Files
test2/source/blender/draw/intern/draw_manager_text.hh
Julian Plak 38e7b4e473 Geometry Nodes: Improve attribute text overlay readability
Improve readability for GN Viewer Node attribute text by adding text
shadow. Also adds similar shadow for bone names.

Pull Request: https://projects.blender.org/blender/blender/pulls/116528
2024-01-31 19:21:49 +01:00

51 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2016 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#include "BLI_sys_types.h"
#pragma once
struct ARegion;
struct DRWTextStore;
struct Object;
struct UnitSettings;
struct View3D;
DRWTextStore *DRW_text_cache_create();
void DRW_text_cache_destroy(DRWTextStore *dt);
void DRW_text_cache_add(DRWTextStore *dt,
const float co[3],
const char *str,
int str_len,
short xoffs,
short yoffs,
short flag,
const uchar col[4],
const bool shadow = false,
const bool align_center = false);
void DRW_text_cache_draw(DRWTextStore *dt, ARegion *region, View3D *v3d);
void DRW_text_edit_mesh_measure_stats(ARegion *region,
View3D *v3d,
Object *ob,
const UnitSettings *unit);
enum {
// DRW_UNUSED_1 = (1 << 0), /* dirty */
DRW_TEXT_CACHE_GLOBALSPACE = (1 << 1),
DRW_TEXT_CACHE_LOCALCLIP = (1 << 2),
/* reference the string by pointer */
DRW_TEXT_CACHE_STRING_PTR = (1 << 3),
};
/* `draw_manager.cc` */
DRWTextStore *DRW_text_cache_ensure();