`UUID` generally stands for "universally unique identifier". The session identifier that we use is neither universally unique, nor does it follow the standard. Therefor, the term "session uuid" is confusing and should be replaced. In #116888 we briefly talked about a better name and ended up with "session uid". The reason for "uid" instead of "id" is that the latter is a very overloaded term in Blender already. This patch changes all uses of "uuid" to "uid" where it's used in the context of a "session uid". It's not always trivial to see whether a specific mention of "uuid" refers to an actual uuid or something else. Therefore, I might have missed some renames. I can't think of an automated way to differentiate the case. BMesh also uses the term "uuid" sometimes in a the wrong context (e.g. `UUIDFaceStepItem`) but there it also does not mean "session uid", so it's *not* changed by this patch. Pull Request: https://projects.blender.org/blender/blender/pulls/117350
316 lines
13 KiB
C++
316 lines
13 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup blenloader
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*
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* This file contains an API that allows different parts of Blender to define what data is stored
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* in .blend files.
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*
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* Four callbacks have to be provided to fully implement .blend I/O for a piece of data. One of
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* those is related to file writing and three for file reading. Reading requires multiple
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* callbacks, due to the way linking between files works.
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*
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* Brief description of the individual callbacks:
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* - Blend Write: Define which structs and memory buffers are saved.
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* - Blend Read Data: Loads structs and memory buffers from file and updates pointers them.
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* - Blend Read Lib: Updates pointers to ID data blocks.
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* - Blend Expand: Defines which other data blocks should be loaded (possibly from other files).
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*
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* Each of these callbacks uses a different API functions.
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*
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* Some parts of Blender, e.g. modifiers, don't require you to implement all four callbacks.
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* Instead only the first two are necessary. The other two are handled by general ID management. In
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* the future, we might want to get rid of those two callbacks entirely, but for now they are
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* necessary.
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*/
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#pragma once
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/* for SDNA_TYPE_FROM_STRUCT() macro */
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#include "dna_type_offsets.h"
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#include "DNA_windowmanager_types.h" /* for eReportType */
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struct BlendDataReader;
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struct BlendFileReadReport;
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struct BlendLibReader;
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struct BlendWriter;
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struct LibraryIDLinkCallbackData;
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struct Main;
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/* -------------------------------------------------------------------- */
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/** \name Blend Write API
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*
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* Most functions fall into one of two categories. Either they write a DNA struct or a raw memory
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* buffer to the .blend file.
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*
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* It is safe to pass NULL as data_ptr. In this case nothing will be stored.
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*
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* DNA Struct Writing
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* ------------------
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*
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* Functions dealing with DNA structs begin with `BLO_write_struct_*`.
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*
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* DNA struct types can be identified in different ways:
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* - Run-time Name: The name is provided as `const char *`.
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* - Compile-time Name: The name is provided at compile time. This is more efficient.
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* - Struct ID: Every DNA struct type has an integer ID that can be queried with
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* #BLO_get_struct_id_by_name. Providing this ID can be a useful optimization when many
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* structs of the same type are stored AND if those structs are not in a continuous array.
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*
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* Often only a single instance of a struct is written at once. However, sometimes it is necessary
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* to write arrays or linked lists. Separate functions for that are provided as well.
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*
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* There is a special macro for writing id structs: #BLO_write_id_struct.
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* Those are handled differently from other structs.
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*
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* Raw Data Writing
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* ----------------
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*
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* At the core there is #BLO_write_raw, which can write arbitrary memory buffers to the file.
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* The code that reads this data might have to correct its byte-order. For the common cases
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* there are convenience functions that write and read arrays of simple types such as `int32`.
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* Those will correct endianness automatically.
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* \{ */
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/**
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* Mapping between names and ids.
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*/
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int BLO_get_struct_id_by_name(BlendWriter *writer, const char *struct_name);
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#define BLO_get_struct_id(writer, struct_name) SDNA_TYPE_FROM_STRUCT(struct_name)
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/**
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* Write single struct.
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*/
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void BLO_write_struct_by_name(BlendWriter *writer, const char *struct_name, const void *data_ptr);
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void BLO_write_struct_by_id(BlendWriter *writer, int struct_id, const void *data_ptr);
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#define BLO_write_struct(writer, struct_name, data_ptr) \
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BLO_write_struct_by_id(writer, BLO_get_struct_id(writer, struct_name), data_ptr)
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/**
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* Write single struct at address.
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*/
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void BLO_write_struct_at_address_by_id(BlendWriter *writer,
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int struct_id,
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const void *address,
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const void *data_ptr);
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#define BLO_write_struct_at_address(writer, struct_name, address, data_ptr) \
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BLO_write_struct_at_address_by_id( \
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writer, BLO_get_struct_id(writer, struct_name), address, data_ptr)
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/**
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* Write single struct at address and specify a file-code.
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*/
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void BLO_write_struct_at_address_by_id_with_filecode(
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BlendWriter *writer, int filecode, int struct_id, const void *address, const void *data_ptr);
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#define BLO_write_struct_at_address_with_filecode( \
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writer, filecode, struct_name, address, data_ptr) \
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BLO_write_struct_at_address_by_id_with_filecode( \
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writer, filecode, BLO_get_struct_id(writer, struct_name), address, data_ptr)
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/**
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* Write struct array.
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*/
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void BLO_write_struct_array_by_name(BlendWriter *writer,
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const char *struct_name,
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int array_size,
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const void *data_ptr);
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void BLO_write_struct_array_by_id(BlendWriter *writer,
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int struct_id,
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int array_size,
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const void *data_ptr);
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#define BLO_write_struct_array(writer, struct_name, array_size, data_ptr) \
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BLO_write_struct_array_by_id( \
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writer, BLO_get_struct_id(writer, struct_name), array_size, data_ptr)
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/**
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* Write struct array at address.
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*/
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void BLO_write_struct_array_at_address_by_id(
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BlendWriter *writer, int struct_id, int array_size, const void *address, const void *data_ptr);
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#define BLO_write_struct_array_at_address(writer, struct_name, array_size, address, data_ptr) \
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BLO_write_struct_array_at_address_by_id( \
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writer, BLO_get_struct_id(writer, struct_name), array_size, address, data_ptr)
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/**
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* Write struct list.
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*/
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void BLO_write_struct_list_by_name(BlendWriter *writer, const char *struct_name, ListBase *list);
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void BLO_write_struct_list_by_id(BlendWriter *writer, int struct_id, ListBase *list);
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#define BLO_write_struct_list(writer, struct_name, list_ptr) \
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BLO_write_struct_list_by_id(writer, BLO_get_struct_id(writer, struct_name), list_ptr)
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/**
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* Write id struct.
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*/
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void blo_write_id_struct(BlendWriter *writer, int struct_id, const void *id_address, const ID *id);
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#define BLO_write_id_struct(writer, struct_name, id_address, id) \
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blo_write_id_struct(writer, BLO_get_struct_id(writer, struct_name), id_address, id)
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/**
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* Specific code to prepare IDs to be written.
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*
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* Required for writing properly embedded IDs currently.
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*
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* \note Once there is a better generic handling of embedded IDs,
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* this may go back to private code in `writefile.cc`.
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*/
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struct BLO_Write_IDBuffer;
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BLO_Write_IDBuffer *BLO_write_allocate_id_buffer();
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void BLO_write_init_id_buffer_from_id(BLO_Write_IDBuffer *id_buffer, ID *id, const bool is_undo);
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ID *BLO_write_get_id_buffer_temp_id(BLO_Write_IDBuffer *id_buffer);
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void BLO_write_destroy_id_buffer(BLO_Write_IDBuffer **id_buffer);
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/**
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* Write raw data.
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*/
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void BLO_write_raw(BlendWriter *writer, size_t size_in_bytes, const void *data_ptr);
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void BLO_write_int8_array(BlendWriter *writer, uint num, const int8_t *data_ptr);
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void BLO_write_int32_array(BlendWriter *writer, uint num, const int32_t *data_ptr);
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void BLO_write_uint32_array(BlendWriter *writer, uint num, const uint32_t *data_ptr);
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void BLO_write_float_array(BlendWriter *writer, uint num, const float *data_ptr);
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void BLO_write_double_array(BlendWriter *writer, uint num, const double *data_ptr);
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void BLO_write_float3_array(BlendWriter *writer, uint num, const float *data_ptr);
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void BLO_write_pointer_array(BlendWriter *writer, uint num, const void *data_ptr);
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/**
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* Write a null terminated string.
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*/
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void BLO_write_string(BlendWriter *writer, const char *data_ptr);
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/* Misc. */
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/**
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* Sometimes different data is written depending on whether the file is saved to disk or used for
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* undo. This function returns true when the current file-writing is done for undo.
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*/
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bool BLO_write_is_undo(BlendWriter *writer);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Blend Read Data API
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*
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* Generally, for every BLO_write_* call there should be a corresponding BLO_read_* call.
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*
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* Most BLO_read_* functions get a pointer to a pointer as argument. That allows the function to
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* update the pointer to its new value.
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*
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* When the given pointer points to a memory buffer that was not stored in the file, the pointer is
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* updated to be NULL. When it was pointing to NULL before, it will stay that way.
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*
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* Examples of matching calls:
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*
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* \code{.c}
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* BLO_write_struct(writer, ClothSimSettings, clmd->sim_parms);
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* BLO_read_data_address(reader, &clmd->sim_parms);
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*
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* BLO_write_struct_list(writer, TimeMarker, &action->markers);
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* BLO_read_list(reader, &action->markers);
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*
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* BLO_write_int32_array(writer, hmd->totindex, hmd->indexar);
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* BLO_read_int32_array(reader, hmd->totindex, &hmd->indexar);
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* \endcode
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* \{ */
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void *BLO_read_get_new_data_address(BlendDataReader *reader, const void *old_address);
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void *BLO_read_get_new_data_address_no_us(BlendDataReader *reader, const void *old_address);
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void *BLO_read_get_new_packed_address(BlendDataReader *reader, const void *old_address);
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#define BLO_read_data_address(reader, ptr_p) \
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*((void **)ptr_p) = BLO_read_get_new_data_address((reader), *(ptr_p))
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#define BLO_read_packed_address(reader, ptr_p) \
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*((void **)ptr_p) = BLO_read_get_new_packed_address((reader), *(ptr_p))
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using BlendReadListFn = void (*)(BlendDataReader *reader, void *data);
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/**
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* Updates all `->prev` and `->next` pointers of the list elements.
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* Updates the `list->first` and `list->last` pointers.
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* When not NULL, calls the callback on every element.
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*/
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void BLO_read_list_cb(BlendDataReader *reader, ListBase *list, BlendReadListFn callback);
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void BLO_read_list(BlendDataReader *reader, ListBase *list);
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/* Update data pointers and correct byte-order if necessary. */
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void BLO_read_int8_array(BlendDataReader *reader, int array_size, int8_t **ptr_p);
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void BLO_read_int32_array(BlendDataReader *reader, int array_size, int32_t **ptr_p);
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void BLO_read_uint32_array(BlendDataReader *reader, int array_size, uint32_t **ptr_p);
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void BLO_read_float_array(BlendDataReader *reader, int array_size, float **ptr_p);
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void BLO_read_float3_array(BlendDataReader *reader, int array_size, float **ptr_p);
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void BLO_read_double_array(BlendDataReader *reader, int array_size, double **ptr_p);
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void BLO_read_pointer_array(BlendDataReader *reader, void **ptr_p);
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/* Misc. */
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int BLO_read_fileversion_get(BlendDataReader *reader);
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bool BLO_read_requires_endian_switch(BlendDataReader *reader);
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bool BLO_read_data_is_undo(BlendDataReader *reader);
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void BLO_read_data_globmap_add(BlendDataReader *reader, void *oldaddr, void *newaddr);
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void BLO_read_glob_list(BlendDataReader *reader, ListBase *list);
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BlendFileReadReport *BLO_read_data_reports(BlendDataReader *reader);
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struct Library *BLO_read_data_current_library(BlendDataReader *reader);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Blend Read Lib API
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*
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* This API does almost the same as the Blend Read Data API.
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* However, now only pointers to ID data blocks are updated.
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* \{ */
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/**
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* Search for the new address of given `id`,
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* during library linking part of blend-file reading process.
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*
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* \param self_id: the ID owner of the given `id` pointer. Note that it may be an embedded ID.
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* \param do_linked_only: If `true`, only return found pointer if it is a linked ID. Used to
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* prevent linked data to point to local IDs.
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* \return the new address of the given ID pointer, or null if not found.
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*/
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ID *BLO_read_get_new_id_address(BlendLibReader *reader,
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ID *self_id,
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const bool do_linked_only,
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ID *id) ATTR_NONNULL(2);
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/**
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* Search for the new address of the ID for the given `session_uid`.
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*
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* Only IDs existing in the newly read Main will be returned. If no matching `session_uid` in new
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* main can be found, `nullptr` is returned.
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*
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* This expected to be used during library-linking and/or 'undo_preserve' processes in undo case
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* (i.e. memfile reading), typically to find a valid value (or nullptr) for ID pointers values
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* coming from the previous, existing Main data, when it is preserved in newly read Main.
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* See e.g. the #scene_undo_preserve code-path.
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*/
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ID *BLO_read_get_new_id_address_from_session_uid(BlendLibReader *reader, uint session_uid)
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ATTR_NONNULL(1);
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/* Misc. */
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bool BLO_read_lib_is_undo(BlendLibReader *reader);
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Main *BLO_read_lib_get_main(BlendLibReader *reader);
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BlendFileReadReport *BLO_read_lib_reports(BlendLibReader *reader);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Report API
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* \{ */
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/**
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* This function ensures that reports are printed,
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* in the case of library linking errors this is important!
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*
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* NOTE(@ideasman42) a kludge but better than doubling up on prints,
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* we could alternatively have a versions of a report function which forces printing.
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*/
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void BLO_reportf_wrap(BlendFileReadReport *reports, eReportType type, const char *format, ...)
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ATTR_PRINTF_FORMAT(3, 4);
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/** \} */
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