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test2/source/blender/gpu
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Antony Riakiotakis 6f46692e76 Fix bicubic map sampling to convert the sampled color to monochrome before using it to calculate the derivative.
2012-01-31 22:12:33 +00:00
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intern
Fix bicubic map sampling to convert the sampled color to monochrome before using it to calculate the derivative.
2012-01-31 22:12:33 +00:00
CMakeLists.txt
pep8 edits and avoid naming conflicts with python builtins
2011-11-24 19:36:12 +00:00
GPU_buffers.h
Remove some silly variable copies that stuck around from a previous refactor.
2012-01-02 19:01:16 +00:00
GPU_draw.h
Fix #29520: issue drawing with VBO + GLSL + alpha pass. Includes some refactoring
2011-12-07 22:03:49 +00:00
GPU_extensions.h
minor cleanup for string use - no functional changes
2012-01-11 09:33:44 +00:00
GPU_material.h
fixes scale on derivative maps
2011-12-09 23:26:06 +00:00
SConscript
Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
2011-11-20 16:38:23 +00:00
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