Relative imports are intentionally avoided in UI code (`scripts/startup/bl_ui`) because it makes it impossible to run individual files in isolation. Common workflow for making mock-ups and quick UI edits is to load the UI file in Blender's text editor with "Edit Source" operator, make changes, and run the script to see the changes. But in the current version it's impossible because files include relative imports, which don't allow Python to run scripts individually. Pull Request: https://projects.blender.org/blender/blender/pulls/138246
277 lines
8.8 KiB
Python
277 lines
8.8 KiB
Python
# SPDX-FileCopyrightText: 2018-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Menu, Panel, UIList
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from rna_prop_ui import PropertyPanel
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from bl_ui.utils import PresetPanel
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from bl_ui.space_properties import PropertiesAnimationMixin
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from bl_ui.properties_grease_pencil_common import (
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GreasePencilMaterialsPanel,
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)
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class GPENCIL_MT_material_context_menu(Menu):
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bl_label = "Material Specials"
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def draw(self, _context):
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layout = self.layout
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layout.operator("grease_pencil.material_reveal", icon='RESTRICT_VIEW_OFF', text="Show All")
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layout.operator("grease_pencil.material_hide", icon='RESTRICT_VIEW_ON', text="Hide Others").invert = True
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layout.separator()
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layout.operator("grease_pencil.material_lock_all", icon='LOCKED', text="Lock All")
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layout.operator("grease_pencil.material_unlock_all", icon='UNLOCKED', text="Unlock All")
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layout.operator("grease_pencil.material_lock_unselected", text="Lock Unselected")
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layout.operator("grease_pencil.material_lock_unused", text="Lock Unused")
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layout.separator()
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layout.operator(
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"grease_pencil.material_copy_to_object",
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text="Copy Material to Selected",
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).only_active = True
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layout.operator(
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"grease_pencil.material_copy_to_object",
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text="Copy All Materials to Selected",
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).only_active = False
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layout.operator("object.material_slot_remove_unused")
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class GPENCIL_UL_matslots(UIList):
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def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
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slot = item
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ma = slot.material
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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row = layout.row(align=True)
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row.label(text="", icon_value=icon)
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if ma is None:
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return
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if (gpcolor := ma.grease_pencil) is None:
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return
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row = layout.row(align=True)
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row.enabled = not gpcolor.lock
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row.prop(ma, "name", text="", emboss=False, icon='NONE')
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row = layout.row(align=True)
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if gpcolor.ghost is True:
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icon = 'ONIONSKIN_OFF'
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else:
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icon = 'ONIONSKIN_ON'
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row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False)
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row.prop(gpcolor, "hide", text="", emboss=False)
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row.prop(gpcolor, "lock", text="", emboss=False)
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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layout.label(text="", icon_value=icon)
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class GPMaterialButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "material"
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@classmethod
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def poll(cls, context):
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ma = context.material
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return ma and ma.grease_pencil
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class MATERIAL_PT_gpencil_slots(GreasePencilMaterialsPanel, Panel):
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bl_label = "Grease Pencil Material Slots"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "material"
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bl_options = {'HIDE_HEADER'}
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@classmethod
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def poll(cls, context):
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ma = context.material
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found_material = ma and ma.grease_pencil
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found_object = context.object and context.object.type == 'GREASEPENCIL'
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return found_material or found_object
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# Used as parent for "Stroke" and "Fill" panels
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class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel):
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bl_label = "Surface"
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def draw_header_preset(self, _context):
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MATERIAL_PT_gpencil_material_presets.draw_panel_header(self.layout)
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def draw(self, _context):
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layout = self.layout
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layout.use_property_split = True
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class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel):
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bl_label = "Stroke"
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bl_parent_id = "MATERIAL_PT_gpencil_surface"
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def draw_header(self, context):
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ma = context.material
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if ma is not None and ma.grease_pencil is not None:
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gpcolor = ma.grease_pencil
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self.layout.prop(gpcolor, "show_stroke", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ma = context.material
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if ma is not None and ma.grease_pencil is not None:
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gpcolor = ma.grease_pencil
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col = layout.column()
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col.prop(gpcolor, "mode")
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col.prop(gpcolor, "stroke_style", text="Style")
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col.prop(gpcolor, "color", text="Base Color")
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col.prop(gpcolor, "use_stroke_holdout")
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if gpcolor.stroke_style == 'TEXTURE':
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row = col.row()
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col = row.column(align=True)
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col.template_ID(gpcolor, "stroke_image", open="image.open")
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if gpcolor.stroke_style == 'TEXTURE':
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row = col.row()
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row.prop(gpcolor, "mix_stroke_factor", text="Blend", slider=True)
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if gpcolor.mode == 'LINE':
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col.prop(gpcolor, "pixel_size", text="UV Factor")
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if gpcolor.mode in {'DOTS', 'BOX'}:
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col.prop(gpcolor, "alignment_mode")
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col.prop(gpcolor, "alignment_rotation")
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if gpcolor.mode == 'LINE':
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col.prop(gpcolor, "use_overlap_strokes")
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class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
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bl_label = "Fill"
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bl_parent_id = "MATERIAL_PT_gpencil_surface"
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def draw_header(self, context):
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ma = context.material
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gpcolor = ma.grease_pencil
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self.layout.prop(gpcolor, "show_fill", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ma = context.material
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gpcolor = ma.grease_pencil
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# color settings
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col = layout.column()
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col.prop(gpcolor, "fill_style", text="Style")
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if gpcolor.fill_style == 'SOLID':
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col.prop(gpcolor, "fill_color", text="Base Color")
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col.prop(gpcolor, "use_fill_holdout")
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elif gpcolor.fill_style == 'GRADIENT':
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col.prop(gpcolor, "gradient_type")
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col.prop(gpcolor, "fill_color", text="Base Color")
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col.prop(gpcolor, "mix_color", text="Secondary Color")
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col.prop(gpcolor, "use_fill_holdout")
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col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
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col.prop(gpcolor, "flip", text="Flip Colors")
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col.prop(gpcolor, "texture_offset", text="Location")
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row = col.row()
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row.enabled = gpcolor.gradient_type == 'LINEAR'
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row.prop(gpcolor, "texture_angle", text="Rotation")
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col.prop(gpcolor, "texture_scale", text="Scale")
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elif gpcolor.fill_style == 'TEXTURE':
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col.prop(gpcolor, "fill_color", text="Base Color")
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col.prop(gpcolor, "use_fill_holdout")
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col.template_ID(gpcolor, "fill_image", open="image.open")
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col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
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col.prop(gpcolor, "texture_offset", text="Location")
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col.prop(gpcolor, "texture_angle", text="Rotation")
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col.prop(gpcolor, "texture_scale", text="Scale")
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col.prop(gpcolor, "texture_clamp", text="Clip Image")
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class MATERIAL_PT_gpencil_animation(GPMaterialButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
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_animated_id_context_property = "material"
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class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel):
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bl_label = "Preview"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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ma = context.material
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self.layout.template_preview(ma)
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class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
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_context_path = "object.active_material"
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_property_type = bpy.types.Material
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class MATERIAL_PT_gpencil_settings(GPMaterialButtonsPanel, Panel):
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bl_label = "Settings"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ma = context.material
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gpcolor = ma.grease_pencil
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layout.prop(gpcolor, "pass_index")
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class MATERIAL_PT_gpencil_material_presets(PresetPanel, Panel):
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"""Material settings"""
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bl_label = "Material Presets"
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preset_subdir = "gpencil_material"
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preset_operator = "script.execute_preset"
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preset_add_operator = "scene.gpencil_material_preset_add"
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classes = (
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GPENCIL_UL_matslots,
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GPENCIL_MT_material_context_menu,
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MATERIAL_PT_gpencil_slots,
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MATERIAL_PT_gpencil_preview,
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MATERIAL_PT_gpencil_material_presets,
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MATERIAL_PT_gpencil_surface,
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MATERIAL_PT_gpencil_strokecolor,
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MATERIAL_PT_gpencil_fillcolor,
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MATERIAL_PT_gpencil_settings,
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MATERIAL_PT_gpencil_animation,
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MATERIAL_PT_gpencil_custom_props,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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