A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
306 lines
8.6 KiB
C++
306 lines
8.6 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup edinterface
|
|
*
|
|
* Code to manage views as part of the regular screen hierarchy. E.g. managing ownership of views
|
|
* inside blocks (#uiBlock.views), looking up items in the region, passing WM notifiers to views,
|
|
* etc.
|
|
*
|
|
* Blocks and their contained views are reconstructed on every redraw. This file also contains
|
|
* functions related to this recreation of views inside blocks. For example to query state
|
|
* information before the view is done reconstructing (#AbstractView.is_reconstructed() returns
|
|
* false), it may be enough to query the previous version of the block/view/view-item. Since such
|
|
* queries rely on the details of the UI reconstruction process, they should remain internal to
|
|
* `interface/` code.
|
|
*/
|
|
|
|
#include <memory>
|
|
#include <type_traits>
|
|
#include <variant>
|
|
|
|
#include "DNA_screen_types.h"
|
|
|
|
#include "BKE_screen.h"
|
|
|
|
#include "BLI_listbase.h"
|
|
#include "BLI_map.hh"
|
|
|
|
#include "ED_screen.h"
|
|
|
|
#include "interface_intern.hh"
|
|
|
|
#include "UI_interface.hh"
|
|
|
|
#include "UI_abstract_view.hh"
|
|
#include "UI_grid_view.hh"
|
|
#include "UI_tree_view.hh"
|
|
|
|
using namespace blender;
|
|
using namespace blender::ui;
|
|
|
|
/**
|
|
* Wrapper to store views in a #ListBase, addressable via an identifier.
|
|
*/
|
|
struct ViewLink : public Link {
|
|
std::string idname;
|
|
std::unique_ptr<AbstractView> view;
|
|
|
|
static void views_bounds_calc(const uiBlock &block);
|
|
};
|
|
|
|
template<class T>
|
|
static T *ui_block_add_view_impl(uiBlock &block,
|
|
StringRef idname,
|
|
std::unique_ptr<AbstractView> view)
|
|
{
|
|
ViewLink *view_link = MEM_new<ViewLink>(__func__);
|
|
BLI_addtail(&block.views, view_link);
|
|
|
|
view_link->view = std::move(view);
|
|
view_link->idname = idname;
|
|
|
|
return dynamic_cast<T *>(view_link->view.get());
|
|
}
|
|
|
|
AbstractGridView *UI_block_add_view(uiBlock &block,
|
|
StringRef idname,
|
|
std::unique_ptr<AbstractGridView> grid_view)
|
|
{
|
|
return ui_block_add_view_impl<AbstractGridView>(block, idname, std::move(grid_view));
|
|
}
|
|
|
|
AbstractTreeView *UI_block_add_view(uiBlock &block,
|
|
StringRef idname,
|
|
std::unique_ptr<AbstractTreeView> tree_view)
|
|
{
|
|
return ui_block_add_view_impl<AbstractTreeView>(block, idname, std::move(tree_view));
|
|
}
|
|
|
|
void ui_block_free_views(uiBlock *block)
|
|
{
|
|
LISTBASE_FOREACH_MUTABLE (ViewLink *, link, &block->views) {
|
|
MEM_delete(link);
|
|
}
|
|
}
|
|
|
|
void ViewLink::views_bounds_calc(const uiBlock &block)
|
|
{
|
|
Map<AbstractView *, rcti> views_bounds;
|
|
|
|
rcti minmax;
|
|
BLI_rcti_init_minmax(&minmax);
|
|
LISTBASE_FOREACH (ViewLink *, link, &block.views) {
|
|
views_bounds.add(link->view.get(), minmax);
|
|
}
|
|
|
|
LISTBASE_FOREACH (uiBut *, but, &block.buttons) {
|
|
if (but->type != UI_BTYPE_VIEW_ITEM) {
|
|
continue;
|
|
}
|
|
uiButViewItem *view_item_but = static_cast<uiButViewItem *>(but);
|
|
if (!view_item_but->view_item) {
|
|
continue;
|
|
}
|
|
|
|
/* Get the view from the button. */
|
|
AbstractViewItem &view_item = reinterpret_cast<AbstractViewItem &>(*view_item_but->view_item);
|
|
AbstractView &view = view_item.get_view();
|
|
|
|
rcti &bounds = views_bounds.lookup(&view);
|
|
rcti but_rcti{};
|
|
BLI_rcti_rctf_copy_round(&but_rcti, &view_item_but->rect);
|
|
BLI_rcti_do_minmax_rcti(&bounds, &but_rcti);
|
|
}
|
|
|
|
for (const auto item : views_bounds.items()) {
|
|
const rcti &bounds = item.value;
|
|
if (BLI_rcti_is_empty(&bounds)) {
|
|
continue;
|
|
}
|
|
|
|
AbstractView &view = *item.key;
|
|
view.bounds_ = bounds;
|
|
}
|
|
}
|
|
|
|
void ui_block_views_bounds_calc(const uiBlock *block)
|
|
{
|
|
ViewLink::views_bounds_calc(*block);
|
|
}
|
|
|
|
void ui_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params)
|
|
{
|
|
ARegion *region = listener_params->region;
|
|
|
|
LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
|
|
if (view_link->view->listen(*listener_params->notifier)) {
|
|
ED_region_tag_redraw(region);
|
|
}
|
|
}
|
|
}
|
|
|
|
uiViewHandle *UI_region_view_find_at(const ARegion *region, const int xy[2], const int pad)
|
|
{
|
|
/* NOTE: Similar to #ui_but_find_mouse_over_ex(). */
|
|
|
|
if (!ui_region_contains_point_px(region, xy)) {
|
|
return nullptr;
|
|
}
|
|
LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) {
|
|
float mx = xy[0], my = xy[1];
|
|
ui_window_to_block_fl(region, block, &mx, &my);
|
|
|
|
LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
|
|
std::optional<rcti> bounds = view_link->view->get_bounds();
|
|
if (!bounds) {
|
|
continue;
|
|
}
|
|
|
|
rcti padded_bounds = *bounds;
|
|
if (pad) {
|
|
BLI_rcti_pad(&padded_bounds, pad, pad);
|
|
}
|
|
if (BLI_rcti_isect_pt(&padded_bounds, mx, my)) {
|
|
return reinterpret_cast<uiViewHandle *>(view_link->view.get());
|
|
}
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
uiViewItemHandle *UI_region_views_find_item_at(const ARegion *region, const int xy[2])
|
|
{
|
|
uiButViewItem *item_but = (uiButViewItem *)ui_view_item_find_mouse_over(region, xy);
|
|
if (!item_but) {
|
|
return nullptr;
|
|
}
|
|
|
|
return item_but->view_item;
|
|
}
|
|
|
|
uiViewItemHandle *UI_region_views_find_active_item(const ARegion *region)
|
|
{
|
|
uiButViewItem *item_but = (uiButViewItem *)ui_view_item_find_active(region);
|
|
if (!item_but) {
|
|
return nullptr;
|
|
}
|
|
|
|
return item_but->view_item;
|
|
}
|
|
|
|
namespace blender::ui {
|
|
|
|
std::unique_ptr<DropTargetInterface> region_views_find_drop_target_at(const ARegion *region,
|
|
const int xy[2])
|
|
{
|
|
uiViewItemHandle *hovered_view_item = UI_region_views_find_item_at(region, xy);
|
|
if (hovered_view_item) {
|
|
std::unique_ptr<DropTargetInterface> drop_target = view_item_drop_target(hovered_view_item);
|
|
if (drop_target) {
|
|
return drop_target;
|
|
}
|
|
}
|
|
|
|
/* Get style for some sensible padding around the view items. */
|
|
const uiStyle *style = UI_style_get_dpi();
|
|
uiViewHandle *hovered_view = UI_region_view_find_at(region, xy, style->buttonspacex);
|
|
if (hovered_view) {
|
|
std::unique_ptr<DropTargetInterface> drop_target = view_drop_target(hovered_view);
|
|
if (drop_target) {
|
|
return drop_target;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
} // namespace blender::ui
|
|
|
|
static StringRef ui_block_view_find_idname(const uiBlock &block, const AbstractView &view)
|
|
{
|
|
/* First get the idname the of the view we're looking for. */
|
|
LISTBASE_FOREACH (ViewLink *, view_link, &block.views) {
|
|
if (view_link->view.get() == &view) {
|
|
return view_link->idname;
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
template<class T>
|
|
static T *ui_block_view_find_matching_in_old_block_impl(const uiBlock &new_block,
|
|
const T &new_view)
|
|
{
|
|
uiBlock *old_block = new_block.oldblock;
|
|
if (!old_block) {
|
|
return nullptr;
|
|
}
|
|
|
|
StringRef idname = ui_block_view_find_idname(new_block, new_view);
|
|
if (idname.is_empty()) {
|
|
return nullptr;
|
|
}
|
|
|
|
LISTBASE_FOREACH (ViewLink *, old_view_link, &old_block->views) {
|
|
if (old_view_link->idname == idname) {
|
|
return dynamic_cast<T *>(old_view_link->view.get());
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
uiViewHandle *ui_block_view_find_matching_in_old_block(const uiBlock *new_block,
|
|
const uiViewHandle *new_view_handle)
|
|
{
|
|
BLI_assert(new_block && new_view_handle);
|
|
const AbstractView &new_view = reinterpret_cast<const AbstractView &>(*new_view_handle);
|
|
|
|
AbstractView *old_view = ui_block_view_find_matching_in_old_block_impl(*new_block, new_view);
|
|
return reinterpret_cast<uiViewHandle *>(old_view);
|
|
}
|
|
|
|
uiButViewItem *ui_block_view_find_matching_view_item_but_in_old_block(
|
|
const uiBlock *new_block, const uiViewItemHandle *new_item_handle)
|
|
{
|
|
uiBlock *old_block = new_block->oldblock;
|
|
if (!old_block) {
|
|
return nullptr;
|
|
}
|
|
|
|
const AbstractViewItem &new_item = *reinterpret_cast<const AbstractViewItem *>(new_item_handle);
|
|
const AbstractView *old_view = ui_block_view_find_matching_in_old_block_impl(
|
|
*new_block, new_item.get_view());
|
|
if (!old_view) {
|
|
return nullptr;
|
|
}
|
|
|
|
LISTBASE_FOREACH (uiBut *, old_but, &old_block->buttons) {
|
|
if (old_but->type != UI_BTYPE_VIEW_ITEM) {
|
|
continue;
|
|
}
|
|
uiButViewItem *old_item_but = (uiButViewItem *)old_but;
|
|
if (!old_item_but->view_item) {
|
|
continue;
|
|
}
|
|
AbstractViewItem &old_item = *reinterpret_cast<AbstractViewItem *>(old_item_but->view_item);
|
|
/* Check if the item is from the expected view. */
|
|
if (&old_item.get_view() != old_view) {
|
|
continue;
|
|
}
|
|
|
|
if (UI_view_item_matches(reinterpret_cast<const uiViewItemHandle *>(&new_item),
|
|
reinterpret_cast<const uiViewItemHandle *>(&old_item)))
|
|
{
|
|
return old_item_but;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|