preview render in buttons window. Solution is to draw 4 lines at once, instead of 2. glPixelZoom then has a wider range to display without rounding errors, I hope. Is going to be verified stil...
preview render in buttons window. Solution is to draw 4 lines at once, instead of 2. glPixelZoom then has a wider range to display without rounding errors, I hope. Is going to be verified stil...