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ec710a29297d5fa7c9065760dbef322b02bbec01
test2/source/blender/nodes/texture
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Campbell Barton af7288c407 minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
also make particle draw use a float vec.
2011-11-26 03:13:54 +00:00
..
nodes
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
2011-11-26 03:13:54 +00:00
node_texture_tree.c
Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
2011-11-20 16:38:23 +00:00
node_texture_util.c
Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
2011-11-20 16:38:23 +00:00
node_texture_util.h
Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
2011-11-20 16:38:23 +00:00
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