Files
test2/source/blender/blenkernel/intern/blender.c
Campbell Barton db18b47be5 fix for own error when trying to fix python command line crash,
was calling screenmain() before executing the python script which meant it was never executed (therefore no crash :) )

Moved screenmain() back to the the end of main() and added a TESTBASELIB_BGMODE which checks for G.vd and uses the scene layer if its not there. Of course python should not be running stuff that uses G.vd :/

Also made python scripts stay attached to screens when LOAD UI is disabled. This means you can load a new blend file and the python console can stay open, has been tested for a while in the apricot branch.
2008-04-27 11:37:57 +00:00

737 lines
15 KiB
C

/* blender.c jan 94 MIXED MODEL
*
* common help functions and data
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef WIN32
#include <unistd.h> // for read close
#include <sys/param.h> // for MAXPATHLEN
#else
#include <io.h> // for open close read
#endif
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fcntl.h> // for open
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_sdna_types.h"
#include "DNA_userdef_types.h"
#include "DNA_object_types.h"
#include "DNA_curve_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_mesh_types.h"
#include "DNA_screen_types.h"
#include "BKE_action.h"
#include "BKE_blender.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "BLI_editVert.h"
#include "BLO_undofile.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
#include "BKE_bad_level_calls.h" // for freeAllRad editNurb free_editMesh free_editText free_editArmature
#include "BKE_utildefines.h" // O_BINARY FALSE
#include "BIF_mainqueue.h" // mainqenter for onload script
#include "mydevice.h"
#include "nla.h"
#include "blendef.h"
Global G;
UserDef U;
char versionstr[48]= "";
/* ************************************************ */
/* pushpop facility: to store data temporally, FIFO! */
ListBase ppmain={0, 0};
typedef struct PushPop {
struct PushPop *next, *prev;
void *data;
int len;
} PushPop;
void pushdata(void *data, int len)
{
PushPop *pp;
pp= MEM_mallocN(sizeof(PushPop), "pushpop");
BLI_addtail(&ppmain, pp);
pp->data= MEM_mallocN(len, "pushpop");
pp->len= len;
memcpy(pp->data, data, len);
}
void popfirst(void *data)
{
PushPop *pp;
pp= ppmain.first;
if(pp) {
memcpy(data, pp->data, pp->len);
BLI_remlink(&ppmain, pp);
MEM_freeN(pp->data);
MEM_freeN(pp);
}
else printf("error in popfirst\n");
}
void poplast(void *data)
{
PushPop *pp;
pp= ppmain.last;
if(pp) {
memcpy(data, pp->data, pp->len);
BLI_remlink(&ppmain, pp);
MEM_freeN(pp->data);
MEM_freeN(pp);
}
else printf("error in poplast\n");
}
void free_pushpop()
{
PushPop *pp;
pp= ppmain.first;
while(pp) {
BLI_remlink(&ppmain, pp);
MEM_freeN(pp->data);
MEM_freeN(pp);
}
}
void pushpop_test()
{
if(ppmain.first) printf("pushpop not empty\n");
free_pushpop();
}
/* ********** free ********** */
void free_blender(void)
{
/* samples are in a global list..., also sets G.main->sound->sample NULL */
sound_free_all_samples();
free_main(G.main);
G.main= NULL;
IMB_freeImBufdata(); /* imbuf lib */
free_nodesystem();
}
void duplicatelist(ListBase *list1, ListBase *list2) /* copy from 2 to 1 */
{
struct Link *link1, *link2;
list1->first= list1->last= 0;
link2= list2->first;
while(link2) {
link1= MEM_dupallocN(link2);
BLI_addtail(list1, link1);
link2= link2->next;
}
}
static EditMesh theEditMesh;
void initglobals(void)
{
memset(&G, 0, sizeof(Global));
memset(&theEditMesh, 0, sizeof(theEditMesh));
G.editMesh = &theEditMesh;
U.savetime= 1;
G.main= MEM_callocN(sizeof(Main), "initglobals");
strcpy(G.ima, "//");
G.version= BLENDER_VERSION;
G.order= 1;
G.order= (((char*)&G.order)[0])?L_ENDIAN:B_ENDIAN;
if(BLENDER_SUBVERSION)
sprintf(versionstr, "www.blender.org %d.%d", G.version, BLENDER_SUBVERSION);
else
sprintf(versionstr, "www.blender.org %d", G.version);
#ifdef _WIN32 // FULLSCREEN
G.windowstate = G_WINDOWSTATE_USERDEF;
#endif
clear_workob(); /* object.c */
G.charstart = 0x0000;
G.charmin = 0x0000;
G.charmax = 0xffff;
}
/***/
static void clear_global(void)
{
extern short winqueue_break; /* screen.c */
freeAllRad();
fastshade_free_render(); /* lamps hang otherwise */
free_main(G.main); /* free all lib data */
/* force all queues to be left */
winqueue_break= 1;
if (G.obedit) {
freeNurblist(&editNurb);
free_editMesh(G.editMesh);
free_editText();
free_editArmature();
}
G.curscreen= NULL;
G.scene= NULL;
G.main= NULL;
G.obedit= NULL;
G.saction= NULL;
G.buts= NULL;
G.v2d= NULL;
G.vd= NULL;
G.soops= NULL;
G.sima= NULL;
G.sipo= NULL;
free_vertexpaint();
G.f &= ~(G_WEIGHTPAINT + G_VERTEXPAINT + G_FACESELECT + G_PARTICLEEDIT);
}
/* make sure path names are correct for OS */
static void clean_paths(Main *main)
{
Image *image= main->image.first;
bSound *sound= main->sound.first;
Scene *scene= main->scene.first;
Editing *ed;
Sequence *seq;
Strip *strip;
while(image) {
BLI_clean(image->name);
image= image->id.next;
}
while(sound) {
BLI_clean(sound->name);
sound= sound->id.next;
}
while(scene) {
ed= scene->ed;
if(ed) {
seq= ed->seqbasep->first;
while(seq) {
if(seq->plugin) {
BLI_clean(seq->plugin->name);
}
strip= seq->strip;
while(strip) {
BLI_clean(strip->dir);
strip= strip->next;
}
seq= seq->next;
}
}
BLI_clean(scene->r.backbuf);
BLI_clean(scene->r.pic);
scene= scene->id.next;
}
}
static void setup_app_data(BlendFileData *bfd, char *filename)
{
Object *ob;
bScreen *curscreen= NULL;
Scene *curscene= NULL;
char mode;
/* 'u' = undo save, 'n' = no UI load */
if(bfd->main->screen.first==NULL) mode= 'u';
else if(G.fileflags & G_FILE_NO_UI) mode= 'n';
else mode= 0;
clean_paths(bfd->main);
/* no load screens? */
if(mode) {
/* comes from readfile.c */
extern void lib_link_screen_restore(Main *, Scene *);
SWAP(ListBase, G.main->screen, bfd->main->screen);
SWAP(ListBase, G.main->script, bfd->main->script);
/* we re-use current screen */
curscreen= G.curscreen;
/* but use new Scene pointer */
curscene= bfd->curscene;
if(curscene==NULL) curscene= bfd->main->scene.first;
/* and we enforce curscene to be in current screen */
curscreen->scene= curscene;
/* clear_global will free G.main, here we can still restore pointers */
lib_link_screen_restore(bfd->main, curscene);
}
clear_global(); /* free Main database */
if(mode!='u') G.save_over = 1;
G.main= bfd->main;
if (bfd->user) {
/* only here free userdef themes... */
BLI_freelistN(&U.themes);
U= *bfd->user;
MEM_freeN(bfd->user);
}
/* samples is a global list... */
sound_free_all_samples();
/* case G_FILE_NO_UI or no screens in file */
if(mode) {
G.curscreen= curscreen;
G.scene= curscene;
}
else {
G.winpos= bfd->winpos;
G.displaymode= bfd->displaymode;
G.fileflags= bfd->fileflags;
G.curscreen= bfd->curscreen;
G.scene= G.curscreen->scene;
}
/* this can happen when active scene was lib-linked, and doesnt exist anymore */
if(G.scene==NULL) {
G.scene= G.main->scene.first;
G.curscreen->scene= G.scene;
}
/* special cases, override loaded flags: */
if (G.f & G_DEBUG) bfd->globalf |= G_DEBUG;
else bfd->globalf &= ~G_DEBUG;
if (!(G.f & G_DOSCRIPTLINKS)) bfd->globalf &= ~G_DOSCRIPTLINKS;
G.f= bfd->globalf;
if (!G.background) {
setscreen(G.curscreen);
}
/* baseflags, groups, make depsgraph, etc */
set_scene_bg(G.scene);
/* clear BONE_UNKEYED flags, these are not valid anymore for proxies */
framechange_poses_clear_unkeyed();
/* last stage of do_versions actually, that sets recalc flags for recalc poses */
for(ob= G.main->object.first; ob; ob= ob->id.next) {
if(ob->type==OB_ARMATURE)
if(ob->recalc) object_handle_update(ob);
}
/* now tag update flags, to ensure deformers get calculated on redraw */
DAG_scene_update_flags(G.scene, G.scene->lay);
if (G.f & G_DOSCRIPTLINKS) {
/* there's an onload scriptlink to execute in screenmain */
mainqenter(ONLOAD_SCRIPT, 1);
}
if (G.sce != filename) /* these are the same at times, should never copy to the same location */
strcpy(G.sce, filename);
BLI_strncpy(G.main->name, filename, FILE_MAX); /* is guaranteed current file */
MEM_freeN(bfd);
}
static void handle_subversion_warning(Main *main)
{
if(main->minversionfile > BLENDER_VERSION ||
(main->minversionfile == BLENDER_VERSION &&
main->minsubversionfile > BLENDER_SUBVERSION)) {
char str[128];
sprintf(str, "File written by newer Blender binary: %d.%d , expect loss of data!", main->minversionfile, main->minsubversionfile);
error(str);
}
}
/* returns:
0: no load file
1: OK
2: OK, and with new user settings
*/
int BKE_read_file(char *dir, void *type_r)
{
BlendReadError bre;
BlendFileData *bfd;
int retval= 1;
if (!G.background)
waitcursor(1);
bfd= BLO_read_from_file(dir, &bre);
if (bfd) {
if(bfd->user) retval= 2;
if (type_r)
*((BlenFileType*)type_r)= bfd->type;
setup_app_data(bfd, dir);
handle_subversion_warning(G.main);
}
else {
error("Loading %s failed: %s", dir, BLO_bre_as_string(bre));
}
if (!G.background)
waitcursor(0);
return (bfd?retval:0);
}
int BKE_read_file_from_memory(char* filebuf, int filelength, void *type_r)
{
BlendReadError bre;
BlendFileData *bfd;
if (!G.background)
waitcursor(1);
bfd= BLO_read_from_memory(filebuf, filelength, &bre);
if (bfd) {
if (type_r)
*((BlenFileType*)type_r)= bfd->type;
setup_app_data(bfd, "<memory2>");
} else {
error("Loading failed: %s", BLO_bre_as_string(bre));
}
if (!G.background)
waitcursor(0);
return (bfd?1:0);
}
/* memfile is the undo buffer */
int BKE_read_file_from_memfile(MemFile *memfile)
{
BlendReadError bre;
BlendFileData *bfd;
if (!G.background)
waitcursor(1);
bfd= BLO_read_from_memfile(G.sce, memfile, &bre);
if (bfd) {
setup_app_data(bfd, "<memory1>");
} else {
error("Loading failed: %s", BLO_bre_as_string(bre));
}
if (!G.background)
waitcursor(0);
return (bfd?1:0);
}
/* ***************** GLOBAL UNDO *************** */
#define UNDO_DISK 0
#define MAXUNDONAME 64
typedef struct UndoElem {
struct UndoElem *next, *prev;
char str[FILE_MAXDIR+FILE_MAXFILE];
char name[MAXUNDONAME];
MemFile memfile;
} UndoElem;
static ListBase undobase={NULL, NULL};
static UndoElem *curundo= NULL;
static int read_undosave(UndoElem *uel)
{
char scestr[FILE_MAXDIR+FILE_MAXFILE];
int success=0, fileflags;
strcpy(scestr, G.sce); /* temporal store */
fileflags= G.fileflags;
G.fileflags |= G_FILE_NO_UI;
if(UNDO_DISK)
success= BKE_read_file(uel->str, NULL);
else
success= BKE_read_file_from_memfile(&uel->memfile);
/* restore */
strcpy(G.sce, scestr);
G.fileflags= fileflags;
return success;
}
/* name can be a dynamic string */
void BKE_write_undo(char *name)
{
int nr, success;
UndoElem *uel;
if( (U.uiflag & USER_GLOBALUNDO)==0) return;
if( U.undosteps==0) return;
/* remove all undos after (also when curundo==NULL) */
while(undobase.last != curundo) {
uel= undobase.last;
BLI_remlink(&undobase, uel);
BLO_free_memfile(&uel->memfile);
MEM_freeN(uel);
}
/* make new */
curundo= uel= MEM_callocN(sizeof(UndoElem), "undo file");
strncpy(uel->name, name, MAXUNDONAME-1);
BLI_addtail(&undobase, uel);
/* and limit amount to the maximum */
nr= 0;
uel= undobase.last;
while(uel) {
nr++;
if(nr==U.undosteps) break;
uel= uel->prev;
}
if(uel) {
while(undobase.first!=uel) {
UndoElem *first= undobase.first;
BLI_remlink(&undobase, first);
/* the merge is because of compression */
BLO_merge_memfile(&first->memfile, &first->next->memfile);
MEM_freeN(first);
}
}
/* disk save version */
if(UNDO_DISK) {
static int counter= 0;
char *err, tstr[FILE_MAXDIR+FILE_MAXFILE];
char numstr[32];
/* calculate current filename */
counter++;
counter= counter % U.undosteps;
sprintf(numstr, "%d.blend", counter);
BLI_make_file_string("/", tstr, btempdir, numstr);
success= BLO_write_file(tstr, G.fileflags, &err);
strcpy(curundo->str, tstr);
}
else {
MemFile *prevfile=NULL;
char *err;
if(curundo->prev) prevfile= &(curundo->prev->memfile);
success= BLO_write_file_mem(prevfile, &curundo->memfile, G.fileflags, &err);
}
}
/* 1= an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */
void BKE_undo_step(int step)
{
if(step==0) {
read_undosave(curundo);
}
else if(step==1) {
/* curundo should never be NULL, after restart or load file it should call undo_save */
if(curundo==NULL || curundo->prev==NULL) error("No undo available");
else {
if(G.f & G_DEBUG) printf("undo %s\n", curundo->name);
curundo= curundo->prev;
read_undosave(curundo);
}
}
else {
/* curundo has to remain current situation! */
if(curundo==NULL || curundo->next==NULL) error("No redo available");
else {
read_undosave(curundo->next);
curundo= curundo->next;
if(G.f & G_DEBUG) printf("redo %s\n", curundo->name);
}
}
}
void BKE_reset_undo(void)
{
UndoElem *uel;
uel= undobase.first;
while(uel) {
BLO_free_memfile(&uel->memfile);
uel= uel->next;
}
BLI_freelistN(&undobase);
curundo= NULL;
}
/* based on index nr it does a restore */
void BKE_undo_number(int nr)
{
UndoElem *uel;
int a=1;
for(uel= undobase.first; uel; uel= uel->next, a++) {
if(a==nr) break;
}
curundo= uel;
BKE_undo_step(0);
}
char *BKE_undo_menu_string(void)
{
UndoElem *uel;
DynStr *ds= BLI_dynstr_new();
char *menu;
BLI_dynstr_append(ds, "Global Undo History %t");
for(uel= undobase.first; uel; uel= uel->next) {
BLI_dynstr_append(ds, "|");
BLI_dynstr_append(ds, uel->name);
}
menu= BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
return menu;
}
/* saves quit.blend */
void BKE_undo_save_quit(void)
{
UndoElem *uel;
MemFileChunk *chunk;
int file;
char str[FILE_MAXDIR+FILE_MAXFILE];
if( (U.uiflag & USER_GLOBALUNDO)==0) return;
uel= curundo;
if(uel==NULL) {
printf("No undo buffer to save recovery file\n");
return;
}
/* no undo state to save */
if(undobase.first==undobase.last) return;
BLI_make_file_string("/", str, btempdir, "quit.blend");
file = open(str,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
if(file == -1) {
error("Unable to save %s, check you have permissions", str);
return;
}
chunk= uel->memfile.chunks.first;
while(chunk) {
if( write(file, chunk->buf, chunk->size) != chunk->size) break;
chunk= chunk->next;
}
close(file);
if(chunk) error("Unable to save %s, internal error", str);
else printf("Saved session recovery to %s\n", str);
}