Files
test2/source/blender/gpu/intern/gpu_platform.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

167 lines
4.1 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Wrap OpenGL features such as textures, shaders and GLSL
* with checks for drivers and GPU support.
*/
#include "MEM_guardedalloc.h"
#include "BLI_dynstr.h"
#include "BLI_string.h"
#include "GPU_platform.h"
#include "gpu_platform_private.hh"
/* -------------------------------------------------------------------- */
/** \name GPUPlatformGlobal
* \{ */
namespace blender::gpu {
GPUPlatformGlobal GPG;
static char *create_key(eGPUSupportLevel support_level,
const char *vendor,
const char *renderer,
const char *version)
{
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_appendf(ds, "{%s/%s/%s}=", vendor, renderer, version);
if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
BLI_dynstr_append(ds, "SUPPORTED");
}
else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
BLI_dynstr_append(ds, "LIMITED");
}
else {
BLI_dynstr_append(ds, "UNSUPPORTED");
}
char *support_key = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
BLI_str_replace_char(support_key, '\n', ' ');
BLI_str_replace_char(support_key, '\r', ' ');
return support_key;
}
static char *create_gpu_name(const char *vendor, const char *renderer, const char *version)
{
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_appendf(ds, "%s %s %s", vendor, renderer, version);
char *gpu_name = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
BLI_str_replace_char(gpu_name, '\n', ' ');
BLI_str_replace_char(gpu_name, '\r', ' ');
return gpu_name;
}
void GPUPlatformGlobal::init(eGPUDeviceType gpu_device,
eGPUOSType os_type,
eGPUDriverType driver_type,
eGPUSupportLevel gpu_support_level,
eGPUBackendType backend,
const char *vendor_str,
const char *renderer_str,
const char *version_str)
{
this->clear();
this->initialized = true;
this->device = gpu_device;
this->os = os_type;
this->driver = driver_type;
this->support_level = gpu_support_level;
const char *vendor = vendor_str ? vendor_str : "UNKNOWN";
const char *renderer = renderer_str ? renderer_str : "UNKNOWN";
const char *version = version_str ? version_str : "UNKNOWN";
this->vendor = BLI_strdup(vendor);
this->renderer = BLI_strdup(renderer);
this->version = BLI_strdup(version);
this->support_key = create_key(gpu_support_level, vendor, renderer, version);
this->gpu_name = create_gpu_name(vendor, renderer, version);
this->backend = backend;
}
void GPUPlatformGlobal::clear()
{
MEM_SAFE_FREE(vendor);
MEM_SAFE_FREE(renderer);
MEM_SAFE_FREE(version);
MEM_SAFE_FREE(support_key);
MEM_SAFE_FREE(gpu_name);
initialized = false;
}
} // namespace blender::gpu
/** \} */
/* -------------------------------------------------------------------- */
/** \name C-API
* \{ */
using namespace blender::gpu;
eGPUSupportLevel GPU_platform_support_level()
{
BLI_assert(GPG.initialized);
return GPG.support_level;
}
const char *GPU_platform_vendor()
{
BLI_assert(GPG.initialized);
return GPG.vendor;
}
const char *GPU_platform_renderer()
{
BLI_assert(GPG.initialized);
return GPG.renderer;
}
const char *GPU_platform_version()
{
BLI_assert(GPG.initialized);
return GPG.version;
}
const char *GPU_platform_support_level_key()
{
BLI_assert(GPG.initialized);
return GPG.support_key;
}
const char *GPU_platform_gpu_name()
{
BLI_assert(GPG.initialized);
return GPG.gpu_name;
}
bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver)
{
return GPU_type_matches_ex(device, os, driver, GPU_BACKEND_ANY);
}
bool GPU_type_matches_ex(eGPUDeviceType device,
eGPUOSType os,
eGPUDriverType driver,
eGPUBackendType backend)
{
BLI_assert(GPG.initialized);
return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver) &&
(GPG.backend & backend);
}
/** \} */