Files
test2/source/blender/geometry/GEO_reverse_uv_sampler.hh
Hans Goudey b9b47088bc Cleanup: Remove unnecessary DNA_meshdata_types.h includes
Except for vertex groups and a few older color types, these
are generally replaced by newer generic attribute types.
Also remove some includes of DNA_mesh_types.h, since it's
included indirectly by BKE_mesh.hh currently.
2023-12-20 20:58:38 -05:00

47 lines
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C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <optional>
#include "BLI_math_vector_types.hh"
#include "BLI_multi_value_map.hh"
#include "BLI_span.hh"
namespace blender::geometry {
/**
* Can find the polygon/triangle that maps to a specific uv coordinate.
*
* \note this uses a trivial implementation currently that has to be replaced.
*/
class ReverseUVSampler {
private:
Span<float2> uv_map_;
Span<int3> corner_tris_;
int resolution_;
MultiValueMap<int2, int> corner_tris_by_cell_;
public:
ReverseUVSampler(Span<float2> uv_map, Span<int3> corner_tris);
enum class ResultType {
None,
Ok,
Multiple,
};
struct Result {
ResultType type = ResultType::None;
int tri_index = -1;
float3 bary_weights;
};
Result sample(const float2 &query_uv) const;
void sample_many(Span<float2> query_uvs, MutableSpan<Result> r_results) const;
};
} // namespace blender::geometry