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f02f491ed04b3427840c375de3fd62c9de59cd84
test2/source/gameengine/Physics
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Campbell Barton 69ddc5eb99 make bullet optional again
2013-01-23 07:26:39 +00:00
..
Bullet
make bullet optional again
2013-01-23 07:26:39 +00:00
common
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
Dummy
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
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