Brecht Van Lommel
99fdf27af9
Sync with Apricot Game Engine
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* Clean up and optimizations in skinned/deformed mesh code.
* Compatibility fixes and clean up in the rasterizer.
* Changes related to GLSL shadow buffers which should have no
effect, to keep the code in sync with apricot.
2008-07-10 12:47:20 +00:00
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