Files
test2/source/blender/nodes/NOD_node_declaration.hh
Jacques Lucke edaeec3e72 Nodes: cache node declaration on node
Previously, it was necessary to rebuild the node declaration
every time it was used. Now it is cached per node for easy
and fast access.

For more details on what this is, look at the comment in
`DNA_node_types.h`.

Differential Revision: https://developer.blender.org/D12471
2021-09-14 16:34:31 +02:00

140 lines
3.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <type_traits>
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "DNA_node_types.h"
namespace blender::nodes {
class NodeDeclarationBuilder;
class SocketDeclaration {
protected:
std::string name_;
std::string identifier_;
friend NodeDeclarationBuilder;
public:
virtual ~SocketDeclaration() = default;
virtual bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const = 0;
virtual bool matches(const bNodeSocket &socket) const = 0;
virtual bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const;
StringRefNull name() const;
StringRefNull identifier() const;
};
using SocketDeclarationPtr = std::unique_ptr<SocketDeclaration>;
class NodeDeclaration {
private:
Vector<SocketDeclarationPtr> inputs_;
Vector<SocketDeclarationPtr> outputs_;
friend NodeDeclarationBuilder;
public:
void build(bNodeTree &ntree, bNode &node) const;
bool matches(const bNode &node) const;
Span<SocketDeclarationPtr> inputs() const;
Span<SocketDeclarationPtr> outputs() const;
MEM_CXX_CLASS_ALLOC_FUNCS("NodeDeclaration")
};
class NodeDeclarationBuilder {
private:
NodeDeclaration &declaration_;
public:
NodeDeclarationBuilder(NodeDeclaration &declaration);
template<typename DeclType> DeclType &add_input(StringRef name, StringRef identifier = "");
template<typename DeclType> DeclType &add_output(StringRef name, StringRef identifier = "");
};
/* --------------------------------------------------------------------
* SocketDeclaration inline methods.
*/
inline StringRefNull SocketDeclaration::name() const
{
return name_;
}
inline StringRefNull SocketDeclaration::identifier() const
{
return identifier_;
}
/* --------------------------------------------------------------------
* NodeDeclarationBuilder inline methods.
*/
inline NodeDeclarationBuilder::NodeDeclarationBuilder(NodeDeclaration &declaration)
: declaration_(declaration)
{
}
template<typename DeclType>
inline DeclType &NodeDeclarationBuilder::add_input(StringRef name, StringRef identifier)
{
static_assert(std::is_base_of_v<SocketDeclaration, DeclType>);
std::unique_ptr<DeclType> socket_decl = std::make_unique<DeclType>();
DeclType &ref = *socket_decl;
ref.name_ = name;
ref.identifier_ = identifier.is_empty() ? name : identifier;
declaration_.inputs_.append(std::move(socket_decl));
return ref;
}
template<typename DeclType>
inline DeclType &NodeDeclarationBuilder::add_output(StringRef name, StringRef identifier)
{
static_assert(std::is_base_of_v<SocketDeclaration, DeclType>);
std::unique_ptr<DeclType> socket_decl = std::make_unique<DeclType>();
DeclType &ref = *socket_decl;
ref.name_ = name;
ref.identifier_ = identifier.is_empty() ? name : identifier;
declaration_.outputs_.append(std::move(socket_decl));
return ref;
}
/* --------------------------------------------------------------------
* NodeDeclaration inline methods.
*/
inline Span<SocketDeclarationPtr> NodeDeclaration::inputs() const
{
return inputs_;
}
inline Span<SocketDeclarationPtr> NodeDeclaration::outputs() const
{
return outputs_;
}
} // namespace blender::nodes