Files
test2/source/blender/blenkernel/intern/bvhutils.c
Sergey Sharybin 881fb43878 Make bvhutil safe for multi-threaded usage
There were couple of reasons why it wasn't safe for usage from
multiple threads.

First of all, it was trying to cache BVH in derived mesh, which
wasn't safe because multiple threads might have requested BVH
tree and simultaneous reading and writing to the cache became a
big headache.

Solved this with RW lock so now access to BVH cache is safe.

Another issue is causes by the fact that it's not guaranteed
DM to have vert/edge/face arrays pre-allocated and when one
was calling functions like getVertDataArray() array could
have been allocated and marked as temporary. This is REALLY
bad, because NO ONE is ever allowed to modify data which
doesn't belong to him. This lead to situations when multiple
threads were using BVH tree and they run into race condition
with this temporary allocated arrays.

Now bvhtree owns allocated arrays and keeps track of them, so
no race condition happens with temporary data stored in the
derived mesh. This solved threading issues and likely wouldn't
introduce noticeable slowdown. Even when DM was keeping track
of this arrays, they were re-allocated on every BVH creation
anyway, because those arrays were temporary and were freed
with dm->release() call.

We might re-consider this a bit and make it so BVH trees are
allocated when DM itself is being allocated based on the DAG
layout, but that i'd consider an optimization and not something
we need to do 1st priority.

Fixes crash happening with 05_4g_track.blend from Mango after
the threaded object update landed to master.
2014-01-13 15:57:52 +06:00

981 lines
23 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Andr Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/bvhutils.c
* \ingroup bke
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include "DNA_meshdata_types.h"
#include "BLI_utildefines.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_threads.h"
#include "BKE_DerivedMesh.h"
#include "BKE_editmesh.h"
#include "MEM_guardedalloc.h"
static ThreadRWMutex cache_rwlock = BLI_RWLOCK_INITIALIZER;
/* Math stuff for ray casting on mesh faces and for nearest surface */
float bvhtree_ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float v0[3], const float v1[3], const float v2[3])
{
float dist;
if (isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON))
return dist;
return FLT_MAX;
}
static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, const float m_dist, const float v0[3], const float v1[3], const float v2[3])
{
float idist;
float p1[3];
float plane_normal[3], hit_point[3];
normal_tri_v3(plane_normal, v0, v1, v2);
madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist);
if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point)) {
return idist * m_dist;
}
return FLT_MAX;
}
/*
* Function adapted from David Eberly's distance tools (LGPL)
* http://www.geometrictools.com/LibFoundation/Distance/Distance.html
*/
float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const float v2[3], const float p[3], int *v, int *e, float nearest[3])
{
float diff[3];
float e0[3];
float e1[3];
float A00;
float A01;
float A11;
float B0;
float B1;
float C;
float Det;
float S;
float T;
float sqrDist;
int lv = -1, le = -1;
sub_v3_v3v3(diff, v0, p);
sub_v3_v3v3(e0, v1, v0);
sub_v3_v3v3(e1, v2, v0);
A00 = dot_v3v3(e0, e0);
A01 = dot_v3v3(e0, e1);
A11 = dot_v3v3(e1, e1);
B0 = dot_v3v3(diff, e0);
B1 = dot_v3v3(diff, e1);
C = dot_v3v3(diff, diff);
Det = fabs(A00 * A11 - A01 * A01);
S = A01 * B1 - A11 * B0;
T = A01 * B0 - A00 * B1;
if (S + T <= Det) {
if (S < 0.0f) {
if (T < 0.0f) { /* Region 4 */
if (B0 < 0.0f) {
T = 0.0f;
if (-B0 >= A00) {
S = 1.0f;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
else {
if (fabsf(A00) > FLT_EPSILON)
S = -B0 / A00;
else
S = 0.0f;
sqrDist = B0 * S + C;
le = 0;
}
}
else {
S = 0.0f;
if (B1 >= 0.0f) {
T = 0.0f;
sqrDist = C;
lv = 0;
}
else if (-B1 >= A11) {
T = 1.0f;
sqrDist = A11 + 2.0f * B1 + C;
lv = 2;
}
else {
if (fabsf(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0f;
sqrDist = B1 * T + C;
le = 1;
}
}
}
else { /* Region 3 */
S = 0.0f;
if (B1 >= 0.0f) {
T = 0.0f;
sqrDist = C;
lv = 0;
}
else if (-B1 >= A11) {
T = 1.0f;
sqrDist = A11 + 2.0f * B1 + C;
lv = 2;
}
else {
if (fabsf(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0;
sqrDist = B1 * T + C;
le = 1;
}
}
}
else if (T < 0.0f) { /* Region 5 */
T = 0.0f;
if (B0 >= 0.0f) {
S = 0.0f;
sqrDist = C;
lv = 0;
}
else if (-B0 >= A00) {
S = 1.0f;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
else {
if (fabsf(A00) > FLT_EPSILON)
S = -B0 / A00;
else
S = 0.0f;
sqrDist = B0 * S + C;
le = 0;
}
}
else { /* Region 0 */
/* Minimum at interior lv */
float invDet;
if (fabsf(Det) > FLT_EPSILON)
invDet = 1.0f / Det;
else
invDet = 0.0f;
S *= invDet;
T *= invDet;
sqrDist = S * (A00 * S + A01 * T + 2.0f * B0) +
T * (A01 * S + A11 * T + 2.0f * B1) + C;
}
}
else {
float tmp0, tmp1, numer, denom;
if (S < 0.0f) { /* Region 2 */
tmp0 = A01 + B0;
tmp1 = A11 + B1;
if (tmp1 > tmp0) {
numer = tmp1 - tmp0;
denom = A00 - 2.0f * A01 + A11;
if (numer >= denom) {
S = 1.0f;
T = 0.0f;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
else {
if (fabsf(denom) > FLT_EPSILON)
S = numer / denom;
else
S = 0.0f;
T = 1.0f - S;
sqrDist = S * (A00 * S + A01 * T + 2.0f * B0) +
T * (A01 * S + A11 * T + 2.0f * B1) + C;
le = 2;
}
}
else {
S = 0.0f;
if (tmp1 <= 0.0f) {
T = 1.0f;
sqrDist = A11 + 2.0f * B1 + C;
lv = 2;
}
else if (B1 >= 0.0f) {
T = 0.0f;
sqrDist = C;
lv = 0;
}
else {
if (fabsf(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0f;
sqrDist = B1 * T + C;
le = 1;
}
}
}
else if (T < 0.0f) { /* Region 6 */
tmp0 = A01 + B1;
tmp1 = A00 + B0;
if (tmp1 > tmp0) {
numer = tmp1 - tmp0;
denom = A00 - 2.0f * A01 + A11;
if (numer >= denom) {
T = 1.0f;
S = 0.0f;
sqrDist = A11 + 2.0f * B1 + C;
lv = 2;
}
else {
if (fabsf(denom) > FLT_EPSILON)
T = numer / denom;
else
T = 0.0f;
S = 1.0f - T;
sqrDist = S * (A00 * S + A01 * T + 2.0f * B0) +
T * (A01 * S + A11 * T + 2.0f * B1) + C;
le = 2;
}
}
else {
T = 0.0f;
if (tmp1 <= 0.0f) {
S = 1.0f;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
else if (B0 >= 0.0f) {
S = 0.0f;
sqrDist = C;
lv = 0;
}
else {
if (fabsf(A00) > FLT_EPSILON)
S = -B0 / A00;
else
S = 0.0f;
sqrDist = B0 * S + C;
le = 0;
}
}
}
else { /* Region 1 */
numer = A11 + B1 - A01 - B0;
if (numer <= 0.0f) {
S = 0.0f;
T = 1.0f;
sqrDist = A11 + 2.0f * B1 + C;
lv = 2;
}
else {
denom = A00 - 2.0f * A01 + A11;
if (numer >= denom) {
S = 1.0f;
T = 0.0f;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
else {
if (fabsf(denom) > FLT_EPSILON)
S = numer / denom;
else
S = 0.0f;
T = 1.0f - S;
sqrDist = S * (A00 * S + A01 * T + 2.0f * B0) +
T * (A01 * S + A11 * T + 2.0f * B1) + C;
le = 2;
}
}
}
}
/* Account for numerical round-off error */
if (sqrDist < FLT_EPSILON)
sqrDist = 0.0f;
{
float w[3], x[3], y[3], z[3];
copy_v3_v3(w, v0);
copy_v3_v3(x, e0);
mul_v3_fl(x, S);
copy_v3_v3(y, e1);
mul_v3_fl(y, T);
add_v3_v3v3(z, w, x);
add_v3_v3v3(z, z, y);
//sub_v3_v3v3(d, p, z);
copy_v3_v3(nearest, z);
//d = p - ( v0 + S * e0 + T * e1 );
}
*v = lv;
*e = le;
return sqrDist;
}
/*
* BVH from meshes callbacks
*/
/* Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_faces.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
MVert *vert = data->vert;
MFace *face = data->face + index;
float *t0, *t1, *t2, *t3;
t0 = vert[face->v1].co;
t1 = vert[face->v2].co;
t2 = vert[face->v3].co;
t3 = face->v4 ? vert[face->v4].co : NULL;
do {
float nearest_tmp[3], dist;
int vertex, edge;
dist = nearest_point_in_tri_surface(t0, t1, t2, co, &vertex, &edge, nearest_tmp);
if (dist < nearest->dist) {
nearest->index = index;
nearest->dist = dist;
copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3(nearest->no, t0, t1, t2);
if (t1 == vert[face->v3].co)
nearest->flags |= BVH_ONQUAD;
}
t1 = t2;
t2 = t3;
t3 = NULL;
} while (t2);
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
BMEditMesh *em = data->em_evil;
const BMLoop **ltri = (const BMLoop **)em->looptris[index];
float *t0, *t1, *t2;
t0 = ltri[0]->v->co;
t1 = ltri[1]->v->co;
t2 = ltri[2]->v->co;
{
float nearest_tmp[3], dist;
int vertex, edge;
dist = nearest_point_in_tri_surface(t0, t1, t2, co, &vertex, &edge, nearest_tmp);
if (dist < nearest->dist) {
nearest->index = index;
nearest->dist = dist;
copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3(nearest->no, t0, t1, t2);
}
}
}
/* Callback to bvh tree raycast. The tree must bust have been built using bvhtree_from_mesh_faces.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
MVert *vert = data->vert;
MFace *face = data->face + index;
float *t0, *t1, *t2, *t3;
t0 = vert[face->v1].co;
t1 = vert[face->v2].co;
t2 = vert[face->v3].co;
t3 = face->v4 ? vert[face->v4].co : NULL;
do {
float dist;
if (data->sphere_radius == 0.0f)
dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
else
dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2);
if (dist >= 0 && dist < hit->dist) {
hit->index = index;
hit->dist = dist;
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3(hit->no, t0, t1, t2);
if (t1 == vert[face->v3].co)
hit->flags |= BVH_ONQUAD;
}
t1 = t2;
t2 = t3;
t3 = NULL;
} while (t2);
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
BMEditMesh *em = data->em_evil;
const BMLoop **ltri = (const BMLoop **)em->looptris[index];
float *t0, *t1, *t2;
t0 = ltri[0]->v->co;
t1 = ltri[1]->v->co;
t2 = ltri[2]->v->co;
{
float dist;
if (data->sphere_radius == 0.0f)
dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
else
dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2);
if (dist >= 0 && dist < hit->dist) {
hit->index = index;
hit->dist = dist;
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3(hit->no, t0, t1, t2);
}
}
}
/* Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_edges.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_edges_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
MVert *vert = data->vert;
MEdge *edge = data->edge + index;
float nearest_tmp[3], dist;
float *t0, *t1;
t0 = vert[edge->v1].co;
t1 = vert[edge->v2].co;
closest_to_line_segment_v3(nearest_tmp, co, t0, t1);
dist = len_squared_v3v3(nearest_tmp, co);
if (dist < nearest->dist) {
nearest->index = index;
nearest->dist = dist;
copy_v3_v3(nearest->co, nearest_tmp);
sub_v3_v3v3(nearest->no, t0, t1);
normalize_v3(nearest->no);
}
}
static MVert *get_dm_vert_data_array(DerivedMesh *dm, bool *allocated)
{
CustomData *vert_data = dm->getVertDataLayout(dm);
MVert *mvert = CustomData_get_layer(vert_data, CD_MVERT);
*allocated = false;
if (mvert == NULL) {
mvert = MEM_mallocN(sizeof(MVert) * dm->getNumVerts(dm), "bvh vert data array");
dm->copyVertArray(dm, mvert);
*allocated = true;
}
return mvert;
}
static MEdge *get_dm_edge_data_array(DerivedMesh *dm, bool *allocated)
{
CustomData *edge_data = dm->getEdgeDataLayout(dm);
MEdge *medge = CustomData_get_layer(edge_data, CD_MEDGE);
*allocated = false;
if (medge == NULL) {
medge = MEM_mallocN(sizeof(MEdge) * dm->getNumEdges(dm), "bvh medge data array");
dm->copyEdgeArray(dm, medge);
*allocated = true;
}
return medge;
}
static MFace *get_dm_tessface_data_array(DerivedMesh *dm, bool *allocated)
{
CustomData *tessface_data = dm->getTessFaceDataLayout(dm);
MFace *mface = CustomData_get_layer(tessface_data, CD_MFACE);
*allocated = false;
if (mface == NULL) {
int numTessFaces = dm->getNumTessFaces(dm);
if (numTessFaces > 0) {
mface = MEM_mallocN(sizeof(MFace) * numTessFaces, "bvh mface data array");
dm->copyTessFaceArray(dm, mface);
*allocated = true;
}
}
return mface;
}
/*
* BVH builders
*/
/* Builds a bvh tree.. where nodes are the vertexs of the given mesh */
BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
{
BVHTree *tree;
MVert *vert;
bool vert_allocated;
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_VERTICES);
BLI_rw_mutex_unlock(&cache_rwlock);
vert = get_dm_vert_data_array(dm, &vert_allocated);
/* Not in cache */
if (tree == NULL) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_VERTICES);
if (tree == NULL) {
int i;
int numVerts = dm->getNumVerts(dm);
if (vert != NULL) {
tree = BLI_bvhtree_new(numVerts, epsilon, tree_type, axis);
if (tree != NULL) {
for (i = 0; i < numVerts; i++) {
BLI_bvhtree_insert(tree, i, vert[i].co, 1);
}
BLI_bvhtree_balance(tree);
/* Save on cache for later use */
// printf("BVHTree built and saved on cache\n");
bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_VERTICES);
}
}
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
else {
// printf("BVHTree is already build, using cached tree\n");
}
/* Setup BVHTreeFromMesh */
memset(data, 0, sizeof(*data));
data->tree = tree;
if (data->tree) {
data->cached = true;
/* a NULL nearest callback works fine
* remember the min distance to point is the same as the min distance to BV of point */
data->nearest_callback = NULL;
data->raycast_callback = NULL;
data->vert = vert;
data->vert_allocated = vert_allocated;
data->face = get_dm_tessface_data_array(dm, &data->face_allocated);
data->sphere_radius = epsilon;
}
else {
if (vert_allocated) {
MEM_freeN(vert);
}
}
return data->tree;
}
/* Builds a bvh tree.. where nodes are the faces of the given dm. */
BVHTree *bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
{
BMEditMesh *em = data->em_evil;
const int bvhcache_type = em ? BVHTREE_FROM_FACES_EDITMESH : BVHTREE_FROM_FACES;
BVHTree *tree;
MVert *vert;
MFace *face;
bool vert_allocated, face_allocated;
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
BLI_rw_mutex_unlock(&cache_rwlock);
if (em == NULL) {
vert = get_dm_vert_data_array(dm, &vert_allocated);
face = get_dm_tessface_data_array(dm, &face_allocated);
}
/* Not in cache */
if (tree == NULL) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
if (tree == NULL) {
int i;
int numFaces;
/* BMESH specific check that we have tessfaces,
* we _could_ tessellate here but rather not - campbell
*
* this assert checks we have tessfaces,
* if not caller should use DM_ensure_tessface() */
if (em) {
numFaces = em->tottri;
}
else {
numFaces = dm->getNumTessFaces(dm);
BLI_assert(!(numFaces == 0 && dm->getNumPolys(dm) != 0));
}
if (numFaces != 0) {
/* Create a bvh-tree of the given target */
// printf("%s: building BVH, total=%d\n", __func__, numFaces);
tree = BLI_bvhtree_new(numFaces, epsilon, tree_type, axis);
if (tree != NULL) {
if (em) {
const struct BMLoop *(*looptris)[3] = (void *)em->looptris;
/* avoid double-up on face searches for quads-ngons */
bool insert_prev = false;
BMFace *f_prev = NULL;
/* data->em_evil is only set for snapping, and only for the mesh of the object
* which is currently open in edit mode. When set, the bvhtree should not contain
* faces that will interfere with snapping (e.g. faces that are hidden/selected
* or faces that have selected verts).*/
/* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
* and/or selected. Even if the faces themselves are not selected for the snapped
* transform, having a vertex selected means the face (and thus it's tessellated
* triangles) will be moving and will not be a good snap targets.*/
for (i = 0; i < em->tottri; i++) {
const BMLoop **ltri = looptris[i];
BMFace *f = ltri[0]->f;
bool insert;
/* Start with the assumption the triangle should be included for snapping. */
if (f == f_prev) {
insert = insert_prev;
}
else {
if (BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
/* Don't insert triangles tessellated from faces that are hidden
* or selected*/
insert = false;
}
else {
BMLoop *l_iter, *l_first;
insert = true;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
/* Don't insert triangles tessellated from faces that have
* any selected verts.*/
insert = false;
break;
}
} while ((l_iter = l_iter->next) != l_first);
}
/* skip if face doesn't change */
f_prev = f;
insert_prev = insert;
}
if (insert) {
/* No reason found to block hit-testing the triangle for snap,
* so insert it now.*/
float co[3][3];
copy_v3_v3(co[0], ltri[0]->v->co);
copy_v3_v3(co[1], ltri[1]->v->co);
copy_v3_v3(co[2], ltri[2]->v->co);
BLI_bvhtree_insert(tree, i, co[0], 3);
}
}
}
else {
if (vert != NULL && face != NULL) {
for (i = 0; i < numFaces; i++) {
float co[4][3];
copy_v3_v3(co[0], vert[face[i].v1].co);
copy_v3_v3(co[1], vert[face[i].v2].co);
copy_v3_v3(co[2], vert[face[i].v3].co);
if (face[i].v4)
copy_v3_v3(co[3], vert[face[i].v4].co);
BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
}
}
}
BLI_bvhtree_balance(tree);
/* Save on cache for later use */
// printf("BVHTree built and saved on cache\n");
bvhcache_insert(&dm->bvhCache, tree, bvhcache_type);
}
}
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
else {
// printf("BVHTree is already build, using cached tree\n");
}
/* Setup BVHTreeFromMesh */
memset(data, 0, sizeof(*data));
data->tree = tree;
data->em_evil = em;
if (data->tree) {
data->cached = true;
if (em) {
data->nearest_callback = editmesh_faces_nearest_point;
data->raycast_callback = editmesh_faces_spherecast;
}
else {
data->nearest_callback = mesh_faces_nearest_point;
data->raycast_callback = mesh_faces_spherecast;
data->vert = vert;
data->vert_allocated = vert_allocated;
data->face = face;
data->face_allocated = face_allocated;
}
data->sphere_radius = epsilon;
}
else {
if (vert_allocated) {
MEM_freeN(vert);
}
if (face_allocated) {
MEM_freeN(face);
}
}
return data->tree;
}
/* Builds a bvh tree.. where nodes are the faces of the given dm. */
BVHTree *bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
{
BVHTree *tree;
MVert *vert;
MEdge *edge;
bool vert_allocated, edge_allocated;
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_EDGES);
BLI_rw_mutex_unlock(&cache_rwlock);
vert = get_dm_vert_data_array(dm, &vert_allocated);
edge = get_dm_edge_data_array(dm, &edge_allocated);
/* Not in cache */
if (tree == NULL) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_EDGES);
if (tree == NULL) {
int i;
int numEdges = dm->getNumEdges(dm);
if (vert != NULL && edge != NULL) {
/* Create a bvh-tree of the given target */
tree = BLI_bvhtree_new(numEdges, epsilon, tree_type, axis);
if (tree != NULL) {
for (i = 0; i < numEdges; i++) {
float co[4][3];
copy_v3_v3(co[0], vert[edge[i].v1].co);
copy_v3_v3(co[1], vert[edge[i].v2].co);
BLI_bvhtree_insert(tree, i, co[0], 2);
}
BLI_bvhtree_balance(tree);
/* Save on cache for later use */
// printf("BVHTree built and saved on cache\n");
bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_EDGES);
}
}
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
else {
// printf("BVHTree is already build, using cached tree\n");
}
/* Setup BVHTreeFromMesh */
memset(data, 0, sizeof(*data));
data->tree = tree;
if (data->tree) {
data->cached = true;
data->nearest_callback = mesh_edges_nearest_point;
data->raycast_callback = NULL;
data->vert = vert;
data->vert_allocated = vert_allocated;
data->edge = edge;
data->edge_allocated = edge_allocated;
data->sphere_radius = epsilon;
}
else {
if (vert_allocated) {
MEM_freeN(vert);
}
if (edge_allocated) {
MEM_freeN(edge);
}
}
return data->tree;
}
/* Frees data allocated by a call to bvhtree_from_mesh_*. */
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
{
if (data->tree) {
if (!data->cached)
BLI_bvhtree_free(data->tree);
if (data->vert_allocated) {
MEM_freeN(data->vert);
}
if (data->edge_allocated) {
MEM_freeN(data->edge);
}
if (data->face_allocated) {
MEM_freeN(data->face);
}
memset(data, 0, sizeof(*data));
}
}
/* BVHCache */
typedef struct BVHCacheItem {
int type;
BVHTree *tree;
} BVHCacheItem;
static void bvhcacheitem_set_if_match(void *_cached, void *_search)
{
BVHCacheItem *cached = (BVHCacheItem *)_cached;
BVHCacheItem *search = (BVHCacheItem *)_search;
if (search->type == cached->type) {
search->tree = cached->tree;
}
}
BVHTree *bvhcache_find(BVHCache *cache, int type)
{
BVHCacheItem item;
item.type = type;
item.tree = NULL;
BLI_linklist_apply(*cache, bvhcacheitem_set_if_match, &item);
return item.tree;
}
void bvhcache_insert(BVHCache *cache, BVHTree *tree, int type)
{
BVHCacheItem *item = NULL;
assert(tree != NULL);
assert(bvhcache_find(cache, type) == NULL);
item = MEM_mallocN(sizeof(BVHCacheItem), "BVHCacheItem");
assert(item != NULL);
item->type = type;
item->tree = tree;
BLI_linklist_prepend(cache, item);
}
void bvhcache_init(BVHCache *cache)
{
*cache = NULL;
}
static void bvhcacheitem_free(void *_item)
{
BVHCacheItem *item = (BVHCacheItem *)_item;
BLI_bvhtree_free(item->tree);
MEM_freeN(item);
}
void bvhcache_free(BVHCache *cache)
{
BLI_linklist_free(*cache, (LinkNodeFreeFP)bvhcacheitem_free);
*cache = NULL;
}