REDRAWBUTSSHADING, 0);
|
|
else if(last!=ima->lastframe) allqueue(REDRAWBUTSSHADING, 0);
|
|
}
|
|
if(tex->env && tex->env->object)
|
|
MTC_Mat4Invert(tex->env->object->imat, tex->env->object->obmat);
|
|
}
|
|
else if(la) {
|
|
|
|
init_render_world();
|
|
init_render_textures(); /* do not do it twice!! (brightness) */
|
|
R.totlamp= 0;
|
|
RE_add_render_lamp(ob, 0); /* 0=no shadbuf */
|
|
lar= R.la[0];
|
|
|
|
/* exceptions: */
|
|
lar->spottexfac= 1.0;
|
|
lar->spotsi= cos( M_PI/3.0 );
|
|
lar->spotbl= (1.0-lar->spotsi)*la->spotblend;
|
|
|
|
MTC_Mat3One(lar->imat);
|
|
}
|
|
else if(wrld) {
|
|
|
|
lens= 35.0;
|
|
if(G.scene->camera) {
|
|
lens= ( (Camera *)G.scene->camera->data)->lens;
|
|
|
|
/* needed for init_render_world */
|
|
MTC_Mat4CpyMat4(R.viewinv, G.scene->camera->obmat);
|
|
MTC_Mat4Ortho(R.viewinv);
|
|
MTC_Mat4Invert(R.viewmat, R.viewinv);
|
|
}
|
|
init_render_world();
|
|
init_render_textures(); /* dont do it twice!! (brightness) */
|
|
}
|
|
|
|
uiPanelPush(block); // sets UImat
|
|
|
|
set_previewrect(sbuts->area->win, PR_XMIN, PR_YMIN, PR_XMAX, PR_YMAX); // uses UImat
|
|
|
|
if(sbuts->rect==NULL) {
|
|
sbuts->rect= MEM_callocN(sizeof(int)*PR_RECTX*PR_RECTY, "butsrect");
|
|
|
|
/* built in emboss */
|
|
rect= sbuts->rect;
|
|
for(y=0; y<PR_RECTY; y++, rect++) *rect= 0xFFFFFFFF;
|
|
|
|
rect= sbuts->rect + PR_RECTX-1;
|
|
for(y=0; y<PR_RECTY; y++, rect+=PR_RECTX) *rect= 0xFFFFFFFF;
|
|
}
|
|
|
|
starty= -PR_RECTY/2;
|
|
endy= starty+PR_RECTY;
|
|
starty+= sbuts->cury;
|
|
|
|
/* offset +1 for emboss */
|
|
startx= -PR_RECTX/2 +1;
|
|
endx= startx+PR_RECTX -2;
|
|
|
|
radsq= (PR_RECTX/2)*(PR_RECTY/2);
|
|
|
|
if(mat) {
|
|
if(mat->pr_type==MA_SPHERE) {
|
|
pr1_lamp[0]= 2.3; pr1_lamp[1]= -2.4; pr1_lamp[2]= -4.6;
|
|
pr2_lamp[0]= -8.8; pr2_lamp[1]= -5.6; pr2_lamp[2]= -1.5;
|
|
}
|
|
else {
|
|
pr1_lamp[0]= 1.9; pr1_lamp[1]= 3.1; pr1_lamp[2]= -8.5;
|
|
pr2_lamp[0]= 1.2; pr2_lamp[1]= -18; pr2_lamp[2]= 3.2;
|
|
}
|
|
}
|
|
|
|
/* here it starts! */
|
|
glDrawBuffer(GL_FRONT);
|
|
|
|
for(y=starty; y<endy; y++) {
|
|
|
|
rect= sbuts->rect + 1 + PR_RECTX*sbuts->cury;
|
|
|
|
if(y== -PR_RECTY/2 || y==endy-1); /* emboss */
|
|
else if(mat) {
|
|
|
|
if(mat->mode & MA_HALO) {
|
|
for(x=startx; x<endx; x++, rect++) {
|
|
rect[0]= previewback(mat->pr_back, x, y);
|
|
}
|
|
|
|
if(har.flarec) {
|
|
if(y==endy-2) previewflare(sbuts, &har, sbuts->rect);
|
|
}
|
|
else {
|
|
halo_preview_pixel(&har, startx, endx, y, (char *) (rect-PR_RECTX));
|
|
}
|
|
}
|
|
else {
|
|
ysq= y*y;
|
|
for(x=startx; x<endx; x++, rect++) {
|
|
xsq= x*x;
|
|
if(mat->pr_type==MA_SPHERE) {
|
|
|
|
if(xsq+ysq <= radsq) {
|
|
shi.vn[0]= x;
|
|
shi.vn[1]= y;
|
|
shi.vn[2]= sqrt( (float)(radsq-xsq-ysq) );
|
|
Normalise(shi.vn);
|
|
|
|
vec[0]= shi.vn[0];
|
|
vec[1]= shi.vn[2];
|
|
vec[2]= -shi.vn[1];
|
|
|
|
shade_preview_pixel(&shi, vec, x, y, (char *)rect, 1);
|
|
}
|
|
else {
|
|
rect[0]= previewback(mat->pr_back, x, y);
|
|
}
|
|
}
|
|
else if(mat->pr_type==MA_CUBE) {
|
|
if( ray_previewrender(x, y, vec, shi.vn) ) {
|
|
|
|
shade_preview_pixel(&shi, vec, x, y, (char *)rect, 0);
|
|
}
|
|
else {
|
|
rect[0]= previewback(mat->pr_back, x, y);
|
|
}
|
|
}
|
|
else {
|
|
vec[0]= x*(2.0/PR_RECTX);
|
|
vec[1]= y*(2.0/PR_RECTX);
|
|
vec[2]= 0.0;
|
|
|
|
shi.vn[0]= shi.vn[1]= 0.0;
|
|
shi.vn[2]= 1.0;
|
|
|
|
shade_preview_pixel(&shi, vec, x, y, (char *)rect, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(tex) {
|
|
for(x=startx; x<endx; x++, rect++) {
|
|
texture_preview_pixel(tex, x, y, (char *)rect);
|
|
}
|
|
}
|
|
else if(la) {
|
|
for(x=startx; x<endx; x++, rect++) {
|
|
lamp_preview_pixel(&shi, lar, x, y, (char *)rect);
|
|
}
|
|
}
|
|
else {
|
|
for(x=startx; x<endx; x++, rect++) {
|
|
sky_preview_pixel(lens, x, y, (char *)rect);
|
|
}
|
|
}
|
|
|
|
if(y<endy-2) {
|
|
|
|
if(qtest()) {
|
|
addafterqueue(curarea->win, RENDERPREVIEW, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
display_pr_scanline(sbuts->rect, sbuts->cury);
|
|
|
|
/* flush opengl for cards with frontbuffer slowness */
|
|
if(sbuts->cury==PR_RECTY-1 || (PIL_check_seconds_timer() - lasttime > 0.05)) {
|
|
lasttime= PIL_check_seconds_timer();
|
|
glFlush();
|
|
}
|
|
|
|
sbuts->cury++;
|
|
}
|
|
|
|
end_previewrect();
|
|
|
|
if(sbuts->cury>=PR_RECTY && tex)
|
|
if (sbuts->tab[CONTEXT_SHADING]==TAB_SHADING_TEX)
|
|
draw_tex_crop(sbuts->lockpoin);
|
|
|
|
glDrawBuffer(GL_BACK);
|
|
/* draw again for clean swapbufers */
|
|
BIF_previewdraw();
|
|
|
|
uiPanelPop(block);
|
|
|
|
if(mat) {
|
|
end_render_material(mat);
|
|
for(x=0; x<MAX_MTEX; x++) {
|
|
if(mat->mtex[x] && mat->mtex[x]->tex) {
|
|
end_render_texture(mat->mtex[x]->tex);
|
|
mat->mtex[x]->maptoneg ^= MAP_NORM;
|
|
}
|
|
}
|
|
}
|
|
else if(tex) {
|
|
end_render_texture(tex);
|
|
}
|
|
else if(la) {
|
|
if(R.totlamp) {
|
|
MEM_freeN(R.la[0]);
|
|
}
|
|
R.totlamp= 0;
|
|
end_render_textures();
|
|
}
|
|
else if(wrld) {
|
|
end_render_textures();
|
|
}
|
|
}
|
|
|