Files
test2/source/blender/blenkernel/intern/mesh_evaluate.cc
Jacques Lucke 09b6eac5c4 Fix #110471: Normal Edit modifier screws up UVs
The issue was that `CustomData_swap` modifies all layers, but does not ensure
that the layers are actually mutable. This resulted in it modifying shared layers.
Now it ensures that the layers are mutable first (which copies the layers if they
are shared).

Longer term, it would be good to remove `CustomData_swap` since it's not a
good API performance wise, but that is outside of the scope of this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/110678
2023-08-01 14:27:16 +02:00

825 lines
26 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Functions to evaluate mesh data.
*/
#include <climits>
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_alloca.h"
#include "BLI_bitmap.h"
#include "BLI_edgehash.h"
#include "BLI_index_range.hh"
#include "BLI_math.h"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
#include "BLI_virtual_array.hh"
#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_mesh.hh"
#include "BKE_multires.h"
using blender::float3;
using blender::MutableSpan;
using blender::Span;
using blender::VArray;
/* -------------------------------------------------------------------- */
/** \name Polygon Calculations
* \{ */
namespace blender::bke::mesh {
static float3 face_center_calc_ngon(const Span<float3> vert_positions, const Span<int> face_verts)
{
const float w = 1.0f / float(face_verts.size());
float3 center(0);
for (const int i : face_verts.index_range()) {
center += vert_positions[face_verts[i]] * w;
}
return center;
}
float3 face_center_calc(const Span<float3> vert_positions, const Span<int> face_verts)
{
if (face_verts.size() == 3) {
float3 center;
mid_v3_v3v3v3(center,
vert_positions[face_verts[0]],
vert_positions[face_verts[1]],
vert_positions[face_verts[2]]);
return center;
}
if (face_verts.size() == 4) {
float3 center;
mid_v3_v3v3v3v3(center,
vert_positions[face_verts[0]],
vert_positions[face_verts[1]],
vert_positions[face_verts[2]],
vert_positions[face_verts[3]]);
return center;
}
return face_center_calc_ngon(vert_positions, face_verts);
}
float face_area_calc(const Span<float3> vert_positions, const Span<int> face_verts)
{
if (face_verts.size() == 3) {
return area_tri_v3(vert_positions[face_verts[0]],
vert_positions[face_verts[1]],
vert_positions[face_verts[2]]);
}
Array<float3, 32> coords(face_verts.size());
for (const int i : face_verts.index_range()) {
coords[i] = vert_positions[face_verts[i]];
}
return area_poly_v3((const float(*)[3])coords.data(), face_verts.size());
}
} // namespace blender::bke::mesh
float BKE_mesh_calc_area(const Mesh *me)
{
const Span<float3> positions = me->vert_positions();
const blender::OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
float total_area = 0.0f;
for (const int i : faces.index_range()) {
total_area += blender::bke::mesh::face_area_calc(positions, corner_verts.slice(faces[i]));
}
return total_area;
}
static float UNUSED_FUNCTION(mesh_calc_face_volume_centroid)(const int *face_verts,
const int face_size,
const float (*positions)[3],
float r_cent[3])
{
const float *v_pivot, *v_step1;
float total_volume = 0.0f;
zero_v3(r_cent);
v_pivot = positions[face_verts[0]];
v_step1 = positions[face_verts[1]];
for (int i = 2; i < face_size; i++) {
const float *v_step2 = positions[face_verts[i]];
/* Calculate the 6x volume of the tetrahedron formed by the 3 vertices
* of the triangle and the origin as the fourth vertex */
const float tetra_volume = volume_tri_tetrahedron_signed_v3_6x(v_pivot, v_step1, v_step2);
total_volume += tetra_volume;
/* Calculate the centroid of the tetrahedron formed by the 3 vertices
* of the triangle and the origin as the fourth vertex.
* The centroid is simply the average of the 4 vertices.
*
* Note that the vector is 4x the actual centroid
* so the division can be done once at the end. */
for (uint j = 0; j < 3; j++) {
r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]);
}
v_step1 = v_step2;
}
return total_volume;
}
namespace blender::bke::mesh {
/**
* A version of mesh_calc_face_volume_centroid that takes an initial reference center,
* use this to increase numeric stability as the quality of the result becomes
* very low quality as the value moves away from 0.0, see: #65986.
*/
static float mesh_calc_face_volume_centroid_with_reference_center(const Span<float3> positions,
const Span<int> face_verts,
const float3 &reference_center,
float r_cent[3])
{
/* See: mesh_calc_face_volume_centroid for comments. */
float v_pivot[3], v_step1[3];
float total_volume = 0.0f;
zero_v3(r_cent);
sub_v3_v3v3(v_pivot, positions[face_verts[0]], reference_center);
sub_v3_v3v3(v_step1, positions[face_verts[1]], reference_center);
for (int i = 2; i < face_verts.size(); i++) {
float v_step2[3];
sub_v3_v3v3(v_step2, positions[face_verts[i]], reference_center);
const float tetra_volume = volume_tri_tetrahedron_signed_v3_6x(v_pivot, v_step1, v_step2);
total_volume += tetra_volume;
for (uint j = 0; j < 3; j++) {
r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]);
}
copy_v3_v3(v_step1, v_step2);
}
return total_volume;
}
/**
* \note
* - Results won't be correct if face is non-planar.
* - This has the advantage over #mesh_calc_face_volume_centroid
* that it doesn't depend on solid geometry, instead it weights the surface by volume.
*/
static float face_area_centroid_calc(const Span<float3> positions,
const Span<int> face_verts,
float r_cent[3])
{
float total_area = 0.0f;
float v1[3], v2[3], v3[3], tri_cent[3];
const float3 normal = blender::bke::mesh::face_normal_calc(positions, face_verts);
copy_v3_v3(v1, positions[face_verts[0]]);
copy_v3_v3(v2, positions[face_verts[1]]);
zero_v3(r_cent);
for (int i = 2; i < face_verts.size(); i++) {
copy_v3_v3(v3, positions[face_verts[i]]);
float tri_area = area_tri_signed_v3(v1, v2, v3, normal);
total_area += tri_area;
mid_v3_v3v3v3(tri_cent, v1, v2, v3);
madd_v3_v3fl(r_cent, tri_cent, tri_area);
copy_v3_v3(v2, v3);
}
mul_v3_fl(r_cent, 1.0f / total_area);
return total_area;
}
void face_angles_calc(const Span<float3> vert_positions,
const Span<int> face_verts,
MutableSpan<float> angles)
{
float nor_prev[3];
float nor_next[3];
int i_this = face_verts.size() - 1;
int i_next = 0;
sub_v3_v3v3(
nor_prev, vert_positions[face_verts[i_this - 1]], vert_positions[face_verts[i_this]]);
normalize_v3(nor_prev);
while (i_next < face_verts.size()) {
sub_v3_v3v3(nor_next, vert_positions[face_verts[i_this]], vert_positions[face_verts[i_next]]);
normalize_v3(nor_next);
angles[i_this] = angle_normalized_v3v3(nor_prev, nor_next);
/* step */
copy_v3_v3(nor_prev, nor_next);
i_this = i_next;
i_next++;
}
}
} // namespace blender::bke::mesh
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Center Calculation
* \{ */
bool BKE_mesh_center_median(const Mesh *me, float r_cent[3])
{
const Span<float3> positions = me->vert_positions();
zero_v3(r_cent);
for (const int i : positions.index_range()) {
add_v3_v3(r_cent, positions[i]);
}
/* otherwise we get NAN for 0 verts */
if (me->totvert) {
mul_v3_fl(r_cent, 1.0f / float(me->totvert));
}
return (me->totvert != 0);
}
bool BKE_mesh_center_median_from_faces(const Mesh *me, float r_cent[3])
{
int tot = 0;
const Span<float3> positions = me->vert_positions();
const blender::OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
zero_v3(r_cent);
for (const int i : faces.index_range()) {
for (const int vert : corner_verts.slice(faces[i])) {
add_v3_v3(r_cent, positions[vert]);
}
tot += faces[i].size();
}
/* otherwise we get NAN for 0 verts */
if (me->faces_num) {
mul_v3_fl(r_cent, 1.0f / float(tot));
}
return (me->faces_num != 0);
}
bool BKE_mesh_center_of_surface(const Mesh *me, float r_cent[3])
{
float face_area;
float total_area = 0.0f;
float face_cent[3];
const Span<float3> positions = me->vert_positions();
const blender::OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
zero_v3(r_cent);
/* calculate a weighted average of face centroids */
for (const int i : faces.index_range()) {
face_area = blender::bke::mesh::face_area_centroid_calc(
positions, corner_verts.slice(faces[i]), face_cent);
madd_v3_v3fl(r_cent, face_cent, face_area);
total_area += face_area;
}
/* otherwise we get NAN for 0 faces */
if (me->faces_num) {
mul_v3_fl(r_cent, 1.0f / total_area);
}
/* zero area faces cause this, fallback to median */
if (UNLIKELY(!is_finite_v3(r_cent))) {
return BKE_mesh_center_median(me, r_cent);
}
return (me->faces_num != 0);
}
bool BKE_mesh_center_of_volume(const Mesh *me, float r_cent[3])
{
float face_volume;
float total_volume = 0.0f;
float face_cent[3];
const Span<float3> positions = me->vert_positions();
const blender::OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
/* Use an initial center to avoid numeric instability of geometry far away from the center. */
float init_cent[3];
const bool init_cent_result = BKE_mesh_center_median_from_faces(me, init_cent);
zero_v3(r_cent);
/* calculate a weighted average of polyhedron centroids */
for (const int i : faces.index_range()) {
face_volume = blender::bke::mesh::mesh_calc_face_volume_centroid_with_reference_center(
positions, corner_verts.slice(faces[i]), init_cent, face_cent);
/* face_cent is already volume-weighted, so no need to multiply by the volume */
add_v3_v3(r_cent, face_cent);
total_volume += face_volume;
}
/* otherwise we get NAN for 0 faces */
if (total_volume != 0.0f) {
/* multiply by 0.25 to get the correct centroid */
/* no need to divide volume by 6 as the centroid is weighted by 6x the volume,
* so it all cancels out. */
mul_v3_fl(r_cent, 0.25f / total_volume);
}
/* this can happen for non-manifold objects, fallback to median */
if (UNLIKELY(!is_finite_v3(r_cent))) {
copy_v3_v3(r_cent, init_cent);
return init_cent_result;
}
add_v3_v3(r_cent, init_cent);
return (me->faces_num != 0);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Volume Calculation
* \{ */
static bool mesh_calc_center_centroid_ex(const float (*positions)[3],
int /*mverts_num*/,
const MLoopTri *looptri,
int looptri_num,
const int *corner_verts,
float r_center[3])
{
zero_v3(r_center);
if (looptri_num == 0) {
return false;
}
float totweight = 0.0f;
const MLoopTri *lt;
int i;
for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
const float *v1 = positions[corner_verts[lt->tri[0]]];
const float *v2 = positions[corner_verts[lt->tri[1]]];
const float *v3 = positions[corner_verts[lt->tri[2]]];
float area;
area = area_tri_v3(v1, v2, v3);
madd_v3_v3fl(r_center, v1, area);
madd_v3_v3fl(r_center, v2, area);
madd_v3_v3fl(r_center, v3, area);
totweight += area;
}
if (totweight == 0.0f) {
return false;
}
mul_v3_fl(r_center, 1.0f / (3.0f * totweight));
return true;
}
void BKE_mesh_calc_volume(const float (*vert_positions)[3],
const int mverts_num,
const MLoopTri *looptri,
const int looptri_num,
const int *corner_verts,
float *r_volume,
float r_center[3])
{
const MLoopTri *lt;
float center[3];
float totvol;
int i;
if (r_volume) {
*r_volume = 0.0f;
}
if (r_center) {
zero_v3(r_center);
}
if (looptri_num == 0) {
return;
}
if (!mesh_calc_center_centroid_ex(
vert_positions, mverts_num, looptri, looptri_num, corner_verts, center))
{
return;
}
totvol = 0.0f;
for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
const float *v1 = vert_positions[corner_verts[lt->tri[0]]];
const float *v2 = vert_positions[corner_verts[lt->tri[1]]];
const float *v3 = vert_positions[corner_verts[lt->tri[2]]];
float vol;
vol = volume_tetrahedron_signed_v3(center, v1, v2, v3);
if (r_volume) {
totvol += vol;
}
if (r_center) {
/* averaging factor 1/3 is applied in the end */
madd_v3_v3fl(r_center, v1, vol);
madd_v3_v3fl(r_center, v2, vol);
madd_v3_v3fl(r_center, v3, vol);
}
}
/* NOTE: Depending on arbitrary centroid position,
* totvol can become negative even for a valid mesh.
* The true value is always the positive value.
*/
if (r_volume) {
*r_volume = fabsf(totvol);
}
if (r_center) {
/* NOTE: Factor 1/3 is applied once for all vertices here.
* This also automatically negates the vector if totvol is negative.
*/
if (totvol != 0.0f) {
mul_v3_fl(r_center, (1.0f / 3.0f) / totvol);
}
}
}
/** \} */
void BKE_mesh_mdisp_flip(MDisps *md, const bool use_loop_mdisp_flip)
{
if (UNLIKELY(!md->totdisp || !md->disps)) {
return;
}
const int sides = int(sqrt(md->totdisp));
float(*co)[3] = md->disps;
for (int x = 0; x < sides; x++) {
float *co_a, *co_b;
for (int y = 0; y < x; y++) {
co_a = co[y * sides + x];
co_b = co[x * sides + y];
swap_v3_v3(co_a, co_b);
std::swap(co_a[0], co_a[1]);
std::swap(co_b[0], co_b[1]);
if (use_loop_mdisp_flip) {
co_a[2] *= -1.0f;
co_b[2] *= -1.0f;
}
}
co_a = co[x * sides + x];
std::swap(co_a[0], co_a[1]);
if (use_loop_mdisp_flip) {
co_a[2] *= -1.0f;
}
}
}
void BKE_mesh_face_flip_ex(const int face_offset,
const int face_size,
int *corner_verts,
int *corner_edges,
CustomData *loop_data,
int tot_loop,
float (*lnors)[3],
MDisps *mdisp,
const bool use_loop_mdisp_flip)
{
int loopstart = face_offset;
int loopend = loopstart + face_size - 1;
const bool corner_verts_in_data =
(CustomData_get_layer_named(loop_data, CD_PROP_INT32, ".corner_vert") == corner_verts);
const bool corner_edges_in_data =
(CustomData_get_layer_named(loop_data, CD_PROP_INT32, ".corner_edge") == corner_edges);
if (mdisp) {
for (int i = loopstart; i <= loopend; i++) {
BKE_mesh_mdisp_flip(&mdisp[i], use_loop_mdisp_flip);
}
}
/* Note that we keep same start vertex for flipped face. */
/* We also have to update loops edge
* (they will get their original 'other edge', that is,
* the original edge of their original previous loop)... */
int prev_edge_index = corner_edges[loopstart];
corner_edges[loopstart] = corner_edges[loopend];
for (loopstart++; loopend > loopstart; loopstart++, loopend--) {
corner_edges[loopend] = corner_edges[loopend - 1];
std::swap(corner_edges[loopstart], prev_edge_index);
if (!corner_verts_in_data) {
std::swap(corner_verts[loopstart], corner_verts[loopend]);
}
if (!corner_edges_in_data) {
std::swap(corner_edges[loopstart], corner_edges[loopend]);
}
if (lnors) {
swap_v3_v3(lnors[loopstart], lnors[loopend]);
}
CustomData_swap(loop_data, loopstart, loopend, tot_loop);
}
/* Even if we did not swap the other 'pivot' loop, we need to set its swapped edge. */
if (loopstart == loopend) {
corner_edges[loopstart] = prev_edge_index;
}
}
void BKE_mesh_face_flip(const int face_offset,
const int face_size,
int *corner_verts,
int *corner_edges,
CustomData *loop_data,
const int totloop)
{
MDisps *mdisp = (MDisps *)CustomData_get_layer_for_write(loop_data, CD_MDISPS, totloop);
BKE_mesh_face_flip_ex(face_offset,
face_size,
corner_verts,
corner_edges,
loop_data,
totloop,
nullptr,
mdisp,
true);
}
void BKE_mesh_faces_flip(const int *face_offsets,
int *corner_verts,
int *corner_edges,
CustomData *loop_data,
int loops_num,
int faces_num)
{
const blender::OffsetIndices faces(blender::Span(face_offsets, faces_num + 1));
MDisps *mdisp = (MDisps *)CustomData_get_layer_for_write(loop_data, CD_MDISPS, faces_num);
for (const int i : faces.index_range()) {
BKE_mesh_face_flip_ex(faces[i].start(),
faces[i].size(),
corner_verts,
corner_edges,
loop_data,
loops_num,
nullptr,
mdisp,
true);
}
}
/* -------------------------------------------------------------------- */
/** \name Mesh Flag Flushing
* \{ */
void BKE_mesh_flush_hidden_from_verts(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_vert = *attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
if (hide_vert.is_single() && !hide_vert.get_internal_single()) {
attributes.remove(".hide_edge");
attributes.remove(".hide_poly");
return;
}
const VArraySpan<bool> hide_vert_span{hide_vert};
const Span<int2> edges = me->edges();
const OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
/* Hide edges when either of their vertices are hidden. */
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_edge", ATTR_DOMAIN_EDGE);
for (const int i : edges.index_range()) {
const int2 &edge = edges[i];
hide_edge.span[i] = hide_vert_span[edge[0]] || hide_vert_span[edge[1]];
}
hide_edge.finish();
/* Hide faces when any of their vertices are hidden. */
SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_poly", ATTR_DOMAIN_FACE);
for (const int i : faces.index_range()) {
const Span<int> face_verts = corner_verts.slice(faces[i]);
hide_poly.span[i] = std::any_of(face_verts.begin(), face_verts.end(), [&](const int vert) {
return hide_vert_span[vert];
});
}
hide_poly.finish();
}
void BKE_mesh_flush_hidden_from_faces(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
attributes.remove(".hide_vert");
attributes.remove(".hide_edge");
return;
}
const VArraySpan<bool> hide_poly_span{hide_poly};
const OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
const Span<int> corner_edges = me->corner_edges();
SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_vert", ATTR_DOMAIN_POINT);
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_edge", ATTR_DOMAIN_EDGE);
/* Hide all edges or vertices connected to hidden polygons. */
for (const int i : faces.index_range()) {
if (hide_poly_span[i]) {
for (const int corner : faces[i]) {
hide_vert.span[corner_verts[corner]] = true;
hide_edge.span[corner_edges[corner]] = true;
}
}
}
/* Unhide vertices and edges connected to visible polygons. */
for (const int i : faces.index_range()) {
if (!hide_poly_span[i]) {
for (const int corner : faces[i]) {
hide_vert.span[corner_verts[corner]] = false;
hide_edge.span[corner_edges[corner]] = false;
}
}
}
hide_vert.finish();
hide_edge.finish();
}
void BKE_mesh_flush_select_from_faces(Mesh *me)
{
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> select_poly = *attributes.lookup_or_default<bool>(
".select_poly", ATTR_DOMAIN_FACE, false);
if (select_poly.is_single() && !select_poly.get_internal_single()) {
attributes.remove(".select_vert");
attributes.remove(".select_edge");
return;
}
SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_only_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".select_edge", ATTR_DOMAIN_EDGE);
/* Use generic domain interpolation to read the face attribute on the other domains.
* Assume selected faces are not hidden and none of their vertices/edges are hidden. */
attributes.lookup_or_default<bool>(".select_poly", ATTR_DOMAIN_POINT, false)
.varray.materialize(select_vert.span);
attributes.lookup_or_default<bool>(".select_poly", ATTR_DOMAIN_EDGE, false)
.varray.materialize(select_edge.span);
select_vert.finish();
select_edge.finish();
}
static void mesh_flush_select_from_verts(const Span<blender::int2> edges,
const blender::OffsetIndices<int> faces,
const Span<int> corner_verts,
const VArray<bool> &hide_edge,
const VArray<bool> &hide_poly,
const VArray<bool> &select_vert,
MutableSpan<bool> select_edge,
MutableSpan<bool> select_poly)
{
/* Select visible edges that have both of their vertices selected. */
for (const int i : edges.index_range()) {
if (!hide_edge[i]) {
const blender::int2 &edge = edges[i];
select_edge[i] = select_vert[edge[0]] && select_vert[edge[1]];
}
}
/* Select visible faces that have all of their vertices selected. */
for (const int i : faces.index_range()) {
if (!hide_poly[i]) {
const Span<int> face_verts = corner_verts.slice(faces[i]);
select_poly[i] = std::all_of(
face_verts.begin(), face_verts.end(), [&](const int vert) { return select_vert[vert]; });
}
}
}
void BKE_mesh_flush_select_from_verts(Mesh *me)
{
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> select_vert = *attributes.lookup_or_default<bool>(
".select_vert", ATTR_DOMAIN_POINT, false);
if (select_vert.is_single() && !select_vert.get_internal_single()) {
attributes.remove(".select_edge");
attributes.remove(".select_poly");
return;
}
SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".select_edge", ATTR_DOMAIN_EDGE);
SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_only_span<bool>(
".select_poly", ATTR_DOMAIN_FACE);
mesh_flush_select_from_verts(
me->edges(),
me->faces(),
me->corner_verts(),
*attributes.lookup_or_default<bool>(".hide_edge", ATTR_DOMAIN_EDGE, false),
*attributes.lookup_or_default<bool>(".hide_poly", ATTR_DOMAIN_FACE, false),
select_vert,
select_edge.span,
select_poly.span);
select_edge.finish();
select_poly.finish();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Spatial Calculation
* \{ */
void BKE_mesh_calc_relative_deform(const int *face_offsets,
const int faces_num,
const int *corner_verts,
const int totvert,
const float (*vert_cos_src)[3],
const float (*vert_cos_dst)[3],
const float (*vert_cos_org)[3],
float (*vert_cos_new)[3])
{
const blender::OffsetIndices<int> faces({face_offsets, faces_num + 1});
int *vert_accum = (int *)MEM_calloc_arrayN(size_t(totvert), sizeof(*vert_accum), __func__);
memset(vert_cos_new, '\0', sizeof(*vert_cos_new) * size_t(totvert));
for (const int i : faces.index_range()) {
const blender::IndexRange face = faces[i];
const int *face_verts = &corner_verts[face.start()];
for (int j = 0; j < face.size(); j++) {
const int v_prev = face_verts[(face.size() + (j - 1)) % face.size()];
const int v_curr = face_verts[j];
const int v_next = face_verts[(j + 1) % face.size()];
float tvec[3];
transform_point_by_tri_v3(tvec,
vert_cos_dst[v_curr],
vert_cos_org[v_prev],
vert_cos_org[v_curr],
vert_cos_org[v_next],
vert_cos_src[v_prev],
vert_cos_src[v_curr],
vert_cos_src[v_next]);
add_v3_v3(vert_cos_new[v_curr], tvec);
vert_accum[v_curr] += 1;
}
}
for (int i = 0; i < totvert; i++) {
if (vert_accum[i]) {
mul_v3_fl(vert_cos_new[i], 1.0f / float(vert_accum[i]));
}
else {
copy_v3_v3(vert_cos_new[i], vert_cos_org[i]);
}
}
MEM_freeN(vert_accum);
}
/** \} */