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efa4c5be4bb11604e211f8eb26eee9d54ca09cb4
test2
/
source
/
blender
/
nodes
History
Lukas Toenne
bb4ab6a007
Fix
#33628
, Segmentation fault after pasting a closed group of nodes into an open group. Finally now there is a proper check for pasting nodes into groups. It uses the poll_instance callback of node types to determine if a node can be added into a specific node tree. Currently this is only implemented for group nodes and does a recursive check to avoid pasting a node group into itself (on any level, also nested groups).
2013-04-03 09:10:29 +00:00
..
composite
Fix
#33628
, Segmentation fault after pasting a closed group of nodes into an open group. Finally now there is a proper check for pasting nodes into groups. It uses the poll_instance callback of node types to determine if a node can be added into a specific node tree. Currently this is only implemented for group nodes and does a recursive check to avoid pasting a node group into itself (on any level, also nested groups).
2013-04-03 09:10:29 +00:00
intern
Fix
#33628
, Segmentation fault after pasting a closed group of nodes into an open group. Finally now there is a proper check for pasting nodes into groups. It uses the poll_instance callback of node types to determine if a node can be added into a specific node tree. Currently this is only implemented for group nodes and does a recursive check to avoid pasting a node group into itself (on any level, also nested groups).
2013-04-03 09:10:29 +00:00
shader
Fix
#33628
, Segmentation fault after pasting a closed group of nodes into an open group. Finally now there is a proper check for pasting nodes into groups. It uses the poll_instance callback of node types to determine if a node can be added into a specific node tree. Currently this is only implemented for group nodes and does a recursive check to avoid pasting a node group into itself (on any level, also nested groups).
2013-04-03 09:10:29 +00:00
texture
Fix
#33628
, Segmentation fault after pasting a closed group of nodes into an open group. Finally now there is a proper check for pasting nodes into groups. It uses the poll_instance callback of node types to determine if a node can be added into a specific node tree. Currently this is only implemented for group nodes and does a recursive check to avoid pasting a node group into itself (on any level, also nested groups).
2013-04-03 09:10:29 +00:00
CMakeLists.txt
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
NOD_common.h
Merge of the PyNodes branch (aka "custom nodes") into trunk.
2013-03-18 16:34:57 +00:00
NOD_composite.h
Merge of the PyNodes branch (aka "custom nodes") into trunk.
2013-03-18 16:34:57 +00:00
NOD_shader.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
NOD_socket.h
Fix for node groups, now exposing a socket will copy the default value from internal nodes again. Also this value can be changed in the node group Interface panel.
2013-03-28 10:32:04 +00:00
NOD_static_types.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
NOD_texture.h
Merge of the PyNodes branch (aka "custom nodes") into trunk.
2013-03-18 16:34:57 +00:00
SConscript
Dosvidanya, old compositor!
2013-01-14 15:53:17 +00:00