Files
test2/scripts/startup/bl_ui/properties_material_gpencil.py
Nika Kutsniashvili 5dd53fdb29 Fix: Avoid relative imports in UI code
Relative imports are intentionally avoided in UI code (`scripts/startup/bl_ui`) because it makes it impossible to run individual files in isolation.

Common workflow for making mock-ups and quick UI edits is to load the UI file in Blender's text editor with "Edit Source" operator, make changes, and run the script to see the changes. But in the current version it's impossible because files include relative imports, which don't allow Python to run scripts individually.

Pull Request: https://projects.blender.org/blender/blender/pulls/138246
2025-05-04 13:26:03 +02:00

277 lines
8.8 KiB
Python

# SPDX-FileCopyrightText: 2018-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from bl_ui.utils import PresetPanel
from bl_ui.space_properties import PropertiesAnimationMixin
from bl_ui.properties_grease_pencil_common import (
GreasePencilMaterialsPanel,
)
class GPENCIL_MT_material_context_menu(Menu):
bl_label = "Material Specials"
def draw(self, _context):
layout = self.layout
layout.operator("grease_pencil.material_reveal", icon='RESTRICT_VIEW_OFF', text="Show All")
layout.operator("grease_pencil.material_hide", icon='RESTRICT_VIEW_ON', text="Hide Others").invert = True
layout.separator()
layout.operator("grease_pencil.material_lock_all", icon='LOCKED', text="Lock All")
layout.operator("grease_pencil.material_unlock_all", icon='UNLOCKED', text="Unlock All")
layout.operator("grease_pencil.material_lock_unselected", text="Lock Unselected")
layout.operator("grease_pencil.material_lock_unused", text="Lock Unused")
layout.separator()
layout.operator(
"grease_pencil.material_copy_to_object",
text="Copy Material to Selected",
).only_active = True
layout.operator(
"grease_pencil.material_copy_to_object",
text="Copy All Materials to Selected",
).only_active = False
layout.operator("object.material_slot_remove_unused")
class GPENCIL_UL_matslots(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
slot = item
ma = slot.material
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row(align=True)
row.label(text="", icon_value=icon)
if ma is None:
return
if (gpcolor := ma.grease_pencil) is None:
return
row = layout.row(align=True)
row.enabled = not gpcolor.lock
row.prop(ma, "name", text="", emboss=False, icon='NONE')
row = layout.row(align=True)
if gpcolor.ghost is True:
icon = 'ONIONSKIN_OFF'
else:
icon = 'ONIONSKIN_ON'
row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False)
row.prop(gpcolor, "hide", text="", emboss=False)
row.prop(gpcolor, "lock", text="", emboss=False)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
class GPMaterialButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
@classmethod
def poll(cls, context):
ma = context.material
return ma and ma.grease_pencil
class MATERIAL_PT_gpencil_slots(GreasePencilMaterialsPanel, Panel):
bl_label = "Grease Pencil Material Slots"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
ma = context.material
found_material = ma and ma.grease_pencil
found_object = context.object and context.object.type == 'GREASEPENCIL'
return found_material or found_object
# Used as parent for "Stroke" and "Fill" panels
class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel):
bl_label = "Surface"
def draw_header_preset(self, _context):
MATERIAL_PT_gpencil_material_presets.draw_panel_header(self.layout)
def draw(self, _context):
layout = self.layout
layout.use_property_split = True
class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel):
bl_label = "Stroke"
bl_parent_id = "MATERIAL_PT_gpencil_surface"
def draw_header(self, context):
ma = context.material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
self.layout.prop(gpcolor, "show_stroke", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
col = layout.column()
col.prop(gpcolor, "mode")
col.prop(gpcolor, "stroke_style", text="Style")
col.prop(gpcolor, "color", text="Base Color")
col.prop(gpcolor, "use_stroke_holdout")
if gpcolor.stroke_style == 'TEXTURE':
row = col.row()
col = row.column(align=True)
col.template_ID(gpcolor, "stroke_image", open="image.open")
if gpcolor.stroke_style == 'TEXTURE':
row = col.row()
row.prop(gpcolor, "mix_stroke_factor", text="Blend", slider=True)
if gpcolor.mode == 'LINE':
col.prop(gpcolor, "pixel_size", text="UV Factor")
if gpcolor.mode in {'DOTS', 'BOX'}:
col.prop(gpcolor, "alignment_mode")
col.prop(gpcolor, "alignment_rotation")
if gpcolor.mode == 'LINE':
col.prop(gpcolor, "use_overlap_strokes")
class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
bl_label = "Fill"
bl_parent_id = "MATERIAL_PT_gpencil_surface"
def draw_header(self, context):
ma = context.material
gpcolor = ma.grease_pencil
self.layout.prop(gpcolor, "show_fill", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
gpcolor = ma.grease_pencil
# color settings
col = layout.column()
col.prop(gpcolor, "fill_style", text="Style")
if gpcolor.fill_style == 'SOLID':
col.prop(gpcolor, "fill_color", text="Base Color")
col.prop(gpcolor, "use_fill_holdout")
elif gpcolor.fill_style == 'GRADIENT':
col.prop(gpcolor, "gradient_type")
col.prop(gpcolor, "fill_color", text="Base Color")
col.prop(gpcolor, "mix_color", text="Secondary Color")
col.prop(gpcolor, "use_fill_holdout")
col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
col.prop(gpcolor, "flip", text="Flip Colors")
col.prop(gpcolor, "texture_offset", text="Location")
row = col.row()
row.enabled = gpcolor.gradient_type == 'LINEAR'
row.prop(gpcolor, "texture_angle", text="Rotation")
col.prop(gpcolor, "texture_scale", text="Scale")
elif gpcolor.fill_style == 'TEXTURE':
col.prop(gpcolor, "fill_color", text="Base Color")
col.prop(gpcolor, "use_fill_holdout")
col.template_ID(gpcolor, "fill_image", open="image.open")
col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
col.prop(gpcolor, "texture_offset", text="Location")
col.prop(gpcolor, "texture_angle", text="Rotation")
col.prop(gpcolor, "texture_scale", text="Scale")
col.prop(gpcolor, "texture_clamp", text="Clip Image")
class MATERIAL_PT_gpencil_animation(GPMaterialButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
_animated_id_context_property = "material"
class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel):
bl_label = "Preview"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
ma = context.material
self.layout.template_preview(ma)
class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
_context_path = "object.active_material"
_property_type = bpy.types.Material
class MATERIAL_PT_gpencil_settings(GPMaterialButtonsPanel, Panel):
bl_label = "Settings"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
gpcolor = ma.grease_pencil
layout.prop(gpcolor, "pass_index")
class MATERIAL_PT_gpencil_material_presets(PresetPanel, Panel):
"""Material settings"""
bl_label = "Material Presets"
preset_subdir = "gpencil_material"
preset_operator = "script.execute_preset"
preset_add_operator = "scene.gpencil_material_preset_add"
classes = (
GPENCIL_UL_matslots,
GPENCIL_MT_material_context_menu,
MATERIAL_PT_gpencil_slots,
MATERIAL_PT_gpencil_preview,
MATERIAL_PT_gpencil_material_presets,
MATERIAL_PT_gpencil_surface,
MATERIAL_PT_gpencil_strokecolor,
MATERIAL_PT_gpencil_fillcolor,
MATERIAL_PT_gpencil_settings,
MATERIAL_PT_gpencil_animation,
MATERIAL_PT_gpencil_custom_props,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)